Why not Standardize the "Warrior Only" and "Knight Only"

Discussion in 'Tanks' started by Coruth, Mar 11, 2013.

  1. Coruth Augur

    Probably down to the Warrior Only DPS level, then turn around and give the Knights more ranks of Shield Specialist to bring the ratio of thier lowered weapons back up to where it currently is?

    Basically making "Tank" weapons
  2. Kurayami Augur

    It would be great to share weapon ratios with warriors and berserkers again!

    Said NO Knight ever!

    Is bad enough I often share weapons with paladins, don't make me share them with the manaless people too.
  3. Riou EQResource

    Warrior weapons are too fast for Knights, Warrior probably wouldn't want their weapons to be as slow as Knights either.


    You would then have to make Knights spells all basically instant casts to counter the too fast speed, which I doubt the Devs wish to do :p.
    Tegila and shiftie like this.
  4. Kurayami Augur

    Agreed Riou, my weapons are too fast as is at 34 delay and 37 delay as it is (1her and 2her). I'd gladly take double delays for 1.8 x more damage. Oggok Cleaver delays!
  5. shiftie Augur

    lol at 24 and below dly weapons with spell threading lol
    Tegila likes this.
  6. Battleaxe Augur

    It would have without question been more sensible if Warriors and knights shared the same ratio primary 1Handers and 2Handers. After all, we are in the same archetype and a shield appropriate sword and a 2H DPS weapon is needed by all three classes. It's Warrior greater skill with the mundane (non-magic) aspects of war that should determine any difference in melee DPS outcome.

    That skill gap should never have been subverted by providing knights with weapons expressly designed to get around their intended melee deficiencies. IF an imbalance occurs, then it's the skill gap that would need and should need adjustment..

    Knights "need" slower delays. The delay they need could be accommodated in common weapons.

    Yes, Warriors should have received shield appropriate 1Handers from the get go. We didn't and correction occured - late, but late > never.

    There's every reason to (in a future EQ-like product) do this and as near as I can tell no good reason not to. It's makes a whole lot more sense for 3 tank classes that use very similar armor and have almost identical weapon needs to share such things than for Warriors to share with chain wearing DPSers.

    (One reason for things like this is the the original design team wasn't rigid about defining what things fell under "archetype" - all tanks should have these abilities/use this kind of gear. They saw things in terms of parent classes with superiority in their specializations and hybrids with lesser skill but drawing from two classes - built using a skill tree and later subverted. Keep in mind that they initially thought knights would level up waaaaaay slower than Warriors. They made some mistakes. /shrug)
  7. shiftie Augur

    this argument is old and stale.

    warrior dps would have to take a hit with faster dly weapons as shield specialist got removed or reduced to knight levels at which point wars would be using 36 dly weapons and on demand aggro would have to be accommodated b/c of the lack of swing aggro generated by the slower dly. Not to mention that a lot of warrior overall dps is balanced around instant abilities and fast dly weapons. Oh and I forgot to mention that all war abilities are modded by the 65% dmg mod, it would be a really big net loss.

    Knights have 0 desire for 24 and lower dly 1hers. Warriors should have 0 desire for 36 dly weapons except when oogling the weapon ratios. I mean hey if they want to give knights 24 and lower weapon ratios and make all their spells, AA and abilities instant like combat abilities let's do it. I sure as heck would love not to get pushed and interrupted a million times trying to recast a self buff or slower cure/heal.

    Let's not forget that knight weapons have rune procs and warrior raid tanks don't want the ae aggro pulling adds to them at add spawn time b/c of a proc. Knights will never give that rune proc up all the updating of procs to include stuns that don't work overcap but add marginal aggro are ridiculous. Now wars could argue for a utility weapon with a rune proc for when the situation suits them but knights are not trying to change things up.

    War weapon ratios are on par with knights with the 65% dmg mod on shield specialist. This conversation is dumb.

    ~The END~
    Tegila likes this.
  8. Battleaxe Augur

    I was going to let ^ that post go by without comment. It's loaded with inaccuracies but it does get the major point correct - the OP's suggestion raises more issues than it solves and with a long history of different itemization between Warriors and knights it would be a nightmare to make such a change.

    (Some of) the inaccuracies -
    "on demand aggro would have to be accommodated b/c of the lack of swing aggro generated by the slower dly."

    On demand aggro was adjusted after the Shield Specialist changes. Any departure from the way things are at any given point unfortunately requires related ability adjustments.

    The problem with the OP's suggestion is that it requires a boat load of changes in contrast to the relatively easier adjust Warrior weapons when used with a shield approach devs implemented.

    IF designers had adopted a shield appropriate 1Hander scheme from the get go, then adjustments to skills, abilities, ratios, DLY, and procs would have been routine long ago. They didn't and at this point noting how much better that approach would have been is only useful for future products.

    "a lot of warrior overall dps is balanced around instant abilities and fast dly weapons"
    Warriors are intended to have (so we are told) two DPS setups. DW (with our faster 1handers) and 2H. The truth is that the fast dly weapons thing is a pile of problems.
    1. We don't get 90K+ cleanses. Big weapons get a whole lot bigger when it's Damage x a damage multiplier. See Warrior vs. Knight 2H ratios. Which do you want to swing when that x4 multiplier is in force?

    Our pathetic 2H ratios were stagnated this expansion apparently because we're overly affected by ADPS classes we're almost never grouped with. The smoother swing aggro/adjustment to aggro abilities doesn't exactly hold water when considering 2Handers now does it. I'll help out - no it doesn't.

    2. Yes theoretically a modern Moss Covered Twig applies it's damage bonus so frequently that ultra fast > slow/HUGE hits. But there aren't a lot of Damage Bonus+ adjusters and the whole fast weapon thing makes Warriors overly dependent on ADPS classes with whom we are in practice grouped with rarely.

    "rune procs"
    Chapterhouse Standard, Pain Nullifier. The era of Warriors only having access to tanking weapons with Anger or stuns that don't stun procs is happily over. Admittedly knights are still treated as golden haired children - MUCH better rune and Vampiric Strike procs, enormously better. And Warriors beaten like a red-headed step child but at least we've a foot in the door vis-a-vis this small part of the reason knights pwn Warriors vs. lighter hitting multiple mob tanking (faster by far experience - advantaged much??).

    In future products it makes a lot more sense for classes within the tank archetype to have similar armor and weapons than not.

    The OP's suggestion as an alternative to what was actually done to address Warrior shield use issues isn't a good suggestion.

    Period. End of story.