Why not a live server merge?

Discussion in 'The Veterans' Lounge' started by RandyLahey, Apr 6, 2018.

  1. Geroblue Augur

    Maybe one big server for all the players who want a merger, free transfers there, and leave the rest of us out of the transfer.
  2. Laronk Augur

    What are you talking about, Live gets a new expansion every year. Now you could say TLP has taken over if they made another expansion between kunark and velious and made it only level appropriate for level 60.
  3. Zhaunil_AB Augur

    A rhetorical question i take it, since it's all all been discussed in depth and is well known to you:
    Low population, no "high end" anything, no (or not much) overlap of population's playtime (i.e. no recruiting pool for those that'd transfer; even if you move an intact guild this alone means it'd fold in a year or two or three due to "natural" fluctuation), the ripping apart of established ties on AB (if ppl weren't as close as they are on AB, even across guilds, it'd mean the "death" for more than those that left for example), the involved difficulties of character-based server-moves instead of account-based ones, the general issues of server-transfers (Real Estate for example, Namechanges for another)...
    and on top of that a certain rep (granted, from ppl that left the server so subjective but still - if i've come to respect and even like someone then his opinion matters too). In no way up to AB's community "standards" (yes, that last part is my personal opinion resulting from all of the above only).
  4. Zhaunil_AB Augur

    That's a pointed remark ofc and i do not quite share it.
    I rather think that the strong point of being an MMO also *can* be a drawback, e.g. when you have a notorious person or group of griefers. "One rotten apple spoils it for the rest" or so. On my server i know who to group with and who better to avoid - many possibly just don't want to stomach that learning curve again or dread it even if they'd win overall.
    I think the concept of going back to static zones also has some effect on that; and the "you can /pick" is invalid too because a pick is still not an instance you have "for yourself" when you want (or need) to.
    That's design decisions and their impact more than merely player's expectations we're talking about in this context imo; not necessarily a k.o. criteria, but one that lets ppl shy away.

    i agree. With emphasis on the bolded part, where i also see the issues ppl are having with the idea.
    Expansions simply are too small these days to provide said "space" in static zones (compare any of the last 4 to, say, Kunark thru Luclin or even PoP which were current at EQ peak times - especially with regard to available number and size of zones within a certain level spread) and the mudflation has done it's own to move people out of "old content" that was - at the peak times for EQ i spoke about above - still used by a significant portion of the population.
    Xianzu_Monk_Tunare likes this.
  5. Sissruukk Augur

    You gave me the answer I was looking for.
  6. Yinla Augur

    Before we even think about a server merge we need some server upgrades, fixed to universal chat and random disconnects.
    Zhaunil_AB, Sissruukk and xcitng like this.
  7. Xianzu_Monk_Tunare Augur

    That's not the main argument against server mergers, it never has been. The main argument has always been that it kills guilds and communities because they are torn apart resulting in fewer total guilds.

    Also to the person who was going on about the load balancing and such that Phinny has and everything; that stuff has all been pushed to live servers as well for those expansions that Phinny has. The thing is that on Live servers those zones do not need to be able to do that. The last few expansions however have came with zone load balancing to some degree; but it is rarely noticed other than at launch.
  8. code-zero Augur

    It really doesn't take much for even what seem to be big zones to be overpopulated. After RoS opened I saw numerous threats of training in /ooc in Overthere. Lot's of people play with friends and family and long established guilds and won't be receiving anything positive from a merge and they could possibly see friends, family and guildmates drop out if gameplay becomes a hassle.

    And of course there's the problem of character slots being insufficient for merges as well.

    Face it, pickup groups are not coming back and there's been enough TLP's in recent history to see what sort of toxic environment packed zones breed
    Yinla and Xianzu_Monk_Tunare like this.
  9. Geroblue Augur

    I haven't counted them, but it certainly seems to me the majority of the posts in these forums is about the TLP servers in one way or another.
  10. Corwyhn Lionheart Augur

    I think the same thing is happening on the servers without mergers the only difference is that it plays out over a longer period of time. I have seem a couple guilds that were raiding basically vanish and the one casual guild that came close in size to mine on Xegony is a shadow of itself.

    I do understand what you are taking about and I agree it is a concern but I still think a server merger would be a net benefit but Daybreak has the stats on that and they aren't doing mergers so you may well be right in your supposition.

    My concern is that server populations may fall below a certain number of players (not box accounts). I think the reason chat channel numbers haven't dropped is that more and more people are boxing. But just from looking at guilds that have vanished or become shadows of themselves I think the total number of actual players is way down.

    I might see 70 or 80 toons online in my guild but as time goes by more and more of those are taken up by box accounts. Several years ago we would have 120+ online and few were boxes.

    I am not hard core for mergers though because I don't know for sure it would be a good idea. My feeling is it would but you make valid points also.

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