Vex Thal AoC instance on test

Discussion in 'Time Locked Progression Servers' started by Vanrau, Jul 1, 2016.

  1. Happyfeet 2.0 New Member


    Luckily for you, we keep all our parses. 17 min, 13 min, and 17 min.

    Vulak`Aerr on 6/25/2016 in 1054sec
    Vulak`Aerr on 6/18/2016 in 815sec
    Vulak`Aerr on 6/11/2016 in 1064sec
  2. Happyfeet 2.0 New Member


    3 hours and 6 minutes.

    [Thu Jun 30 17:39:49 2016] You have entered Temple of Veeshan.
    [Thu Jun 30 18:10:45 2016] Aaryonar has been slain by Spirell!
    [Thu Jun 30 19:49:35 2016] Lord Vyemm has been slain by Sideponytail!
    [Thu Jun 30 20:45:27 2016] Vulak`Aerr has been slain by Bobbybick!
  3. Finley Augur

    I'm curious, what was the time on your first clear? If you'd rather not post it that's cool. Just curious what a difference Kunark gear to Velious Gear+ Spells made.
  4. Happyfeet 2.0 New Member

    Still under 6 hours on the 1st day

    [Wed May 18 19:53:38 2016] You have entered Temple of Veeshan.
    [Thu May 19 01:03:16 2016] Lord Vyemm has been slain by Raelon!
    [Thu May 19 01:47:09 2016] Vulak`Aerr has been slain by Sideponytail!
  5. Bandok Augur

    Happyfeet 2.0, I'm pretty sure those are NToV times. The request, as I understand it, was for the entirety of ToV -- all three wings (including all trash?) -- in under 6 hours. NToV in 3 hours likely indicates a full clear is plausible in 6, but doesn't prove it.
  6. EQcleric Elder

    The problem is, no guild that can do a full clear in under 6 hours, would ever spend the time doing a full clear in under 6 hours.

    If they are clearing ntov in 3, they can absolutely do a full clear in less than 6. There's no need to prove it.
  7. AgentofChange Augur


    No you never did because the longest ever open world kill took a little over 23 mins, so you are you basing all this math of yours off numbers that aren't even close to realistic. The 3 hours clears very rarely have 72 people in the instance... Almost all the recent ntov open world clears have been with 45-55 people with it going up to about 60 once we get to Vulak.
  8. Ducreux Augur

    VT should just be cut up like PoSky was in terms of lockouts and respawns. Trash mobs are linked with named XYZ and when their respective "boss" is killed will no longer respawn on future requests.

    This would still make guilds have to basically clear VT to get to AHR but wouldn't have to reclear everything should they decide to break up the instance into multiple days of raiding, provided they had beaten some of the raid bosses.

    Likelihood of anything like this happening while Quarm and Live expac are on the horizon? LOL/100.
    Finley likes this.
  9. FurySoul Augur

    easiest thing for them to do for you all would just be to link the spawning of mobs to their respective floor.
    ie: any first floor raids mobs not on lockout spawns first floor mobs. if no first floor raid mobs available then no mobs spawned for first floor.(first floor should include the 3 towers as well ....

    There are only 3 floors + AHR room

    so
    5 raid mobs on the first floor + palace key guy that roams outside
    3 raid mobs on the second floor
    2 blobs and fake aten on 3rd floor
    AHR room

    (you could probably make 2nd and 3rd floor linked as the 3rd floor only has a handful of mobs anyways)
  10. Aenoan Augur

    Or just not change it at all. We don't need to nerf / change content this late in the game. It's been fine for many expansions and TLPs.
  11. AgentofChange Augur


    No clocks used it parses the fight from the second you engage until the second it ends... much more reliable than watching a clock - maybe you just did the math wrong and added 20 minutes