If you go through the history of TLPs, you will see a lot of very obvious call-outs by the player base resulting in some incredibly slow and sometimes non-existent responses from DB. They all largely center around one very obvious thing that no one directly addresses: Time Sinks. EQs entire premise revolved around time sinks. Everyone can come up with great examples of things in the game that are done specifically to get you to spend more time online. You know it every time you encounter one. My recent example was the location of the cleric epic npc's in Timorous Deep. There's a post on the front page of this forum right now about the Regal Band of Bathezid. Think about this. You need roughly a group to do the entire Spirit Wracked Cord quest. You need to farm a ton of faction Shady Goblin - 24 hour spawn Angry Goblin - 3 day spawn HS keys for 6 people Chancellor is still rare, even though he can spawn anywhere and this was 'fixed' because of TLPs Xalgoz is a 30 minute respawn in a zone you're not likely to see more than one pick of and you're not the only person that wants him Drus's urn (3 day spawn and not guaranteed to drop) Why does anyone think this makes sense for an item that is useful for 2~ months (you will absolutely replace this in Velious). Then there's VP keys. This made sense when the expansion was the next 12 months of your life and it was all brand new. I mentioned this in a previous thread but it bears repeating - people consciously skip even bothering with VP keys because of the small window of time in which they are useful. Why is this accepted? Time sinks make NO SENSE anymore in the context of TLPs. All they do now is cause people to completely abandon specific sets of content in era because it requires far too much of their time to do so and any reward is useful for such a small period after obtained. We should be singing this song in unison folks. But, certain parts of this community also suffer from some kind of cognitive impairment and randomly try to justify these things. Any time anyone brings up fixing things like "Broken Golem" or [insert bottle neck here], there's a group of people that jump up and down. Example: "It's not supposed to be easy" - but there's nothing actually "difficult" about anything in this game...it's purely time consumption. This game was originally somewhat difficult on release, but there are so many reasons for that and all of those are gone. Time sinks are the only ones that remain, and they're the dumbest ones. Too much has changed for anyone to justify keeping time-sinks. Too much in the game has changed, and too much for the players has changed. We're all older now. Spending weeks farming pieces for a key quest to enter a zone where the items you get end up in your bank weeks after you get them - just why. Why. Let's all get on the same side here and agree that we need to open things up wider for TLPs. There's no reason for only a handful of [insert class that isn't a cleric] to get their epic because it requires far too much time and is rapidly replaced. There's no reason for us to want people to consciously avoid certain content. It's been 20 years. Why would anyone care if every zone was unlocked. What could that possibly create other than a more enjoyable experience for more people? Why would anyone care if epic mobs respawned every 2 hours? I have yet to hear any compelling arguments against this. Every time it always boils down to "I want to feel special, if everyone else can get this thing than I am not special" and the very notion that everyone else could get it reveals everything about how "difficult" this game really is. So why are we not just having fun doing what we want to do at this point.