Not exactly "end game" content related, but as someone who played faithfully for years and sort of dwindles in and out here and there, I can tell you one thing that seems to me (from my limited point of view) it would be relatively easy to do (comparatively speaking) and would be a feature that gets me to purchase a future expansion. Basically, it's been beaten to death that EverQuest won't ever see any new Races or Classes, due to budget, system limitations, etc. But I think it would be a nice expansion feature to open up Race/Class combos that make sense within the current system. For example, Half Elves are obviously Half Human and Half Elf. They can be Paladins who worship the Marrs, and they can be Warriors who worship Innoruuk. But they can't be Clerics or Shadow Knights. Which are two Race/Class combos that would make sense for them, since Luclin models do support plate and there's no lore reason for them not to be. Iksar Berserkers have been requested since the Class was added to the game. Iksar chain models look great, but they don't have a single class that wears it. Iksar Rogues, Magicians, and Wizards would also be nice additions. Even swaying from just new Class options, it would make Iksar feel different if they could choose to be Agnostic or worship Rallos Zek as warriors. (But that might make them KOS in Cabilis. lol) Humans come from all different walks of life, and they are a cousin Race to the Barbarians. Perhaps Humans could learn to be Shaman? (And by proxy, the Drakkin too.) And even though I know it would require adding another model (the warder) into the global files, I think a Human Beastlord would be neat too, since they already use a lot of hand to hand combat as monks. I could understand that one being a system limitation though. Trolls used to live in Neriak, and I feel like they could have learned to be evil Clerics from the Dark Elves there. Wood Elves and High Elves are both cousins living in Greater Faydark. The Wood Elves could learn to be Clerics and Paladins from the High Elves (and start in Felwithe) and the High Elves could learn to be Rangers/Druids from the Wood Elves and start in Greater Faydark. This would give the High Elves an opportunity to make real use of their Chain and Leather Luclin models, which they can't currently do. Halflings are possibly the most merry Race in Norrath. I believe they could easily take to the path of being Bards. Anyway, these are just a few suggestions I have that I think would make sense in terms of EverQuest's lore and system limitations. I think there would be a lot of value in these changes to veteran players who would come back (and those who have been playing all along and make alts) to play something different. Some people would even buy Race changes. Personally speaking, as a player who has been left in the dust by the current player base, I keep tabs on what happens with EverQuest. It's a game rooted in my personal history and I always check out what's going on with it. Back in the day, every expansion usually added a new class or a new race. I understand the game has lived beyond the point where that's realistically possible now. But when I look at these expansions and they're always "X new zones, X new spells, X new AA's..." I know those features are important for the people that have been playing the whole time I've been gone, but those things don't matter to me at this point. I'm looking for something that feels new and different that I don't have to wait until the end of the game to have, and something like that would motivate me personally to buy the current expansion and play through the game until I can experience all that other stuff. I believe Rashere said back in the day that when they added new options, like Drakkin monks, you guys had a tool to auto search and update most of the items to accommodate the proper Races. If that's still true, I would like to think that opening up additional Race/Class combinations could be doable and an expansion "back of the box" bullet point. You could even make all of the new combinations start in Crescent Reach if adding new Guildmaster NPC's would be too much work. Not sure if that's the kind of feedback you were looking for, but I hope it helps anyway. It's a sure fire way to get me to spend my money and invest many hours back into Norrath, and I can't imagine that I'd be alone.