I can't seem to find a comprehensive list anywhere of weapon damage caps per level, but have been doing a fair amount of testing to gather it. Does anyone know if this information exists somewhere? By cap I mean the weapon damage you will not see any difference once the weapon goes above it for that level range. Here is what I have found so far (note: this is for melee classes - the caps are lower for pure casters and possibly for priests - though I have done no priest testing). level 1-9 : 10dmg level 10-19 : 14dmg level 20-27 : 30dmg level 28+ : 42dmg?? (I saw the increase in the the mode hit go clearly from 61 to 84. This may also be the level when damage bonus for weapon delay kicks in, so it may be 40dmg cap with delay bonus making the mode hit 84) level 51+ : removed? (I'll try to get some exact numbers, but from what I recall the cap may be lifted completely at this point. I remember from 50 to 51 using a 72dmg weapon the max non-crit hit going from 250ish to 440ish) There is far too much misinformation that the cap is removed at level 20, and I have seen many people claiming they were hitting in the 400s at level 20 with 72dmg diamond tipped war javelin, which is absolute nonsense unless they did it many years ago prior to new caps being implemented.