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What Were The Biggest Nerfs in EQ History?

Discussion in 'The Veterans' Lounge' started by ibc93, Feb 6, 2022.

  1. Randomized Augur

    Xp cap below a set level.

    You used to be able to ding a couple levels off of a high level mob. Then when I came back from an extended break one time I found out while trying to PL a new toon that xp was capped at like 27.56% until a certain level.

    Also, Hatchery mission in PoK was a sad nerf
  2. Irisa Journeyman

    The worst for me was the enchanter charm nerf during Gates of Discord....

    The worst ever in history probably has to be the bard AoE DoT's
  3. I_Love_My_Bandwidth Mercslayer

    This thread reads like "All the ways they tried to kill EQ."
    Nennius likes this.
  4. bob2 Journeyman

    a game this old, has a lot of memories.
    thanks for the trip down memory lane. (pot holes and autobahn i.e. good, great and bad memories)

    ive "retired" from the game for 2 years now,(started just before PoP) but have a lot of fond memories of the game and people ive met along the way.
    /cheers
  5. Shillyona New Member

    Haha people use to port people into the bad part of Cazic Thule in the maze all the time!
    kizant likes this.
  6. fransisco Augur

    Using wizard port to get across West Karana to get to qeynos. Just go under the bridge and warp across the longest emptiest zone in the game to the far side.
  7. ~Mills~ Augur

    Only read the first four pages, I'm lazy, but didn't see the fade nerfs. Adding a level cap and % based cost to all.
  8. ~Mills~ Augur

    delete please, double post from server lag.
  9. Act of Valor The Newest Member

    It was done because of the Miragul launch, where every class started with a fade. Since that server has since been closed down, can we please get this unnecessary nerf undone?
  10. Hegsheoshed Augur

    This may have been separate from the TL confirmation dialog issue. After the TGB command was added, Wizards and Druids were able to cast group spells on other groups that were more than just the buffs. Wolf form was landing on groups in FV and getting killed by the npc's in the outpost. Just getting ported wasn't the only way and the ports were affecting the whole groups. More of a bug fix than a nerf.