Get to beta test the latest versions of games, all while providing your input to make sure the games achieve the highest level of success. This should be a core framework of daybreak. The more talented and brightest could go on to specialized school, paid for daybreak on the condition that they put a 15 year stint in the company. Why isn't this happening? Why aren't these games being designed by the users, who start out as unpaid interns full of bright ideas? What has daybreak got to lose?