When I started as a tank in eq we could survive a couple of rounds of combat before dying. healers did not have the tools that they have now and it was a game of attrition. The reason you had a tank class then was they mitigated better and a healer could keep up with the incoming dps. Move forward in time and now it seems I am playing twitchquest. If the tank or the healer sneezes at the wrong moment, wipe. If i get an unlucky round, wipe. Now we have tools that can be used upfront such as ward of cert that will give about 2 seconds of help but only lasts for 1 min so you have to know you need it. sk/pal have reprove that can help if they can foreshadow a bad round or if a round didn't kill them and they can help the healer catch up. sk and pal have buffs that can help a bit, and war has nttb. The sk/pal buff is a random proc off incoming hit so cannot be relied upon and war nttb is not sustainable. I am wondering what others peoples thoughts are. I personally would love to see the game over the next expansion or 2 go back to a more controlled pace that allows tanks to use their abilities in the ways that were designed and not get rolled because of factors way outside player control. player control takes into account discs and spells from both the tank, cleric, and support. The other reason I would love to go back to the older style is because groups used to be more social then. Now if you have a fast paced group, or even moderate paced group no one is really talking or socializing because of the amount of reaction and preparation that players have to accommodate. How do other tanks see this?