Why so secret on ZEMs?

Discussion in 'Time Locked Progression Servers' started by Gilihari, Mar 14, 2018.

  1. Gilihari New Member

    Why is DBG not giving any info on which zones have xp changes? If they really are trying to create more variety in leveling paths just come out and say what's changed. Most are going to stick to the usual paths because of this IMO.
  2. jamesly12345 New Member

    Seems pretty self explanatory...if they tell you, someone will just number crunch the best zone and that will be the new ideal path. They want you to get out and explore, even if it's only for a little bit until the new way is found.
    HoodenShuklak likes this.
  3. JustPuttinThisHere Lorekeeper

    Because there is one secret zone that only Prathun and other devs know that was changed to a 300% ZEM bonus. The zone is obscure and they plan to grind in it over the weekend to beat normal players to level 50.
    Phinny4Life and Dragon Jockey like this.
  4. vylo Augur

    1. You can't crunch those numbers. You could test them, which can be done even without the info, but you can't easily quantify travel time, risk from dying, mob difficulty, and mob density, all which are major factors for the current popular zones. Lguk has an absolute garbage ZEM, but has been popular because it is easy to get to, the mobs are easy, they are densely populated and recovery is easy. This is also why seb and velks take over as the main zones in their respective expansions.

    2. We don't need exact numbers, just a general idea. Paw, for example, will never be run unless the modifier has been EXTREMELY buffed. Crushbone and unrest are too close to starting zones for people to leave unless they have been absolutely devastated, and other low lvl zones buffed through the roof. Being vague simply ensures that no one will change their habits aside from a select few with greater means to test the changes, because the cost of experimentation will almost certainly out weigh the gains.
  5. HoodenShuklak Augur

    Why don't they just publish a rank-order list of best places to exp?

    Come to think of it /setexp # would be ideal. The "grind" is so 2001 anyways.
  6. Ngreth Thergn Developer

    immersion, mystery, exploration, spoilers, learn by trial, etc.
    Phinny4Life, Rolaque, Niskin and 2 others like this.
  7. Bobbybick Only Banned Twice

    Let's just set every zone to 0% modifier except all 4 Karana zones get 800%
    Grubbie, doah, andross77 and 3 others like this.
  8. Krimmz The Lizard Journeyman

    Learn by Trial... who are you? The Tribunal???
    Quatr likes this.
  9. moogs Augur

    Well, whomever wants to put in the leg work, just make sure that you tell Almar. I think the devs changed the values on a bunch of zones but neglected to document them properly and that's why the info is not being shared.
  10. Hateseeker Augur

    TLP servers are rehashes of rehashes of rehashes, almost no one (there are always outliers) expects those things from redoing Classic for the 15th time, and to the extent that not disclosing exp changes does create any of that, I think the negative reception outweighs the positives.
  11. Vaxpo Elder

    Glad they aren't. Hopefully I'll get to group in some different places this time around.
  12. Coirnav Augur



    Testing has already shown us that most things were nerfed, which is probably why its a big "secret" right?

    Places like the Karana's and some outdoor zones were slightly increased, but most dungeon favorites were nerfed. The dungeons will still be better due to the mob density though, and because no one wants to run 4 miles with a group from mob to mob in the Karana's.

    Exp per-hour earned in the traditional leveling paths will still be your best bet based on our testing.
    Phoenix17, andross77 and TeeEHLpee like this.
  13. Vandir Lorekeeper

    [IMG]
  14. HoodenShuklak Augur

    What kind of bonus will it take to get some Paw action? Theres so much people are missing out on by not getting charmed as newbs...
    Niskin likes this.
  15. TeeEHLpee Augur

    so basically its a semi nerf to exp rate towards the slower end :)
  16. snailish Augur

    I hope this is a new ZEM precedent in that they are going to tinker with them from time to time.

    Unannounced is fine, would work well with the fluidity suggested above.


    #makelowergukhardagain needs to happen too though, via vastly decreased spawn rate. Maybe even some charm-immunity mixed in.
  17. TeeEHLpee Augur

    If your in it for a super slow pace, you have a few options. Go play some p99 which crawls or just death loop your toon a few times. Btw, lguk was never hard and will never be hard lol. Wouldnt decreasing spawn rate in guk make it easier?
  18. Death Strudel Augur


    No one is doing that. They're doing almost the exact opposite, but not sharing (for now). And you know this.
    TeeEHLpee likes this.
  19. Death Strudel Augur


    After the first month, it'd make XP fly! But during initial levelling, it might make it harder.
  20. Sabi New Member

    You devs that have been with EQ (and even you with the EQ2 crowd + your wife who works pretty close with the crafting community) know how the players get when they don't get full disclosure on stuff. We're so used to things being nerfed that it's inevitably how we lean anytime you guys change something. It just would have been nice to get some rough numbers or even an explanation as to why. Trying to get people to see more of the game isn't a bad thing but with the already slower exp gain it just feels kinda ____ (I can't think of a word that doesn't sound rude and I'm not trying to be rude so I'm gonna let everyone fill in their own blank).

    Come on Ngreth, why the slower exp? People have run some tests and found that the majority of the changes were reductions and not the increases we were told would happen. What gives?