It's interesting to see some of the things that get discussed because of the existence of TLP servers. There is always somebody who wants to bring back corpse runs, and somebody who misses the super slow exp and hell levels. There are people who say "just get a group and it will all work out," which is true, but is getting a group an option for that person? They don't always think about that. The thing is that people have different lives and different mindsets. Commitment levels can vary wildly, and many people can't commit at the same level they did back in the day. The game has changed, we have changed, and the world has changed. The point is that not everybody can play this game the way they used to. That means that to keep a healthy subscriber level, EQ has had to change, and that's not a bad thing. So let's jump back to 1999. I was 24 years old, single, and could not only play as much as I wanted, but could also have long periods of uninterrupted time to focus on EQ. Grouping was always an option, raiding was always an option. Heck, staying up all night to camp the Ancient Cyclops, because the camp suddenly opened up, was an option. And calling in to work if I stayed up too late was an option. Now you'll find ages ranged during this period, from people in High School to people much older than me. But the original core of Everquest players were people with lots of restriction free time for gaming. I know I personally played just about every day from when I started in May 99 to sometime during the Velious era. I did public raids every weekend. I grouped constantly. Led a raid to get my (and several others) Rogue Epic. And near the end of the golden times, I even led weekly zone raids for casual guilds I was in, to show our most casual members some zones they wouldn't normally see. Sometime around Luclin or PoP, it all started to change. I met my future wife, who had a 3 year old son. We moved in together, and before we even got married it started to impact my EQ time. Eventually this led to me quitting the game, coming back, quitting again, giving away my stuff, coming back and getting my stuff back (good friends, yay). And then from there it was just coming back and leaving again periodically. All that coming back and leaving was because I would try to play the way I used to, as much as I wanted and with full commitment during the play sessions. No interruptions, so I could group or raid. That would cause conflict and i'd have to quit again. These days I've got it more under control, I know my limitations and what causes trouble, but that means some things are just out. The commitment level is gone, interruptions will happen. I can't tell my wife she has to wait to talk to me if an emergency comes up. I can't tell my son I can't help him with his math homework because I'm in a fast killing group and I don't want to miss out. I have friends who understand that, and on a live server it's generally fine with mercs taking up a lot of slack. But on TLPs if you aren't fully committed then you are holding people up. I won't join a group or form one if I can't commit to it. Agnarr was fun. I took a few days off work for the launch, but more importantly, my wife was 12 hours away on vacation visiting family. Commitment level 100%, playtime level 100%. It was like I was 24 again for a few days, but it wasn't sustainable. These servers are fun when you can do 100/100, but not so fun if you can't. I've even reached a point in my job where I can play from work sometimes, but the commitment level is basically 0%. I have to be able to get up and walk away immediately. If that means I die, then I die. I can't group under those conditions, won't even try. It just makes it more frustrating, and certainly means I can't heal or pull or tank. So I actually have decent amount of playtime right now, but it's not quality playtime. It's not time I can commit to grouping or raiding. I don't think people always understand that in the quest to define people as hard-core or casual. EQ has to cater to people in my situation, at least a little bit, because it needs our money also. That's not to say the game needs to go the way of WoW just to keep people like me happy, but certain changes have been good and should not be reverted. Slow exp and corpse runs are among those things. Making solo and duo options viable can be a good thing for a person like me. I'm not naive, this situation means servers like Coirnav and Phinny aren't really for me, and even Agnarr at launch wasn't a great fit. But I'm glad I've had the chance to participate even a little bit. I do miss the old days, but I can't go back. So I have to enjoy EQ any way I can with the time I have.