In classic Monks are dual wielding fists that are better than a Mithril 2 handed sword. DUAL WIELDING. With no Haste or weapons equipped, monks in Kunark are basically dual wielding Wurmslayers. With epic, monk fists become 23/26. This doesn't just affect monks, but rather, affects every other melee class in the game. Want to play a Ranger? Do you really think you're going to loot a sword in Classic, Kunark, Velious etc. that can even come close to competing with this damage? Want to play a Rogue? Do you really think a 9/27 Shrieking Ahlspiess can compete with a 21/38 triple-attacking tank who can feign death and mend? Bards and Tanks obviously suffer as well, but ultimately bring other things to a group besides just damage. Even if Monks were forced to use their old "bad" fists they would still dominate the game with 14/26 fists (9/10 with Epic) and the fact that some of the best and most iconic Monk weapons in the entire game drop in Kunark and Velious. I would also have to imagine that this affects casters as well. It's hard to imagine anyone other than an Enchanter being able to compete with this level of mana-less damage.