Discussion in 'Time Locked Progression Servers' started by zenless, Apr 2, 2023.
Isnt it usually announced by april?
I am guessing within a week or so.
I'm guessing it will be the producers letter this week. That's pure speculation
I, too, cannot wait to be disappointed again.
Probably the 11th.
My money is on this week...maybe Thursday
Maybe if we make 10 more threads about them announcing the rulesets they'll post it sooner
Also Vaniki/Yelinak was announced April 7th, 2022.
I'd imagine this week before Easter.
Id bet its Friday at 4pm, ya know, less chance of an incident that way...
Not sure why you think that as people are going to react the same regardless and the forums appear to be less moderated during the weekend.
They haven't announced yet because it was supposed to be a personal loot server but the heat from EQ2 made them rethink. they are scrambling for an idea.
That is just what people are speculating and there is no evidence to support that yet. As they have said it will be announced in early April and that was said before the issues with personal loot happened on Everquest 2
I expect they will announce this Thursday like they did last year. That gives them a few more days to decide what ruleset they are going to implement.
I never played EQ 2 before but why in the world would they think personal loot is ever a good thing? If it was in EverQuest then there would be hardly any social interaction needed. Takes a lot away from the game experience that many are nostalgic for.
I'm sure some exec in a suit thought it was a great idea because they saw it work in other games.
Sort of like buying drops from 128 boxers for krono?
welcome to yelinak.
Thursday would seem to fit the typical EQ Dev-Team Modus-Operandi, last day before a multiple day holiday drop a big announcement then run for cover & let the forum regulars chew the fat and the trolls burn it to the ground & by the time they come back they pick over the still-smoldering corpse & assess the fall-out.
Oh mah god Thursday??? That is almost MAY!
If we're talking a personal loot system a la Diablo or Destiny (everyone in the group gets their own loot drop after a kill), social interaction would be positively affected. It would add a major incentive to group and decrease toxicity and camp drama in general.
That's what I envision when I hear "personal loot system" anyway. What are you picturing and why would it hurt the social experience?
It helps to have an early announcement to use PTO at work and just have fun.
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