This is a very confusing thread. Nothing described herein about delay scaling sounds like a bug to me, but if there is something wonky with it that should go to a different thread. It does sound like there's a damage cap on weapons somewhere around 700 damage. The formulas described under the "PC Melee damage' header here are still accurate, although the Damage Table value has increased since then (was 4.25 for my 110 Monk). There are a lot of unique possible rolls, but you it's pretty easy to calculate your weapon damage if you keep your delay constant between different tests. If someone wanted to run a long parse with a TBL and ToV weapon of the same delay and no other changes in variables/procs/w/e, it shouldn't be too hard to find out what the cap is exactly.