So a vote happened, I voted, and the results came back that the slower progression server won. Here are the server types that didn't win: Seasonal Existing Rules (ala Fippy) Locked progression -> The only one that could logically become 'classic' assuming it stopped at Your_Version_Of_Classic_01. So we can conclude that the 'classic' vote lost, as did existing rules. Which means we get something different than either of those I would think? 1. Slower progression did win so we should at least get what we asked for... 4.5 months minimum? Check. 2. But what about corpse runs?!... no wait the Classic Server lost... 3. Nerf Monks/Mages!... oops that would be asking for 'classic', which lost. 4. Original EC/WC/FP/SRO/Oasis/HHP/Kithicor/Innothule/CT/OoT/Rathe Mtns/PoHate/.. STOP! Please, classic lost. Just let it die. How about something that isn't classic for our non-classic server? It would make the server more enjoyable, it would bring in the players who aren't looking for trouble/drama/indirect PVP, mitigate the mass exodus that will happen when Uber_Guild01 decides to sit, on a progression spawn, that hasn't even spawned yet, every single time it's 'due' to spawn. Effectively halting all other guilds from even participating in progression that they voted for! What can we do? Oh, I know! Instancing. So that the only 2 dragons and 1-2 gods available for more than 4 Months isn't completely monopolized by 1 set of players. Progression does not mean Competition. It means going from the start to the end. Unfortunately not everyone will get to the end. Some people will have to stop after they get their to wait on OTHERS to finish first... Progression won the vote. Don't force classic on those who voted for and won to not have a classic server.