Now... to be upfront here... I was always one of *those guys* that loathed FV. I didn't see the point. You put in that work, and then just sell stuff? It didn't compute. But when I was dreaming up my mythical TLP, FV-style droppable loot came into the discussion. So, I said what the heck and started playing FV just for the lolz. And the more I play it, the more I like the idea. See... in my mind, TLP has a big problem. That problem is that if a server gets past 6 months, new people dry up to a trickle. I'm sure there are some out there, but by and large once you get past that point it becomes an equation of... do I start here, or wait for the next? And starting a TLP part-way in is so painful, most people just simply mark time until March, so that they come in when groups are abundant and levelling is easy. So I got going with a two-box war/shaman on FV for fun. The biggest eye-opener was the reminder of how just a little raid gear, assuming they're key items for a class, can really change the equation and make the game far more playable(45% haste, a weapon or two, fero/cleave, etc). It makes playing the lower levels faaar more fun and enjoyable. The one thing that FV does not have though, is AoC's. I'd go gank AoW, Vindi, and Tormax in Velious right now just for fun, if I could. But 99% chance they're down. The marriage of a TLP and FV would be the best of both worlds. If they do do that, the opening schedule is waaaay too slow. An FV-style TLP gets more usable as it opens, not less... so the sooner the unlocks come down and the less time you spend in an expansion(particularly given there are 25 of them)… the better it becomes for casual play. It can't be instant, and it can't take a year to get out of Classic, so that's why I advocate for original Progression Rules. A Month minimum, and the expansion must be cleared at least once. Basically… this TLP at end of life would provide a place where people can level up fast, gear up fast, and if needbe get pushed to Live. Per that motif... the following changes: * No MOTM. The events are the same level as Live. If they go up in a cloud of smoke to box armies, I do not care. I'll take that if it means that they go up in smoke to casuals. * Vastly increased XP far beyond that found on any other server. Sauce for the goose. * Vastly decreased Grind Rates. Rares come to mind. Give people a reason to get out in the world and work Hunter achieves. Basically, you flip the script where the opening of the server goes from being The Most Important Thing Ever... to being largely a footnote in the life of a FV TLP. The server itself isn't meant to be a be-all-end-all proof of Elite Ego(there are plenty of those servers), and instead be more of a place where casual people(particularly ones that comes back), can simply go to level and have fun. And a place where they aren't going to want to just take off if another server comes around.