My thoughts as a person who has all the trade skills to 350 and has also gone the extra mile to learn over 90% of all known recipes (Even Research). Experimentation really comes into play after you reach the required goal of 300. Most people I know pick a recipe with the least and cheapest amount of items (sometimes more expense if mass quantities are available) and spam make that recipe to 300. This makes it easier for experimenting, because the goal is not to fail on anything you make after 300 (you do not want to loose your hard earned rare farmed TS mats). So the question becomes as far as using the TS Depot for experimenting, is it useful and streamed lined in its current state (I would say no). BUT!!, the TS Depot obviously has other valuable uses IMO, it should not be based solely on experimentation. Experimentation: (My take on it, your ideas do not have to align with mine as there are many ways to skin this cat) When experimenting, you are required to use many different components. I would empty my 10 inventory slots of my day to day gear in bags and put in the largest bags I could muster and fill them with all the TS mats I thought I was going to need for the experiment session. So for instance if I was doing brewing this day, I would go to my TS alts, (almost 5 accts with TS bags loaded with goodies) and pull from them to fill up my bags in inventory, keeping in mind I also had to buy merchant items and leave space for completed items used in other TS recipes. Deleting or in this case drinking anything that wasn't needed for further trade skills. So here is the where you start to ask yourself, is the TS depot going to help with this process or how can it help me be more efficient with what my goal is. Without using the TS depot: I have to put all the items I need on my person, so I don't want a small container (spit for example) on me as I would lose 30 bag slots or more. I have to use a container with enough slots to meet my recipes (generally speaking you are going to need the static containers for this job). We will be dealing with Advanced recipes at some point exclusively. Now that I am standing in front of the Brewing station with it in experiment mode, I open up all my bags (Or use my find window, limiting it to items on me) and proceed to find the items I need and click on them, place them in the experiment bag until I can hit the combine button. If you open up all your bags and can organize items some what, it makes it easier to find things and get to clicking on them. If you use the find window and sort by alphabetical and the list is 400 items long (10 bags x 40 slots or more!) you can spend a lot of time scrolling or typing in your search to find your items. With TS Depot as it is currently. I wouldn't need much empty bag space on me as everything is in the TS depot after I removed it from its current resting spot (Alts, housing, etc) and place it in the TS Depot. I keep all the tools of the trade in one bag(Smithy Hammer, etching tools, etc.) Now, I can only make items that I know the recipe for using the TS depot. This is fantastic for making items I need. This is not ideal for experimenting as I can not remove (by clicking) or place items in the TS Depot without a banker window open. Everything I make goes directly to my inventory. I think this is where people are having the issue or are asking for a quality of life update. They want to be able to take out and put items in the TS Depot without the need for a banker present. For example, when you open up a container and go into experiment mode, there would be a TS Depot button there that you could click on and it would allow you full access to the Depot. The question is how does this affect the real intent of the TS Depot. With TS Depot in experiment mode. (Being able to put in and take out items, without having a banker window open). I would still need to make sure all the items I plan on using are in the TS Depot from the other locations I have them stashed in. Even if you had the max 5,000? TS Depot slots, there are more TS Mat types in game that that I am sure. I have to make sure I have all the tools of the trades on me. Now here is the difference from the two examples above. I can now grab out of my TS Depot for unknown recipe attempts. I still have to go through the process of finding them in the Depot. Imagine having 500 slots. You still have to find your items, keeping in mind advanced recipes can use like 10 different items. You can do a search or scroll though the 500 slots to find them. The clicking of items doesn't change much. However, the typing in the search or scrolling becomes more of the issue. Once I have found the items and finish a successful combine, I now have the option of keeping the item on me or placing back in the TS Depot. My take: I don't think you should be able to access your TS Depot unless you are in a zone that would have say bankers. This seems logical to me. I don't think the TS Depot should be cheapened to where you can abuse it making items wherever you happen to be or offload items collected during adventuring. Just doesn't feel right. What would be the point central area like POK..... Just make it all accessible from wherever you are... /sarcasm off You should be able to use the TS Depot to take out and put items in experiment mode, without the need for a banker when in the appropriate zones as stated above. The clicking of items, doesn't really change, you still have to load them in the container. The time to find things is the actual change as you are now searching through many more items then you could of held in bags. Also, you may have to revamp your items in the TS Depot when changing from doing Brewing to say Tailoring. Especially if you do not have many Depot slots. My thoughts, make of it what you will. Happy Trade Skilling!