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Why is the raid out of combat regen timer so long?

Discussion in 'Time Locked Progression Servers' started by Atomos, Feb 10, 2023.

  1. OldTimeEQ1 Augur

    Hope this was brought up as a question in the AMA and gets addressed
  2. fakenames Journeyman

    if you want to stop tb cheesing maybe give it a buff and duration instead of an infinity timer. people already cheese tb. just give us a 30s timer on everything for ooc esp with giving it in classic. all the trash in classic is 5mins you arent going to wait for mana or end for 8mins inbetween fights. so all the 5 min timer does is make that person afk for 10mins or make the raid wait more time.

    can we get a reduction on fort / deflection / defensives to like 10mins to. i wait 10-15mins on tank cds every wipe learning content. would be nice to be able to get back into the action with my cds faster honestly idk why any timer is longer then 10mins make them long enough so you cant double it up in a single raid fight on one person but let them be short enough to use on multiple fights. especially cleaving anger. in tds monks can disc almost three times to one ber disc. i understand mapping out your cooldowns for the night but some fights the strategy is just dps as hard as possible to skip entire phases or mechanics and when you wipe jerking off for 30mins sucks.

    another good example is many guilds use mnks to void body tank in voa in the light pillar. the cd is 20mins and the fight duration is 10 mins at max. obviously because it lasts for 10mins it should not be a 10 min cd but having to wait 10+ mins on every wipe makes learning one of the harder fights in the game very annoying esp if its not light wiping. lower it to 12-15mins
  3. Trevalon Augur

    Well, I know its a Necro, but Ill say what I said before. 5 minutes is stupid, arbitrary, and dumb!

    GET RID OF THIS STUPID CRAP! They made OOC regen in all Eras now, now make the raid timer be at MOST 60 seconds.
  4. SpiritOfTruth New Member

    After seeing the new OOC regen change, I just paid for an entire year of EQ subscription and perks via the DBG website. If we got confirmation the raid ooc timer was dropped to at least 30 seconds, I would even buy one of the fippy digital access tickets.

    For the love of God, just give us these changes. The modern EQ TLP player wants excessive time gates decreased, higher uptime of taking action, loot pinatas, and class balance. If we wanted a true 1999 EQ experience, we have an option for that!
  5. superman Augur

    It was worth the necro! would love to see it reduced.
  6. Atomos Augur

    Hi. We are once again sitting in raid complaining about the raid out of combat regen timer. Yay.
  7. Kalipto Augur

    This would be a really nice change. Since you can log in/out within 45 secs, there is no real point in having the timer be any longer than that.
  8. TLP Addict Augur

    Liked and subscribed
  9. fransisco Augur

    simple answer. Everyone has a fade ability. You could just go stand in a corner fade, med to full and return to the fight. Dying mid raid has a mediocum of a penalty with the 5 minute timer.
  10. Atomos Augur


    There are almost always mechanics, AOEs, or auras that prevent this from happening, and some have even claimed getting hit by a buff/heal/song puts you back in combat. Not to mention even if you were able to find some place to hide, fade instantly put you in OOC regen (is this even true?), by the time you rested up and got back into the fight a couple of minutes would've been passed anyway, which would result in the exact same thing as gating/TLing and resting and bannering back in.
  11. Waring_McMarrin Augur

    While that is true it should also be noted that being able to bypass the timer by zoning/camping isn't intended and it is just a matter of how big of an issue they see it as when prioritizing the fix. The more complaints they see about the ooc timer and how it can be bypassed by zoning/camping the more likely they are going to prioritize a fix to prevent that from happening.
    Sunawar likes this.
  12. OldTimeEQ1 Augur

    I am looking at the bugs forum and can't see any about this whole zoning/camping to bypass the timer is a bug exploit needing fix.

    Guess it's probably because it is not a bug.
  13. Waring_McMarrin Augur

    You really think that being able to bypass a mechanic by zoning or camping out isn't a bug? Just because you can't find something in the bug section doesn't mean that it isn't a bug as there are other ways to report bugs some of which are not publicly available and/or have been shutdown.
  14. OldTimeEQ1 Augur


    Absolutely. If it is not reported AND acknowledged ( Other than arguing here saying "I heard different" despite people posting discord screenshots of dev chats to the contrary, I don't see you raising it in the bug forum?) it is not a bug. And if it has been shutdown, the devs consider it as working as intended. You calling it a bug (And doing nothing to back it up) doesn't make it so, really.

    This should be quite simple to understand for anyone.
  15. Waring_McMarrin Augur

    As I stated in my post there are methods for reporting bugs besides posting in the bug section and not every bug should be posted, especially if it involves bypassing game mechanics. I only mentioned that it was a bug here in response to people mentioning it as a reason for reducing OOC timers.

    Just because the devs acknowledge something that bypasses game mechanics as a bug doesn't mean that they want to go around advertising it and letting more people know about it and giving them a chance to abuse it.
  16. OldTimeEQ1 Augur

    This is getting obtuse. Grasping at straws is taking a whole new meaning here.

    We are being SPECIFIC about out of combat timer (the subject of this thread) and why NO ONE (except you) considers it as some bug being "abused" to zone or log to clear the timer. Also, anyone who raids KNOWS that zoning / log out and in clears the timer - so it does not need to be in some super-secret sections for "guys this is a bug we will never acknowledge or fix, but shhh dont tell others".

    "Just because the devs acknowledge something that bypasses game mechanics as a bug " WHERE did they acknowledge this as a bug? is this another of those statements backed-up by nothing?

  17. Waring_McMarrin Augur

    If it wasn't a bug why would they have the OOC timer in the first place if it could be trivially bypassed by zoning or camping. the fact remains if they add a mechanic to the game and players can find a way to bypass that mechanic that is a bug.. Just because it isn't posted in the bug section which is only the most recent method of reporting bugs and isn't a repository of all bugs in the game doesn't mean it hasn't been previously reported and acknowledged by the devs.

    Just because players know of a way to bypass a mechanic doesn't mean that it isn't a bug that that the devs approve of it. A good example is when they fixed the shrink bug that let players bypass locked doors.
  18. Atomos Augur


    Whoever you're talking to is blocked so can't see exactly what's going on, but somewhere a conversation was had (either forums or Discord) where it was proven by a dev that it was INTENDED that zoning/camping got rid of the timer and that it was a BUG when zoning that the timer still showed up (but you were actually out of combat and getting regen as intended).
    OldTimeEQ1 likes this.
  19. Waring_McMarrin Augur

    Are you sure you are not referring to the bugs where the UI and the timer are not in sync? I find it very hard to believe that they designed an OOC system to delay going into faster regen and preventing some actions from being taken only to let it be bypassed by camping or zoning. If that was the case they could just change it to being out of combat instead of the complicated OOC system they have now with known bugs.
  20. Ekiph New Member