To be clear, this is to me as valid as being stuck in a wall. It is a broken concept leading to consistent discomfort while playing the game. It may be the case some items are heritage, but i just cannot see up front so year after year i talk myself out of getting the expansions. Granting greater, if not proper, freedom between my accounts is simple, and really can not be exploited or unfair given im talking entirely about claimed purchased items. Items in the collectors edition expansion versions really abandon a part of the term "collector", because they can never be traded. I understand 'no trade' from a role play perspective, having 1 character get 1 item that is more or less bound to their experiences. However in purchased items, really what is.. and I am asking for support here in really thinking and taking action about it; what is the harm in having items given 1 per account completely open to be traded? If someone says the reason is they do not want it being sold... a purchased item.. being sold... then they should have a trusted friend slap them a few times. Knowing I could give something to a friend later on really helps convince me it is worth buying. Knowing I am getting something that is restrictive and makes me feel like a sucker in a marketing scheme, does not convince me it is worth buying. The fact I cannot trade the items between my accounts or characters results in a lost sale to a customer who has 3 life time accounts and a 4th i just do a year on for fun. Where you could get me to buy 1 of the highest expansion level and 2 of the lesser.. I been only buying 1 expansion each year alternating between the accounts or not buying the expansion at all. It may sound silly, but it feels insulting to have no trade attached to items i have bought. Please fix this.