Two things I want to ask the devs about From the May patch: https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-15-2019.257785/ First of all, can you please change this so that the progression keys are not scaled to increase as further expansions release. The nature of all progression servers is that people want to do content when it is current. No guilds are hanging back doing several expansion old content. At most they are doing one expansion back content for the loot. Every expansion should launch immediately with the final/maximum number of keys dropping. The way it is coded right now is pointless because no one will be going back to do past expansion raids because group gear is comparable and far less effort in the current expansion. Look at the number of people raiding 2 or 3 expansion old content on Phinigel as an example. Absolutely no guilds are raiding Tower in SoD or Crystallos in SoF while we are in HoT. Group gear in the top tier of HoT is 1400 HP/Mana while top tier raid gear in SoD is 1100 HP/Mana and in Crystallos it’s about 800 HP/Mana (this is less than what’s available in the Bazaar for less than 1000 platinum). Please reconsider the current implementation. You did the work to solve an issue that is present on TLPs that have raiding population this late in expansion progression. It’s just the timetable that it takes for this solution to come in to play ends up making your solution worthless as guilds have already moved on and forgotten about that content. Secondly, how does this function for VoA? During VoA you needed to attend each raid and click your book after the raid to gain a certain amount of evolution on the item. Tier 1 (1 Raid) - 33% per click - Takes 3 lockout cycles to progress Tier 2 (2 Raids) - 11% per click - Takes 5 lockout cycles to progress Tier 3 (3 Raids) - 7.69% per click - Takes 5 lockout cycles to progress Tier 4 (3 Raids) - 33% per click - Takes 1 clear to progress Tier 4.5 Sepulcher (5 Raids) So no keys are dropped. I would assume we should expect the percent evolution to increase per raid. The ideal case would be that a full clear of a tier allows you to move on to the next tier. Like so: Tier 1 (1 Raid) - 100% per click - Takes 1 clear to progress Tier 2 (2 Raids) - 50% per click - Takes 1 clear to progress Tier 3 (3 Raids) - 33% per click - Takes 1 clear to progress Tier 4 (3 Raids) - 33% per click - Takes 1 clear to progress Tier 4.5 Sepulcher (5 Raids) Can you confirm it is coded to allow this progression arc, which is the best case solution for a healthy raiding population on servers making it into the back half of the EverQuest expansions?