Tried the heroic adventure "In Defense of Health" at level 85 today. Normal monsters: 5,000 to 6,000 max hit, difficult, but can be done Rare monster "Vomitous": 12,000 max hit on top of a 4,500 / 6 seconds area of effect, two rounds mercenary tanks, three rounds player tanks with defensive running Tried the same adventure at level 105 - actually higher, but the scaling stops at 105. Normal monsters: 25,000 max hit, feels more difficult than Empires of Kunark monsters Rare monster "Bilemonger": 35,000 max hit on top of a 12,000 / 6 seconds or so area of effect, about typical of a rare for this level There seems to be a significant scaling problem when, at level 105, the rare hits 35,000/25,000 = 50% harder than normal monsters, but at level 85, it hits 12,000/6,000 = 100% harder. One should also take into account the fact that, at level 85, players have much less abilities to deal with such an increase in damage, than at level 105. This is Underfoot end zone level damage, on an entry level heroic adventure. Yes, you don't have to kill the rare to finish the adventure, but since this level scaling is applied across the entire expansion, I doubt this is an isolated case.