Hi, I'm developing a customed UI in order to play on a 40" 4K screen. It's working pretty well except for spell gem icons. I have modified EQUI_CastSpellWnd.xml in order to use 80x64 spell gems: <SpellGem item = "CA_SpellGem"> <ScreenID>CA_SpellGem</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>5</X> <Y>5</Y> </Location> <Size> <CX>80</CX> <CY>64</CY> </Size> <SpellGemDrawTemplate> <Holder>A_SpellGemHolder</Holder> <Background>A_SpellGemBackground</Background> <Highlight>A_SpellGemHighlight</Highlight> </SpellGemDrawTemplate> </SpellGem> I have also modified SpellGemHolder, SpellGemBackground and SpellGemHighlight accordingly (78x64), created enlarged gemiconsxx.tga (512x512) image with 48x48 spell images. My spell bar is correctly displayed with double size. I also modified EQUI_SpellIcons.xml: <Ui2DAnimation item="A_SpellGems"> <Cycle>false</Cycle> <Grid>true</Grid> <Vertical>false</Vertical> <CellHeight>48</CellHeight> <CellWidth>48</CellWidth> <Frames> <Texture>gemicons01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>512</CX> <CY>512</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames>.... But whatever I do, gemicons are always displayed in the spell bar as 24x24. Could it be that the gemicons images size is hard coded, and whatever xml declaration I do, they are always displayed 24x24 ? Or is it just me making a mistake ? Thanks for your support