That's all just solo open world PVP though. That would never be fun unless it was in Quake 3 or something. I'm talking about guild vs guild stuff in one zone that is designed specifically for it. Where guilds have to hold a fortress while others attack it. Like a mini game. There could be a different penalty for dying where you respawn somewhere, ready to go again. It would need to be well designed and fun or there is no point. Not sure if DBG have the budget to make big changes to EQ though. But I think fortune favors the brave and so far all SOE has done is pump out cut and paste expansions that don't add anything enough to bring in new players. Also fwiw, I saw people talking about this game on another forum and I suggested people play it and the reply was that they didn't even last 5 minutes. The UI was confusing and covered most of the screen the keys were archaic etc. And this is from players who adore old games like Baldurs Gate. All this stuff should have been fixed years ago. That could be fun. But imo the current players aren't interested in PVP and it would only be worth spending money on dev time to make it good, if it was so noteworthy that new players would come to see it. And then old players would give it a shot and see that they like it. But it would need real investment or it wouldn't be worth it. Like what? WoW had PVP since the start and has been going for something like 13 years so far.