Discussion in 'Time Locked Progression Servers' started by Frodlinn, May 3, 2020.
I had some thoughts, and then I lost them.
Because shamans bring Slows/Dots/debuffs/Buffs and self sustain with canni. Clerics have heals/rez/hp buffs.
Why do you think they are popular?
Sk/shm already takes forever to kill things. Sk/clr will take even longer. And eventually the cleric will go oom and have to med.Sk/clr is fine if you want to use your duo to start groups instead of try to kill things by yourself
I think you can probably duo anything with a cleric and be efficient. People often forget they can Lull and root. If 2 boxing you can spend time on either chars in given situations. Cleric's actually do decent DPS against undead, and can ironically tank and pull for groups early on.
I think most people just see them as the CH chain raid machines they are. Early on a TLP server, cleric buffs can be crucial in many fights. I think they are underrated in general. A cleric goes well with just about anything. Like a Bard!
To play the devils advocate, shamans are just OP in my opinion. They offer so many pluses and can half tank, their pets are decently useful in classic when mobs don't have insane hp or hit like a truck. For farming efficiency, it's tough to beat a shaman. But the cleric's ability to rez and heal so much better in classic makes it a very underrated duo machine!
SHD are strongly self-sufficient, they usually don't need as much healing as a CLR can put out & Lull / Root aren't all that critical when you can FD pull on the SHD to get singles if you want them.
Cleric vs Shaman DPS is a no brainer, the SHM wins hands down so that helps the SHD kill faster.
SHD/SHM is just overall more efficient than SHD/CLR for 2 boxing.
Skuz is mostly right. It's pretty much a no brainer if you want to just straight kill!
Sk/Sham is the only way to go!
^^^^ what he said and SK brings tanking, splitting, singlepulling, ds, amazing epic, snaring, later on good dps
The cleric strongest advantage is big single heals and the best group heals by a mile. But both of those aren't really that useful to an sk duo.
Just not much synergy here.
But the shm has a ton of synergy like their melee buffs, smaller heals but quick canni regen, efficent regen and torpor, slows.
Clerics definitely have incredible undead nukes, but those spots are not always the most popular past classic. There are a few sure, but mostly you like the flexibility of a shm dotting anything over a clr honing in on undead only.
You should try SK/CLR and you'll see why SK/SHM is so popular.
I've run sk/dru instead of sk/shm before. It's not shabby, shm is more efficient, but dru can do quite a lot too - and still be competitive: ports, evac, heals, hots, a decent buffset including DS(shm still has an overall more complete buffset with haste instead of DS, and the tradeoff of DS for self-cast clicky haste only isn't necessarily worth it imo) Additionally you get debuffs and slows with shm, it's the complete package for enhancing sk soloability. Clr just doesn't bring enough to the table for an SK box unless, perhaps, you intend to spend the entirety of your playtime grinding undead - in which case you should embrace your inner unicorn-rider and just play a paladin.
Clr pal would definitely tear up dracoliche.
If you are playing only 2-3 boxes, then the utility classes rule due to being able to fill so many roles. SK, Sham, Druid, Bard are the prototypical utility classes. SK/Sham cover pretty much every single role in the game, especially for content likely to be killed by 2 toons.
When you are playing 4+ boxes, then the specialist classes rule because you have enough toons to fill each role. Cleric is pretty much the premier specialist class, and doesn't bring as much to the table in a 2 box.
Thank you all for your feedback! I suppose I'll go SK/SHM lol.
if SK is the class your focusing on
go SK SHAM, never look back, also SKs are best GROUP tanks hands down and only get better and better with each expansion along with shamans.
Separate names with a comma.