We pretty much already are. I tried to fight against it for a number of years, but they refused to give Wizards desperately needed upgrades and instead gave them to other classes (Druid/Enchanter/Bard) in the form of ADPS. Chromatic Haze was originally my idea for a Wizard AA. Look who got it: Enchanters. What is the class that charms/mezzes/slows/hastes and gives mana regen doing with a triggered ability that creates massive DPS? That was the result of a previous dev who decided Enchanters' role was going to change to that of "Caster Bard" and become adps for casters. Same for Druids who became the "Caster Shaman." At this point we're in the same boat as the pure melee classes when it comes to needing ADPS. The problem now is that while both we and melee are dependent on ADPS, melee baseline DPS is increasing to the point we get left in the dust: Melee crit chance is tied to their dex stat + other mods. It keeps going up every level through stat cap increases + heroic increases (though it is getting close to 100% now iirc so it will stop eventually). Caster crit chance is mods only, and they haven't given us more in several years. Non-wizard casters have been capped at 58% passive since CotF, and Wizards have been capped at 51% since RoS. (Note that I'm not counting the Wizard innate here because it doesn't work like normal crits). As far as I can tell this^^^^^^ is one of the main reasons why melee (including Tanks here) have increased so much vs casters over the last few years: ever increasing passive crit chance.