A long time ago I helped run a guild that had the premise that playing together was THE most important thing. I was wondering if this might appeal to anyone on Ragefire? We had a few core rules the provided structure to the guilds ideals: 1) There was an enforced level cap within the guild, the guild progressed together. If you had more play time than others you made an alt and helped the rest, played an alt outside the guild, or **GASP** died on purpose to stay with the group. When the vast majority of the guild surpasses the average level, the level cap was raised. 2) You could only equip items you looted or traded for something you did loot (no twinking, on the honor system) 3) When a guildie was on, you made room for them in your groups and actively sought to group with guildies (facilitated by guild forums where groups could be scheduled) 4) At least once a week there was a level appropriate guild "hunt" that would take us to a place less often traveled or a "level appropriate" target (our first "raid" was against Mooto in Misty Thicket for example as a bunch of level 5's) So.. any interest?