I've done the big guild thing on the past few TLP servers, Classic through LDoN, and I've learned a lot about the game that I didn't learn the first time around (1999-2003). At the end, though, it felt a bit too easy to defeat content with 72 very well-geared and mostly well-played characters. And, keeping up with the big guild DKP grind, on schedules set by other people, started to get tiresome. This time, I'm going to try something different. I'd like to try to see what I can accomplish with a single group of six toons. I imagine I'll mostly be boxing all six, but will be willing to group with other non-twinked players for a change of pace. I know that, in many of the expansions, much content is raid-focused and I won't be able to do it on level. The challenge will be figuring out what I will be able to do by myself. Here are the rules I'm planning on following: * I can attempt content with no more than one group of six characters. * I can have a roster of more than six characters that I can switch between in order to best attempt content, but can only use six at a time. * I have to loot, craft, or quest for all gear that I equip. * No high level buffs from out of group players. * To follow the same theme, I would also have to research or loot any spells I couldn't buy from a vendor. (I'm not sure yet if this will make things too hard and might relax this requirement for certain key spells.) * To save time, I will allow myself to buy tradeskill components from other players, if they are components that I could otherwise farm myself. * No buying plat, krono, or levels. With this in mind, here are some things I've been mulling over: (1) What is the best class makeup for this? I'm thinking that WAR (for defensive), CLR (heals/rez), and SHM (for slow) will be key if I ever want to be able to tackle some prior-expansion raid content. And maybe a BRD as well for resists (and lockpicking). That foursome, however, might be a lot of work to use as part of a six-box on a truebox server, even with two other classes that are mostly plug and play. I'm thinking of putting an ENC on the same account as the SHM, to swap in and out for buffs and crowd control when enchanter slows might be good enough. I haven't quite figured this out. (2) What content would be reasonable to try and tackle with one non-raid geared group, and when? (3) Are there any epic 1.0s that it would be possible to one group and would it be worth the effort to do so? Anything that would require bypassing a death-touch mob would be a non-starter, so the Mage epic is likely out. If I were to go with a Monk, I think that might be doable, and beneficial. I've decided that I will give this a run on the Yelinak server until I get frustrated with it. I'd be interested in hearing any constructive suggestions you might have (but understand that might be too much to expect on these forums).