Honestly once the patches go out I rarely take the time to get back onto the forums, but in this case I had to make an exception. I often hear Devs say they don't get enough time to do all the things that they need to do- actions on positive ideas and suggestions from the community, recommendations, or simply added content like more side quests, illusions, or ornaments. Or heck even add more than 1 item per class to use for each expansion. How is it that a decision was made to spend time nerfing/ reducing/ changing old school powerleveling items *such as the Baton of Flame, Equifinus, the Diamond tipped war javelin, Coral Hilted Tulwar, etc. Why? There was a tangible, overwhelming negative reaction to this on my server, FV. Is that what you want? Why on Earth are you trying to make the game less fun? These items are staples for low level exping for a decade or more. I asked this months ago when it was decided to remove the illusion/ door trick that had become a part of the game, with no answer. Please reconsider making changes like this that really do nothing but upset people who have played this game for years for nostalgic reasons. Consider if you want to really make resoundingly negative changes to the game, and instead maybe decide to make them in newer quests, areas that make sense, or areas that the population will have a positive experience with.