Many posts have been made about specific mobs that are creating bottlenecks. I recently experienced losing an entire afternoon staring at a spawn point waiting, only to have a farmer show up with a turn in script and snipe it nearly 8 hours into my camp. I was so incredibly disheartened and frustrated that I had to take a couple days to cool off to prevent myself from rage quitting and canceling my accounts. I know this is normal behavior on TLPs and that DPG has no intention of modifying their policy. So let’s make it easy for them and compile a list of NPCs that need to have their mechanics or spawn timers adjusted to reduce the number of toxic interactions we all experience in-game. Please feel free to offer up additional NPCs that need to be reviewed. Enchanter Epic: Vessel Drozlin in Cabilis: Decrease spawn time to one hour. Verina Tomb in Neriak: Decrease spawn time to one hour. Wizard Epic: A Broken Golem in Plane of Fear: Spawn in Agents of Change Dynamic Zone OR decrease spawn time to six hours. Shadowknight Epic: Duriek Bloodpool in Paineel: Do not depop on quest turn in. Lhranc in City of Mist: Decrease spawn time to six hours. Regal Band of Bathezid + Spirit Wracked Cord: A Shady Goblin in Warsliks Woods: Decrease spawn time to one hour OR do not depop on quest turn in. An Angry Goblin in Frontier Mountains: Decrease spawn time to one hour OR do not depop on quest turn in.