After five servers and three years of experience, it is pretty clear that the Truebox experiment has solved nothing and the success of Phinigel was due to instanced content. Posts are rampant about botting, hacking, and general circumvention of the "rules" established by Truebox. Even worse, the code that is in place simply harms people who live in the same residence if they happen to use the same keys, or people that want to box, and specifically not bot. Recent changes to try and combat the botting and usage of VMs instead harmed legitimate players and prevented them from being able to log in, while the botters continue their actions unabated. I believe that Daybreak would be better served enacting gameplay changes rather than continue this technology arms race against botters and hackers if they truly want to rid progression servers of these players and create a more even playing field for all players on progression servers. I'd like to outline a few ideas I've heard bounced around that might have a strong impact on botters but only a minor (and hopefully temporary) inconvenience to legitimate players. The idea would be that with these enacted, removing Truebox would not return to the absurdity of Fippy, Vulak, Ragefire, and Lockjaw's early days, but allow regular groups or people who simply want to box but not bot a more fair shot at content. I have no idea of the feasibility of these solutions to be added easily to the game, but I don't believe any of these are asking for a genie: 1. By default, /pet attack requires line of sight (from the caster) to the NPC to send a pet and a pet cannot be sent at a target greater than 75 units away from the caster. A modification to the "Companion's Discipline" AA line in Planes of Power would be made to remove these restrictions. 2. If the combined pet damage on an NPC is greater than 60% of the NPC's health, then the NPC doesn't drop loot, coin, or XP. 3. If an NPC has the ability to summon, if pets are the only actors attacking the NPC that are in melee range, the NPC will instead attack the PC with the highest threat. Once again, modify "Companion's Discipline" AA line to allow pets to hold a summoning NPC's attention, even if they're the only pets are in range. 4. Apply "Mark of the Old Ways" to all pets as pet users join a group or raid. If pet users make up more than 50% of the characters in the raid or group, apply Mark of the Old Ways V to all pets in the group or raid. If pet users make up more than 75%, apply Mark of the Old Ways X. 5. If an NPC is on agro and has suffered damage, a player cannot charm the NPC unless they, their group, or their raid has dealt greater than 50% of the damage done to that NPC. Otherwise, charm obeys normal charm-ability rules. 6. If a player with a charmed NPC is transported more than 200 units away from that NPC, the NPC's charm will break and it will not automatically transport itself to the player. All threat generated by the player will be removed as well. Obviously, I'd also be interested to see other gameplay changes people might suggest that would also mitigate the ability of botters to monopolize content. Also concerns that I might have missed would be interesting as well, as I play on Phinigel and most of the botting issues are long in the past. Please note that idea centered around a 'single IP' server or 'dual box' server are technological changes that will meet the same problems that are currently being used and are failing. Let's not talk about those here, thanks!