I am happy to see that Devs listened and upped the drop rate. My bigger concern, however, is the limited access to currency to the player population. If you are in a big raid guild, it won't be an issue, but if you are in a smaller guild, it is pretty rare to be able to run a mission, and all 4 are challenging, not pushover missions. Some points of comparison: TBM: Introduction of type 5 augments. Currency was tradeable, and there were plenty of ways to earn currency, some could be solo'd, most could be done without a tank class. EOK: Restricted to missions and HA. Missions required a strong group, while the HA could be done by weaker/partial groups. ROS: Restricted to 4 missions, 2 of which were very hard, 1 required a very good dps group, and 1 was more accessible to a weaker group (well until they nerfed pet aggro). On the positive side, it only took 4 mission wins to get an aug. HA eliminated as a way to earn currency, as there aren't any. TBL: Wide range of missions to earn currency. Still no HA, but Fight Fire mission did not require a true tank, so partial groups could farm that one for currency. TOV: Restricted to 4 missions. Overall the 4 missions are not as hard as ROS missions, but there is no "weak" mission that partial groups can farm either. I think the main take away is the elimination of the HA and as a result the currency rewards. I would love to see a couple of them for each expansion as an alternative way to earn currency. GMM brought some of those back, but they weren't tied to currency. I know there are resource issues, but maybe DB can shoot to always have at least 1 HA (that rewards currency) per expansion. I also preferred the TBM model where every merc/partisan also awarded currency. It gave a reason to redo those missions to help out others. It would also be nice to have another tradeable currency expansion, since TBM is getting long in the tooth. If merc/partisan gave currency, I wouldn't mind if the number of quests/missions to get one aug was increased.