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Wizard merc nerfed.

Discussion in 'The Veterans' Lounge' started by Feldian, Oct 8, 2013.

  1. Eaiana Augur

    I think the biggest issue with them is that they use basically 0 mana. You can have one on burn all night and it never goes below 80% mana. If this was an intentional adjustment, it seems pretty harsh.
  2. Kurayami Augur


    No, it is quite easy to run them out of mana if you are killing fast enough, I can get 3 J5 wiz mercs on burn oom in 10-15 mins if I am pulling hard enough.

    Glad this nerf was AFTER HH, sounds like I'll be killing mobs at 30 % the rate I was.... I'm sorry, why did I get this expansion again? The merc AAs feel like I can gain a 10 % bonus on a merc now performing at 30 % of what it was. And that is AFTER a ridiculous amount of grinding, which will now take 5 times longer thanks to Call of the nerFs. Whoever is in charge of discouraging the player base deserves a promotion, I've never been less satisfied. So disgusted right now.
    Iila, Sinestra, Marton and 1 other person like this.
  3. Aegrusnecrox Journeyman

    I empathize with your disgust. So glad I didn't buy this expansion. I won't pay to be nerfed back to the pre-kunark level.

    -Egg
  4. Feldian Journeyman

    Wish we could get some kind of an official answer instead of the silent treatment.
  5. Brutality Journeyman

    Considering the speed at which my friends and I could do missions and annihilate content with a Magician, Shaman, Bard, 2 Wiz mercs and a healer merc... I don't think the wiz merc is really a bad idea.

    I'm not saying the game should be crazy hard.. but I'm saying it shouldn't be crazy easy either.
    Leerah likes this.
  6. Hamshire Augur

    A paid to come back to this game, i bought expansions, and built my group based around the power of mercs to fill in the gaps.......and now im being forced to roll around with two rogue mercs......that do zero dps, and break mez.........this is bad and i feel bad and this is not fun and quite frankly a slap in the face.
  7. Ratbo Peep Augur

    It's patch day - cut a little slack.
    I asked the appropriate questions in a clear concise format above. I do hope we get some kind of answer
    Personally, I'll have to get my wife to pop her wizzie Merc for a good play session to personally get a "feel" for the differences.

    -Rat
  8. Feldian Journeyman

    The difference is pretty glaring. They still cast the same spells, it's juggling thrust freak line bag literally been nerfed by most 70%.

    I forgot that those guys had pulled an alnighter to get us the expansion, only reason I haven't grabbed my pitch fork yet.
  9. Feldian Journeyman

    Holy crap I'm about to burn this phone. Not gong to bother with correcting my above post.
  10. Ruhtra Lorekeeper

    At first I thought they were on passive. I even switched my two wiz mercs to melee so I could watch them engage.
    I put it back to the wiz mercs and positioned myself different so I could see their animations. Sure enough they were casting.
    I'll be honest I'm not surprised but it sure takes a lot longer to kill now. My healer merc actually was running lower on mana too.
    Oh well.
  11. Uxtalzon Augur

    Pretty disappointed by this nerf. As a paladin, even with a wizard merc left on burn, It's basically my form of DPS while stunning and patch-healing.

    It's annoying enough that they still haven't fixed them, my merc still nukes the wrong target and continues to do so, and won't nuke named mobs (or in Tainted West Karana, that Disciple guy for the partisan task that calls buddies to attack). It was enough of a wildcard before, literally, and now it's an underpowered wildcard without the fixes. Never thought that when a new expansion is released, even with better gear and some AAs, I'd still be taking more time to kill mobs than before. Ain't that a blankity blank.

    Oh, and the merc still generates the same insane amount of hate as before, so those 10% nukes are now 5% and I have to struggle even longer to keep aggro, heal, etc. Now I have to grind mercenary AAs just to get back its original damage?

    Does anyone have parse values for both wizard and rogue mercs, so I can pick the better of the two?
  12. Raptorjesus5 Augur

    It was a desperately needed nerf IMO coming from a non raid geared DPS class. Maybe someone will actually invite me to a group now instead of having 3 wizard mercs for dps lol.
  13. Kamea Augur


    How about without haste?
  14. Demandred Elder

    well I guess i'll have to rely on my uber bard and paladin dps again. if they're going to make the mercs incompetent they will lose players like myself who don't want to bother with players and their drama. the game was supposed to have evolved away from a pure group game..which it has but now its leaning that if you don't want to put up with player crap you have to play an expansion behind if using mercs.
  15. Noobieguy Augur

    Wiz merc was pretty powerful, but to drop it to one third it's DPS is typical over reaction. Hopefully they will change it to something more reasonable next patch.
  16. Ratbo Peep Augur

    Tested mine and Jams a lot this AM. Yes they seem badly nerfed.
    Might be a bug, or a at worst a correctable over-reaction.
    A "well considered nerf" is perhaps 10-20% off the top. This seems more like 60% - that's kinda "strange".

    -Rat
  17. Hamshire Augur

    I play a warrior, we are half the DPS of knights and I rely on dps mercs to kill things, id invite real people but my server is dead. I also play on a ero-time zone so even if i left the server the group game for me still wouldn't much change. A nerf to the wizard WOULD be ok if it wasn't a complete blow out like it was.......I did two heroic adventures today and they took about 2hours each because my kill speed went from 30-40seconds to a flat 2minutes per blue mob..........this is beyond unacceptable..........id engage a blue mob, go take a piss, and would come back with it at 30%........I just straight up got depressed with the whole thing and went to exp in the grounds cuz it was clear as day im no longer strong enough to do the current content and if I where to come across a named? Forget about it.
  18. Piestro Augur

    I'll take a look today.
    I_Love_My_Bandwidth likes this.
  19. Tobynn Augur

    Amazing coincidence that a massive silent nerf get slipped in the instant merc AAs go live. Better buy those AAs and recoup some functionality!
    Sinestra likes this.
  20. Mered Journeyman

    On balanced a tank merc will outdamage the caster dps merc now, no joke try it and see. On burn the caster merc does about 7-7.5k dps and the melee dps with shaman buffs/haste does 10-12k which is still low by dps standards. Really sucks because I'm stuck banking merc AA until we find out if this was an error or just a knee-jerk reaction to the caster mercs doing 20-25k dps on burn before the expansion. Not to mention adventure mobs have a buttload of HP and their resists seem higher, I haven't spent much time out in the open zones since it's a bit crowded but I assume they are the same.

    Funniest part, the only dev/cr response I've seen about caster mercs being overpowered before this point was that it was working as intended because they were so hard to keep aggro from when they were on burn. Now their aggro is the same and their damage is 1/3 what it used to be on burn.

    https://forums.station.sony.com/eq/index.php?threads/why-are-dps-mercenaries-so-different.200888/