Test Update 8/01/2014 - Pet Changes

Discussion in 'Test Update Notes and Bug Roundup' started by Aristo, Aug 1, 2014.

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  1. Bobokatt07 Journeyman

    Copied over both my 100 Necro and Mage to Test soon as I read about the coming changes. Both are EM 15, max AA's, group geared characters. Tested Mage Earth pet and Necro 97 war pet vs Roon and Shoon. In both cases before patch on Test last night, Earth pet had no issues, Necro pet with just Necro haste buff and J5 buffs and full Mage gear, definitely was not as smooth but survived with a few close calls. After test patch, Mage Earth pet, again not too many issues except notable spikes and took longer to kill with same effort on my part with nuking etc.

    The Necro pet went poof in 15 seconds, the first try. FD.... wait, new merc, tried a second time, again Mage gear but just my buffs -- lasted a bit longer but dead - FD etc.. Tried fortitude on necro pet... minor improvement. Went back to lobby, got all mage gear again, got a 100 shaman, chanter, BST and ranger to cast every buff they had on me (pet), as well as every AA, epic, rune, temp rune, disc, HOT, you name it anything that would land on the pet which with being in the lobby would not count down. Cast fortitude, and pocketed pet. Went back to Roon, pulled... pop pet... I was expecting his health to not even falter with all the stuff on him for at least the first 30 seconds. Still took a beating. Once the runes, and most of the other massive mess of buffs started to wear off, same deal, he dropped fast. Sorry not very scientific I know. But since I've done these mobs I would say at least 100 times before, it's that familiarity with them which makes any difference really stand out.

    On a side note, have not seen any mention of the Mage Raging Servant line. It's now officially a PURE dot really. Its original "off tanking" in a pinch emergency is gone. VS any mob in EWK really that is not a "weak con", whether dark blue, white or yellow, generally first hit from the incoming mob will reduce the pet's HP by half, and then it will last anywhere from 1 to 2 seconds max... I was actually shocked how fast it dropped. In the past, if I was fighting one mob with my mage pet... and suddenly a wandering mob would get too close, if it attacked me or the merc, I would quickly cast the servant and have a bit of time to decide what to do -- hopefully. Now the pet is a minor speed bump, no chance to cast another, the recast is no where close. So really its use is... get good agro on your main pet, and then use the servant pet as just added DPS... if the mob turns to the servant, it's gone. So yah... a minor AC drop.. I tried to put the minor in quotes but my keyboard is stupid right now and making È ... grr got to reboot.
  2. onyuyan Augur

    Well when I last logged on to live (a few days ago) a max AA EM 20 RS pet could not tank a mob long enough to recast one. The time it lived varied from maybe 7-10 seconds. Any other change would just further the problem.

    Even when pets sucked the RS pet could off tank an add long enough to recast one. I think this change should be reevaluated as this is the only readily available tool for a Mage to deal with an add. Even on live a *raid* focused RS pet isn't doing what it has for 10 years, which I think is a problem beyond any sturdy companion issues.

    RS pets come summoned with ~66% HP because that's "how it is intended." I don't know how the devs figured out the HP numbers, but I'm hoping they actually tested how it performed on a mob. However they change, their whole function in normal play is to off tank an add. DPS wise mobs usually don't live long enough to be worth more than one cast, if even one.
  3. ~Mills~ Augur


    You got duped by someone presenting legitimate data framed a certain way like you guys always do. Just because of the manner in which it was presented looked valid despite it showing a tiny part of a much larger equation. Yes pets are taking DI rounds lower then you intended and a coarse correction was probably needed but that is only one part of the equation however. Beause on the other side of the equation they don't actively do anything, like utilize mantles, carapaces, self heal, renounce, no time to bleed, fortitude, field guardian, deflection, reduce skill damage taken, last stand it basically evening out the other part of the equation where they had a base advantage.

    Your nerf shows total disregard to the fact that pets were solid on one side of the equation and weak on the other compared to a PC tank being weaker on one side and dominate on the other. As well as ignoring the fact that a mage earth pet is miles ahead of other tank pets. So before you could even consider a universal pet reduction and expect not to break most pet classes you needed to either close the gap between the tank pets or provide the non mage pet classes with major defensive and healing help to support their pets. Again no skill or parse is going to help makeup for 65K hp pool difference, probably 500 ac or more from base and gear, at least 12% less raw mitigation, little to no defensive help like prism skin recourse, like stuns, like earth elemental strength, like full pet armor when summoned.

    You don't need 500 poor parses from people who all won't parse it the same way. Or who will frame it as they see fit to tell you that you broke necro and beastlord tank pets. You broke swarm pets and you drastically gimped mage tank pets. Not because something in game was so broken it required immediate fixing. Again pets could have used a slight reduction in ac or whatever to change the DI slightly but no where near to this degree unless you also fix the fact that they need no time to bleed or fortitude with no caps as activated abilities. Instead the driver was some excel file curve showing more then intended when its not a complete picture of tanking in the actual game. You could have reduced ac in game slightly now and then coarse corrected a bit more next expansion when you tuned pets and the new pet AA. Piss poor implementation yet again. Hell AE melee abilities that have less impact to the game and that have only just come about are getting more time and care in tuning then pets. Despite it impacting more classes and having far greater reaching impact to the games population in general.
    Gyurika Godofwar and Majjic like this.
  4. Tweelis Augur

    Level 99 EM15 earth pet with burnout rank 2 and certitude rank 2 against High Guard Strakiv in Shards Landing. I noticed a little more than half way through the fight that pet spell hold was set to on. I'll try and run another parse with spell hold set to off. I do have a graph but don't know where to host the image, suggestions?

    High Guard Strakiv on 8/2/2014 in 3586sec
    Total
    --- DMG: 6789106 (100%) @ 1893 dps (1893 sdps)
    --- DMG to PC: 20994739 @5858dps
    Kabaner
    --- DMG: 6789104 (100%) @ 1893 dps (1893 sdps)
    ------ Total: 6789104 -- Slash: 6100085 -- DirDmg: 404908 -- Bash: 197925 -- Kick: 86186
    ------ Normal rate: 63.6% (58% of DMG) -- Critical rate: 36.4% (42% of DMG)
    ------ Attempts: 12187 -- Hits: 7520 -- Misses: 3663 -- Defended: 1004 -- Accuracy: 67.2%
    --- DMG to PC: 20989465 @5856dps
    Tweelis
    --- DMG: 2 (0%) @ 2 dps (0 sdps)
    ------ Total: 2 -- DirDmg: 2
    ------ Normal rate: 100% (100% of DMG)
    ------ Attempts: 1 -- Hits: 1 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
    Furlakin
    --- DMG to PC: 5274 @5274dps
    Special: 7: 7th yr vet G: Glyph K: Kiss S: Staunch X: Slain $: Saved by DI
    Produced by GamParse v1.0.3


    Tanking Summary
    Kabaner - vs - High Guard Strakiv
    Attempts 4433 100%
    Missed 504 11.37%
    Dodged 20 0.45%
    Parried 18 0.41%
    Blocked 63 1.42%
    Riposted 36 0.81%
    Absorbed 0 0%
    1789 7 0.16%
    1987 362 8.17%
    2349 17 0.38%
    2610 1332 30.05%
    2910 2 0.05%
    3233 124 2.8%
    3472 3 0.07%
    3857 141 3.18%
    4032 6 0.14%
    4480 130 2.93%
    4594 7 0.16%
    5104 117 2.64%
    5155 4 0.09%
    5716 1 0.02%
    5727 139 3.14%
    6233 1 0.02%
    6277 4 0.09%
    6351 131 2.96%
    6839 3 0.07%
    6974 137 3.09%
    7598 135 3.05%
    7961 2 0.05%
    8221 104 2.35%
    8522 7 0.16%
    8845 124 2.8%
    9083 1 0.02%
    9468 102 2.3%
    9644 2 0.05%
    10092 102 2.3%
    10206 2 0.05%
    10715 102 2.3%
    11339 87 1.96%
    11889 2 0.05%
    11962 68 1.53%
    12586 66 1.49%
    13011 1 0.02%
    13209 66 1.49%
    13833 47 1.06%
    14456 104 2.35%

    /G Tanking summary for: Kabaner --- Total damage: 20989465 --- Avg hit: 5535 --- Swings: 4433 --- Defended: 137 (3.1%) --- Hit: 3792 (85.5%) --- Missed: 504 (11.4%) --- Accuracy: 88.3% --- Dodged: 20 (0.5%) --- Parried: 18 (0.4%) --- Blocked: 63 (1.4%) --- Riposted: 36 (0.8%) --- Absorbed: 0 (0%)
    Aristo likes this.
  5. Tweelis Augur

    The above was done with all pet aa's finished, nothing was activated though (no fortify companion, no host, etc.) Just burnout 2 and certitude 2 plus heals. I did strip the high guards paladin buffs on incoming but the guard reapplied them part way through the fight.
  6. matou New Member


    i made a heroic warrior , with auto grant aa at level 85 he got like 4900 free aa's , he now at level 100 and about 6200 aa's ( i was not really using him until lv 100 and all COTF armors with currency and some augments ( he got all augments over 37ac now ).buffed he is about at 10k ac. ( so i am still a newb to warrior class since i used him only when he was lv 100 and all cotf armors and augms

    IF i don't use any disc or aa's on warrior he is so so at tanking. but when i use his defensive discs and aa's he shine a lot , in scouting ahead VS named while last stand running and other aa's , he tank him VERY easy .................

    that guy asking for nerf and compare tank players not using their skills / discs and aa's. VS pets.

    would be nice to see someone parsing a warrior using last stand, absorb and hp boost plus healing boost forfitude , NTTB , ect , and see the diffenence from a warrior VS a pet.
  7. Zekkin New Member

    Will post parses when possible but here's feedback for a quick scenario on test which is easier to convey in words rather than a parsed bunch of averaged numbers. Rather than going for a named like everyone else I've just tested on current content trash. 100 mage. No mage healing used so people can see what happens in a passive scenario...using a healer mercenary to do what they were designed to do. Only nuked a couple of times to test aggro.

    Earth pet EM17
    Burnout XI Rk.3
    Primal Fusion
    J5 Merc Cert + BoV
    Brightedges. Taunt on. No pet AAs used. Merc on reactive.
    - Tanking 'a keeper of the flame' in Argin-Hiz.

    Earth got battered down to 10-20% a few times whereas it usually doesn't go below 60% on current live unless hit by a spike. Didn't appear to be hit by too many spikes but is now being hit so frequently that Surge of Shadow wears off quickly when I tested it, before the recast timer has repopped. Before you could visually see average hits on the pet of around 4-7k. Now you can see hits of 10k+. Earth DPS is now so low that you can send in an RS pet at any point during the fight and it will take aggro. Once it does it's dead in 4 seconds max. Have to be careful when nuking too as the aggro generated is higher due to lower pet DPS.

    Air pet EM17
    Burnout XI Rk.3
    Primal Fusion
    J5 Merc Cert + BoV
    Brightedges. Taunt on. No pet AAs used. Merc on reactive.
    - Tanking 'a keeper of the flame' in Argin-Hiz.

    Air was hit slightly less often than earth and health hovered around 60%. But was then hit by spikes so badly that in 2 rounds of hits pet health went from 50% to 5% (five). Can this be conveyed in an averaged parse? No. Thankfully a merc heal hit at the precise time to keep it alive.

    RS Rk.2 pets (EM17) always died in 3 rounds of hits, so stayed alive for a maximum of 4 seconds once it took aggro. Could see the health drop once, twice, and on third time it's dead. Every time. Off-tanking mechanic isn't possible anymore at all without the main pet bearing the brunt of 2 mobs for a good 6-7 seconds with max reduced cast time AAs+items for RS. Crowd control for a mage in 'current content' out of the window without AAs with long recast times being used, or chain healing in addition to the merc and hoping for exceptional heal procs before recasting RS.

    Too far? Yep, way too far. Happy with the changes? Nope. Remind me why I invested time and real money in this character again? Seems like such a waste now. Why should I continue to do so? Sounds shocking for necro players too at the moment with a pet that dies almost instantly so I'd seriously hold fire on putting these changes live next week if I were you. I get that current content shouldn't be a walk in the park but it needs to stay enjoyable and not require loads of burns and mana for each solo fight for a predominantly solo player. Absolutely no desire to continue playing if these are set to be pushed live. My 2 cents.
  8. Raneern Journeyman

    I’ve had a mage main for 13 years. Preliminary comments and numbers below (all tests are with an EM 20 raid focus). Subsequent numbers as time allows.

    The RS pets HP was reduced by 40% at the time Aragin-hiz went live. The time it can survive tanking is down to 70% of what it was previously. The RS pet didn’t have high AC to begin with. The argument about DI values does not apply to this change. Please look at it as it’s a big source of concern for customers who play a mage main. The HP reduction also has ramifications to raid DPS and impacts both pet DPS and the use of what's historically been considered our raiding nuke; Salvo.

    The RS pets DPS (EM 20)
    Pets DPS on Test = 270K per cast if attacking from back of mob
    Pets DPS on Test = 139K per cast if attacking from front of mob:(

    In order to do this I had to memblur the mob and pull it twice, so not as huge a sample as I’d like.

    /2 An ember trooper in 306s, 2150k @7027 --- Raneern`s pet 1488k @6498 (69.2%
    Relentless Servant Rk. III – 8
    /2 An ember trooper in 217s, 2172k @10010 --- Raneern`s pet 1521k @10209 (70.02%)
    --- Relentless Servant Rk. III – 8
    /2 A murkweb spider in 290s, 2244k @7739 --- Raneern`s pet 1539k @6779 (68.56%)
    --- Relentless Servant Rk. III – 11

    In truth I don’t know precisely where we were before Argin-hiz went live on the RS pets DPS if attacking from front verses back. Normally though this is a pet most believe did 270K per cast in a raid. It can’t be positioned. At 139K dmg per cast it’s not worth the very high mana cost. No idea if this is a result of changes currently being made.

    The RS pets Max hit (EM 20)
    On live max hit of 5266
    On test max hit of 5089 (3% lower)

    more to follow.....
    Gyurika Godofwar likes this.
  9. Tumnayil New Member

    Nerf my mage pet and / or my necro pet and I will stop playing. The whole reason I started playing many years ago was to solo because I hate to find groups. Now, even making groups is close to impossible so you nerf the very reason I play and sony will loose two account payments. I wager alot of mages, bst or necros feel the same way so it won't just be my two that leave. Pets and mercs are the only way you can really keep these games going now with the few players that form groups anymore.
  10. Narknon Augur

    Chanter pet with just empowered minion and haste:
    /GU Test One Hundred Three in 153s, 305k @1995sdps --- Xonann 194k@1269sdps (1269dps in 153s) [63.64%] --- Narknon 111k@725sdps (110988dps in 1s) [36.36%]
    Chanter pet with mage gear as well:
    /GU Test One Hundred Three in 153s, 532k @3479sdps --- Xonann 419k@2738sdps (2738dps in 153s) [78.72%] --- Narknon 113k@740sdps (113280dps in 1s) [21.28%]
    Chanter pet tanking vs mud spirit in EWK:
    /GU Tanking summary for: Xonann --- Total damage: 417499 --- Avg hit: 3761 --- Swings: 149 --- Defended: 22 (14.8%) --- Hit: 111 (74.5%) --- Missed: 16 (10.7%) --- Accuracy: 87.4% --- Dodged: 4 (3.1%) --- Parried: 3 (2.1%) --- Blocked: 7 (4.7%) --- Riposted: 8 (5.8%) --- Absorbed: 0 (0%)
    Xonann - vs - A mudspirit
    Attempts 149 100%
    Missed 16 10.74%
    Dodged 4 2.68%
    Parried 3 2.01%
    Blocked 7 4.7%
    Riposted 8 5.37%
    Absorbed 0 0%
    1452 3 2.01%
    1478 1 0.67%
    1613 5 3.36%
    1928 19 12.75%
    1996 1 0.67%
    2142 29 19.46%
    2405 2 1.34%
    2672 1 0.67%
    2882 3 2.01%
    3359 1 0.67%
    3836 3 2.01%
    4262 4 2.68%
    4791 2 1.34%
    5161 3 2.01%
    5266 1 0.67%
    5426 1 0.67%
    5610 2 1.34%
    5691 3 2.01%
    5849 1 0.67%
    5956 3 2.01%
    6220 4 2.68%
    6221 1 0.67%
    6486 1 0.67%
    6697 1 0.67%
    6751 2 1.34%
    7016 1 0.67%
    7041 1 0.67%
    7279 1 0.67%
    7518 1 0.67%
    7545 3 2.01%
    7995 1 0.67%
    8075 3 2.01%
    8128 1 0.67%
    8340 1 0.67%
    9081 1 0.67%
    The enchanter rune aura seems to make the enchanter pet spike less than a mage pet without it. I'm not trying to get shiny bob nerfed (ha), but I would think that a mage pet should at least passively be as good as an enchanter pet + an almost passive aura. So, mage pets should be tweaked for a little bit less spiking. I have to find my roon mage pet vs chanter pet tanking details
    Aristo and Gyurika Godofwar like this.
  11. Narknon Augur

    Also, mage pet easily takes and holds agro over a chanter pet even with the changes, (air for sure, didnt check earth), so thats working as it should be.
  12. Unsunghero Elder

    Isn't the reason for the Rumbling servants to be summoned with less hp due to them getting the benefit of pet focus? (back item cloak equipped on the pet upon summoning) Which raises the summon's max HP but doesn't heal them.

    That's going to be really tough to fix, because it's ALWAYS been that way on pets, or players, when you increase their max hp. I feel for the developers in trying to find a way to build an auto-heal into that, may not be possible :(
  13. Bigbear Augur

    i am not going to parse these changes but PLEASE DO NOT make these changes live. the pets are not broken currently so there is no need to fix them. i play a sk and a mage in group content and i dont see anything wrong with my mage pets being a viable tank if the sk goes down. taking out a viable play style isnt going to help EQ at all. its only going to hurt the game. in fact my sk can keep the air pet from reaching 100 on agro meter anytime i want to and my wife (the cleric) can heal the sk better than a mage pet any day

    i say again.. PLEASE DO NOT make these changes go live. just because some guilds have used pets to win a raid or some people would rather molo with a merc and let their pet tank and not be sociable then that is their right and privilege. we all pay the same sub fees to play OUR WAY so please stop taking out viable play styles to fit those that dont like to play that way
  14. Pyemia Elder

    All fights were against, "A corrupted Akhevan" in PoS.
    97 Warrior Necro pet. Pet has merc buffs and pet haste only. No armor. EM20.
    Merc healing on reactive.
    No spells cast by Necro. This was purely the pet beating on the mob, the mob beating on the pet, Merc healing.

    Test Server:
    NPC DPS -- 8760
    Tanking summary for: Sepsis --- Total damage: 1835554 --- Avg hit: 6018 --- Swings: 417 --- Defended: 72 (17.3%) --- Hit: 305 (73.1%) --- Missed: 40 (9.6%) --- Accuracy: 88.4% --- Dodged: 13 (3.6%) --- Parried: 9 (2.3%) --- Blocked: 20 (4.8%) --- Riposted: 24 (6.2%) --- Absorbed: 6 (1.4%)
    NPC DPS -- 9067
    Tanking summary for: Sepsis --- Total damage: 2501428 --- Avg hit: 6222 --- Swings: 524 --- Defended: 93 (17.7%) --- Hit: 402 (76.7%) --- Missed: 29 (5.5%) --- Accuracy: 93.3% --- Dodged: 11 (2.4%) --- Parried: 14 (2.9%) --- Blocked: 33 (6.3%) --- Riposted: 17 (3.6%) --- Absorbed: 18 (3.4%)
    NPC DPS -- 8879
    Tanking summary for: Sepsis --- Total damage: 2501428 --- Avg hit: 6222 --- Swings: 524 --- Defended: 93 (17.7%) --- Hit: 402 (76.7%) --- Missed: 29 (5.5%) --- Accuracy: 93.3% --- Dodged: 11 (2.4%) --- Parried: 14 (2.9%) --- Blocked: 33 (6.3%) --- Riposted: 17 (3.6%) --- Absorbed: 18 (3.4%)
    NPC DPS -- 13223
    Tanking summary for: Sepsis --- Total damage: 287837 --- Avg hit: 6853 --- Swings: 48 --- Defended: 4 (8.3%) --- Hit: 42 (87.5%) --- Missed: 2 (4.2%) --- Accuracy: 95.5% --- Dodged: 1 (2.2%) --- Parried: 1 (2.1%) --- Blocked: 1 (2.1%) --- Riposted: 1 (2.2%) --- Absorbed: 0 (0%)
    NPC DPS -- 9532
    Tanking summary for: Sepsis --- Total damage: 1713673 --- Avg hit: 6442 --- Swings: 342 --- Defended: 55 (16.1%) --- Hit: 266 (77.8%) --- Missed: 21 (6.1%) --- Accuracy: 92.7% --- Dodged: 5 (1.7%) --- Parried: 10 (3.2%) --- Blocked: 26 (7.6%) --- Riposted: 12 (3.9%) --- Absorbed: 2 (0.6%)
    Pet died all 5 times.

    Live:
    NPC DPS -- 6956
    Tanking summary for: Sepsis --- Total damage: 4048160 --- Avg hit: 4802 --- Swings: 1152 --- Defended: 229 (19.9%) --- Hit: 843 (73.2%) --- Missed: 80 (6.9%) --- Accuracy: 91.3% --- Dodged: 31 (3.1%) --- Parried: 39 (3.6%) --- Blocked: 72 (6.3%) --- Riposted: 45 (4.3%) --- Absorbed: 42 (3.6%)
    NPC DPS -- 7295
    Tanking summary for: Sepsis --- Total damage: 4223874 --- Avg hit: 4751 --- Swings: 1149 --- Defended: 169 (14.7%) --- Hit: 889 (77.4%) --- Missed: 91 (7.9%) --- Accuracy: 90.7% --- Dodged: 29 (2.8%) --- Parried: 33 (3%) --- Blocked: 46 (4%) --- Riposted: 33 (3.1%) --- Absorbed: 28 (2.4%)
    NPC DPS -- 7791
    Tanking summary for: Sepsis --- Total damage: 4440716 --- Avg hit: 4983 --- Swings: 1133 --- Defended: 174 (15.4%) --- Hit: 891 (78.6%) --- Missed: 68 (6%) --- Accuracy: 92.9% --- Dodged: 37 (3.6%) --- Parried: 27 (2.5%) --- Blocked: 56 (4.9%) --- Riposted: 30 (2.9%) --- Absorbed: 24 (2.1%)
    NPC DPS -- 77210
    Tanking summary for: Sepsis --- Total damage: 4217926 --- Avg hit: 4837 --- Swings: 1131 --- Defended: 182 (16.1%) --- Hit: 872 (77.1%) --- Missed: 77 (6.8%) --- Accuracy: 91.9% --- Dodged: 34 (3.4%) --- Parried: 28 (2.6%) --- Blocked: 61 (5.4%) --- Riposted: 31 (3%) --- Absorbed: 28 (2.5%)
    NPC DPS -- 6872
    Tanking summary for: Sepsis --- Total damage: 3985863 --- Avg hit: 4808 --- Swings: 1116 --- Defended: 200 (17.9%) --- Hit: 829 (74.3%) --- Missed: 87 (7.8%) --- Accuracy: 90.5% --- Dodged: 26 (2.7%) --- Parried: 39 (3.7%) --- Blocked: 67 (6%) --- Riposted: 34 (3.4%) --- Absorbed: 34 (3%)
    Pet didn't die once.

    This is not a "tuning". This is not a "change". This is a drastic nerf to pet classes. Period.
    Gyurika Godofwar likes this.
  15. Nylrem Augur

    EM 20 earth pet, max aa, only merc buffs, Burnout rk3, and iceflame rk3 vs. 'a lavacrust strider' DB con in WK

    /7 Tanking summary for: Mobstopper (Nylrem) - Total damage: 1850936 - Avg hit: 3800 - Swings: 781 - Defended: 219 (28%) - Hit: 487 (62.4%) - Missed: 75 (9.6%) - Accuracy: 86.7% - Dodged: 11 (1.6%) - Parried: 36 (5%) - Blocked: 55 (7%) - Riposted: 23 (3.3%) - Absorbed: 94 (12%)

    Myself tanking same mob, after gating/returning (until I died) only merc buffs:

    /7 Tanking summary for: Nylrem - Total damage: 1728350 - Avg hit: 6997 - Swings: 457 - Defended: 157 (34.4%) - Hit: 247 (54%) - Missed: 53 (11.6%) - Accuracy: 82.3% - Dodged: 67 (18.3%) - Parried: 0 (0%) - Blocked: 90 (19.7%) - Riposted: 0 (0%) - Absorbed: 0 (0%)

    Can we at least get the pet to the same amount of blocked & dodge as us weak mages? I would also guess most melee toons get a whole lot more than 3.3% riposte and 5% to parried?

    Since our pets are being nerfed to tank worse than knights, can we at least get their same amount of 'missed' percentages?
    Ravengloome likes this.
  16. Narknon Augur

    Your pet took almost twice as many swings as you and only 100k more damage. I agree pets are slightly too weak atm, but thats not a good parse for comparison.
  17. buttercup Journeyman

    i ran two parses today and need one of you people who know more than i do to help me out so i can post my results. first parse was fine but the second one has my pet as the npc and the npc as my pet. is there a way to fix this or do i need to do the whole thing over again?
  18. Raneern Journeyman


    The goal SOE set, which is listed above, would appear to of been accomplished before making the changes we’re all testing. Using an EM 20 Earth pet; On live servers between 4% and 34% are going to minimum values (depending on your definition of minimum). Now on test we’re between 4% and 26% going to minimum values (depending again on your definition). In both cases what we’re experiencing is worse than what appears to of been stated as the ending objective for this exercise.

    A couple pages back the information below is shown by a player. Much appreciated. It illustrates between 3% to 20% going to “minimum values” for the nec EM 20 Warrior pet on the test server. Below that is the Merc tank for comparison. I cut the post down some for illustration. The Merc has 42% of its hits going to minimum values. The average hit against the nec pet was 6460 verses 4496 for the merc. That translates to the best nec pet, with a raid focus taking a whopping 44% more damage per hit than a Merc.

    Siddar - vs - A traitorous guard Necro warrior pet
    Attempts 427 100%
    Missed 28 6.56%
    Dodged 15 3.51%
    Parried 9 2.11%
    Blocked 24 5.62%
    Riposted 10 2.34%
    Absorbed 10 2.34%
    2429 13 3.04%
    2698 74 17.33%
    ….

    Sethilla - vs - A traitorous guard (a warrior merc)
    Attempts 170 100%
    Missed 13 7.65%
    Dodged 8 4.71%
    Parried 3 1.76%
    Blocked 0 0%
    Riposted 8 4.71%
    Absorbed 0 0%
    2396 22 12.94%
    2662 52 30.59%
    …..
    Gyurika Godofwar likes this.
  19. Ravengloome Augur


    And right there is where a dev that used to work on EQ would say "Your in our world now"
  20. Rainbowdash Augur

    Got to making the parses/numbers!

    It's short 6 minute parses, so not the 5 day long mega parses to iron out RNG that may be expected, but I feel it conveys the basic info nicely.

    1. Each pet is EM18 focused.
    2. Rainbowdash is 100% max AAs.
    3. No pet had ANY buffs on them at all (no Burnout, no auras, no iceflame, no cleric merc buffs, no damage shield, no fire pet damage shield, not even Phasers' iconic phase spider illusion IE: his true form.)
    4. They were given weapons, but to avoid conflict with the dps parse by adding their weapon procs, they were given aggro reduc/adding weapons instead.
    5. Phasers is awesome. 10/10 would summon again. Confirmed most loyal pet of 2014.

    Image limit so click here for hosted text with images enabled so my lazy self doesn't have to make multiple posts!!!

    Take it for what it's worth!
    Aristo likes this.
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