I know the old adage, if you have to ask, it's probably not OK... but I've recently been accused of cheating because I was using a stopwatch alarm (an app on my phone, technically) to time a spawn so that I could be ready within a few seconds of when it spawned. Even though this functionality is available in game using /alarm. I would have never even thought that someone might consider this cheating, but apparently someone did. So I ask, specifically in regards to EverQuest. How does a person know if what they're doing is cheating? Are there explicit rules that enumerate what's considered cheating? I've seen "No unintended gameplay"... but that just pushes the question to be "What's unintended gameplay?" Is using a stopwatch intended? What about a log monitoring tool (GINA)? What about a program that intercepts network traffic and interprets it? Certainly, I don't think using a stopwatch is cheating... even though that's technically "third party software", so the definition can't be as simple as "No Third Party Software." And obviously I know a packet sniffer is definitely "cheating"... but where does DPG draw the line? Where do most players draw the line? I'm not calling anyone out for doing this... more of a theoretical question/discussion because I was just floored by the whole "stopwatch" comment.