I have a lot of thoughts about this, but let me first start with the impact to raiding. With a 96 rez at level 115, you lose about .5% of a level. In a TOV T2 zone killing a white con you earn less than .05 per kill, which means to recover the lost experience from a single 96 rez is 10-15 kills. With a 90 rez, you can expect it to be something along the lines of 25-40 kills to recover from a single rez. Now in raiding, dying is very frequent, especially when learning a raid, and for tanks. People aren't going to want to take 90 rezzes, and even a tank getting a ton of 96 rezzes is going to be making for a very unhappy tank. I can easily see a tank opting to skip a raid simply because their experience is too low and risk deleveling. In my opinion, they either need to increase the exp gained from killing mobs or add new rezzes to the game. Give clerics a 98 rez, and the other rez classes a 96. Maybe for next anniversary event, give the opportunity for the rez classes to get a 96 rez stick (or 0% rez if you prefer). Now that I've covered my concern, let me explain in more detail how experience works in TOV. At level 114 in a T2 zone with a full group of 6 players I was killing a series of white cons. Each kill gave me .052 experience towards my level. At that rate, to go from 114 to 115 would involve about 2000 kills. Even more when you consider that many people prefer to kill dark blue cons instead. While the prior levels were not quite as bad as 114 to 115, all of them were quite bad. The amount of grinding required to get to 115 would take an extremely long time for the average player, much more than is enjoyable. To make things easier, significant experience awards are given for completing mercenary, partisan, and especially mission achievements. In fact, beating a single mission at 111 gives you 40% of a level. If you can get a great group, a newly dinged 111 can get very close to 113 in a few hours by just doing the 4 missions. Doing all merc, partisan, and missions along with my exp gain set to 100% regular exp, I was at 114.85. It took me another 12 hours grouping or so to ding 115, which I personally did in just over 3 days (1am on the third day). So basically your choices are an extremely effective, progression approach to gaming to get to 115, or an ineffective slaughter of thousands of mobs. You can argue that there is nothing wrong with a quest/achievement oriented approach to leveling in EQ. In fact, many other games have taken that approach (Elder Scrolls Online comes to mind). Having done both approaches, I prefer the old EQ method better. In fact, that is the type of player that EQ has already attracted. If you want the quest based method, it already exists in multiple MMORPG available to play. Personally, I find PLing via quest to be rather exhausting. At first it is fun, but after a while, you just want to pick a camp site and kill for a while, before engaging in more questing. In addition, it benefits those with connections to get in good groups to an even higher degree over those that like to molo or duo in easier corners of the game. It should also be noted that you are going to end up running the same merc and partisan quests over and over to the point you are sick of them as you help your friends complete their achievements. While I think a greater benefit from questing is reasonable, they have totally shifted the balance too far in one direction. IMO, it would be better if they instead cut the quest exp gain from missions in half, and increased the exp gain from TOV mobs. That could solve the rez issue I described at the start, plus have EQ support different play styles.