Please consider doing something to ease what a pain point Theater of Blood could very well end up being on Ragefire. There are 3-4 full guilds (one with two raid crews) which will be looking to get flagged for Deathknell up front. There are also multiple heavy boxing guilds which also plan to do Deathknell. On top of that, these flagging mobs are kind of unique in that they drop extremely nice loot for open world mobs and some can be killed with smaller numbers (which plenty of box crews on the server could do). There isn't really a precedent for this in most previous content. The elemental minis would be the closest comparison I can think of, but those don't drop essential flag pieces and are in zones that require a huge amount of raid progression to reach. Same with the Qvic goats (which spawned in picks). Theater of Blood is trivial to get into, and there are people who will have an interest in killing these named who don't care about Deathknell access, which adds even more competition. What worked back in the era due to small numbers of raid guilds doing end-game progression will not work here, there are just too many guilds. What worked on Phinny due to an agent of change obviously won't apply on Ragefire by default either. The drop rate of Inspirations just does not scale at all to the number of guilds/toons that will need them, and the fact that they drop from mobs that also drop last bloods and Demi quality loot in an open world zone that is easy to access is really worrisome. There are any number of ways this could be addressed which come to mind - Making them like goats, 8 hour spawn and appearing in picks (which would make ToB on par with what Qvic was back during GoD) - Dramatically increasing the number of inspirations they drop (relatively harmless imo, they are not at all difficult for any guild who actually needs the flags) - Allowing them to spawn in picks without dropping any loot (allows whatever competitiveness is desired in open world while still allowing all raid guilds to progress) - Just straight up putting in the agent of change Phinny had (plenty of precedent for this in the form of Vule, would completely solve all issues) Please, for the health of this server, consider making some tweaks to this. You already instanced Vule in DoDH, which to lots of people's immense relief, prevented a major source of inter-guild drama, so there's precedence for doing the same thing here. Ragefire has been a very laid back, chill, fun place lately. A new end-game guild joined the server, there are lots of guilds and people joining, general chat is usually full, we're all getting along. Please help keep it this way. Everyone would benefit from this!