Test Update 5/9/16 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by Kethir, May 6, 2016.

  1. Kethir Developer

    May 9, 2016
    _____________________


    *** Items ***

    - The following item mods have been converted to 'Heroic Mods' and will now be calculated as a function of a player's total heroic statistics:
    - - Accuracy: 4 points per point of hDEX up to 150 accuracy.
    - - Avoidance: 3 points per point of hAGI up to 100 avoidance.
    - - Combat Effects: 3 points per point of hDEX up to 100 combat effects.
    - - Damage Shield: 1 point per point of hSTR up to 35 points of damage shield.
    - - Damage Shield Mitigation: 1 point per point of hSTR up to 25 points of damage shield mitigation.
    - - DoT Shielding: 1% per point of hWIS or hINT (whichever total is higher) up to 35% DoT Shielding.
    - - Shielding: 1% per point of hSTA up to 35% Shielding.
    - - Spell Shielding: 1% per point of hWIS or hINT (whichever total is higher) up to 35% Spell Shielding.
    - - Strikethrough: 1% per point of hAGI up to 35% Strikethrough.
    - - Stun Resist: 1% per point of hSTA up to 35% Stun Resist.
    - - Additionally, the caps on Heroic Mods have been extended once the player's corresponding heroic stat reaches 400 points. The increased caps and the amount of heroic stats required to increase Heroic Mods beyond their initial caps can be viewed as tooltips in the Stats page of the inventory window.
    - Removed the restriction that required Secrets of Faydwer to be unlocked on the server and owned by the player in order to utilize the effects of Heroic Statistics.
    - Coinciding with the conversion of numerous 'Item Mods' to 'Heroic Mods', all items that previously had mod values that are now 'Heroic Mods' have had their values converted into Heroic Statistics. If the existing Heroic Statistic on an item was already greater than the conversion value, then it has been left unchanged. Due to the fact that each Heroic Stat (besides Heroic Charisma) now impacts two Heroic Mods, the conversion ratio has been scaled as follows:
    - - Accuracy: 1-3 points is now 1 hDEX, 4+ points is now 1 + total/8 rounded up.
    - - Avoidance: 1-2 points is now 1 hAGI, 3+ points is now 1 + total/6 rounded up.
    - - Combat Effects: 1-2 points is now 1 hDEX, 3+ points is now 1 + total/6 rounded up.
    - - Damage Shield: 1-3 points is now 1 hSTR, 4+ points is now 3 + total/2 rounded up.
    - - Damage Shield Mitigation: 1-3 points is now 1 hSTR, 4+ points is now 3 + total/2 rounded up.
    - - DoT Shielding: 1-3 points is now 1 hINT and/or hWIS, 4+ points is now 3 + total/2 rounded up.
    - - Shielding: 1-3 points is now 1 hSTA, 4+ points is now 3 + total/2 rounded up.
    - - Spell Shielding: 1-3 points is now 1 hINT and/or hWIS, 4+ points is now 3 + total/2 rounded up.
    - - Strikethrough: 1-3 points is now 1 hAGI, 4+ points is now 3 + total/2 rounded up.
    - - Stun Resist: 1-3 points is now 1 hSTA, 4+ points is now 3 + total/2 rounded up.
    - Bottles of Replenishment and Spirit can no longer be dispelled.


    *** Quests & Events ***

    - Sleeper's Tomb - This will now automatically switch to the post-awakened version after Kerafyrm has been awakened instead of requiring developer intervention.


    *** Spells ***

    - Enchanter - The Mind Shatter line will now return mana at a lower rate. It will still return more mana than it did before damage was increased.


    *** NPC ***

    - NPCs handle snare immunity and root immunity independently now. The message displayed when a snare or root spell fails to land on an NPC due to their immunity will indicate this.


    *** AA ***

    - Multiple - Consolidated Spell Casting Expertise to be ranks 1-3 of Mastery of the Past for Bards, Enchanters, Magicians, Necromancers, Shadowknights, and Wizards.
    - Multiple - Consolidated Vengeful Spirits to be various ranks of Destructive Cascade for Druids, Enchanters, Necromancers, Shadowknights, and Shamans.
    - Multiple - Consolidated Blood Tithe to be ranks 4-9 of Affliction Mastery for Druids, Shamans, and Necromancers.
    - Pet Users - Consolidated Hastened Companion's Relocation to be ranks 2-4 of Companion's Relocation.
    - Pet Users - Consolidated Persistent Minion to be rank 3 of Suspended Minion and Quickened Suspended Minion ranks 1-3 to be ranks 4-6 of Suspended Minion.
    - Pet Users - Consolidated Hastened Divine Companion Aura to be ranks 2-6 of Divine Companion Aura.
    - Pet Users - Consolidated Hastened Companion's Blessing to be ranks 10-12 of Companion's Blessing.
    - Pet Users - Consolidated Hastened Fortify Companion to be ranks 5-7 and 12-14 and Quickened Fortify Companion to be ranks 3, 10, 15, 19, and 23 of Fortify Companion. The expansion requirements for what was previously Quickened Fortify Companion have been lowered to better follow the natural progression of the ability.
    - Pet Users - Consolidated Advanced Pet Discipline to be ranks 2-3 of Pet Discipline.
    - Cleric & Shaman - Adjusted ranks 1-4 of Prolonged Salve to limit the extended duration of heal over time spells to spells that have a mana cost.
    - Druid & Shaman - Reduced the success rate of Covenant of Spirit.
    - Druid & Shaman - Consolidated Hastened Paralytic Spores to be ranks 3-8 of Paralytic Spores.
    - Druid & Shaman - Consolidated Hastened Paralytic Spray to be ranks 3-5 and 7-8 of Paralytic Spray.
    - Druid & Shaman - Consolidated Hastened Call of the Wild to be ranks 2-5 and Quickened Call of the Wild to be ranks 6-8 of Call of the Wild.
    - Druid & Wizard - Consolidated Hastened Exodus to be ranks 2-9 of Exodus.
    - Monk & Warrior - Consolidated Hastened Grappling Strike to be ranks 2-9 of Grappling Strike.
    - Shadowknight & Necromancer - Consolidated Hastened Harmshield to be ranks 2-4 of Harmshield.
    - Bard - Consolidated Hastened Lyre Leap to be ranks 2-4 of Lyre Leap.
    - Bard - Refunded Extended Quick Time, the bonus conferred by this ability did not extend Quick Time more than Extended Ingenuity.
    - Bard - Consolidated Hastened Quick Time to be ranks 3-5 and 9-15 of Quick Time.
    - Bard - Consolidated Extended Fierce Eye to be rank 2 and Hastened Fierce Eye to be ranks 3-9 of Fierce Eye.
    - Bard - Consolidated Hastened Dirge of the Sleepwalker to be ranks 4-6 and 25-26 and Reaching Dirge of the Sleepwalker to be ranks 10-12 and 19-21 of Dirge of the Sleepwalker.
    - Bard - Consolidated Hastened Tune In Your Head to be ranks 2-8 of Tune Stuck In Your Head.
    - Bard - Consolidated Hastened Bladed Song to be ranks 10-12 of Bladed Song.
    - Bard - Consolidated Hastened Blades to be ranks 4-6, 16-18, and 34-35 and Extended Dance of Blades to be ranks 25, 32-33 of Dance of Blades.
    - Bard - Consolidated Hastened Hymn of the Last Stand to be ranks 16-18 of Hymn of the Last Stand.
    - Bard - Consolidated Hastened Cacophony to be ranks 10-15, 22-24, and 34-36 of Cacophony.
    - Bard - Consolidated Hastened Song of Stone to be ranks 10-15 and 23-24 of Song of Stone.
    - Bard - Consolidated Hastened Funeral Dirge to be ranks 7-12 and 28 of Funeral Dirge.
    - Bard - Consolidated Hastened Selo's Kick to be ranks 4-5 of Selo's Kick.
    - Bard - Consolidated Hasted Bellow to be ranks 27-29 of Boastful Bellow.
    - Berserker - Corrected an issue where Blood Pact Strike was not reflecting Blood Pact Penance.
    - Cleric - Renamed the ability 'Powerful Elixirs' to 'Extended Elixirs' and corrected an issue that caused it to extend the duration of spells outside of the single target and group target Elixir spell lines.
    - Cleric - Reduced the success rate of Touch of the Divine.
    - Druid - Consolidated Viscid Roots to be ranks 2-4 of Enhanced Root.
    - Druid - Consolidated Hastened Nature's Fury to be ranks 4-11 of Nature's Fury.
    - Druid - Consolidated the buff Nature's Fury Effect into the primary Nature's Fury buff.
    - Druid - Consolidated Hastened Spirit of the Bear to be ranks 2-4 of Spirit of the Bear.
    - Druid - Consolidated Extended Nature's Blessing to be ranks 7-9 of Nature's Blessing.
    - Druid - Consolidated Hastened Nature's Guardian to be ranks 13-18 of Nature's Guardian.
    - Druid - Consolidated Hastened Wall of Wind to be ranks 5-10 of Wall of Wind.
    - Druid - Consolidated Hastened Wrath of the Wild to be ranks 7-11, 15-19, and 30-31 of Wrath of the Wild.
    - Monk - Corrected an issue where Five Point Palm was not correctly reflecting Five Point Palm Focusing.
    - Monk - Consolidated Hastened Purification of the Body to be ranks 2-11 of Purify Body.
    - Monk - Consolidated Hastened Five Point Palm to be ranks 7-11 of Five Point Palm.
    - Monk - Consolidated Hastened Zan Fi's Whistle to be ranks 10-12 and Extended Zan Fi's Whistle to be ranks 13-15 and 23-24 of Zan Fi's Whistle.
    - Monk - Consolidated Hastened Thunder to be ranks 3-5 of Infusion of Thunder.
    - Monk - Consolidated Hastened Stunning Kick to be ranks 16-18 and 25-27 of Stunning Kick.
    - Monk - Consolidated Hastened Eye Gouge to be ranks 22-24 and 28-29 of Eye Gouge.
    - Monk - Reduced the effectiveness of Staff Block.
    - Monk - Pressure Points has been updated to increase the accuracy of all 6 monk special attack types.
    - Monk - Consolidated Stonefoot into Kick Mastery and adjusted the minimum damage bonus to work on all 3 kick special attack types.
    - Monk - Consolidated the minimum damage component of Heel of Brithrax into Kick Mastery and adjusted it to work on all 3 kick special attack types.
    - Monk - Renamed Heel of Brithrax to Focusing of Brithrax and adjusted the damage multiplier to function on all 6 monk special attack types.
    - Monk - Consolidated the hand to hand and 1-hand blunt minimum damage components of Fists of Steel and Punch Mastery into Disciple of the Tonfa.
    - Monk - Consolidated the 2-hand blunt minimum damage component of Disciple of the Tonfa into Way of the Katori and renamed the ability line Disciple of the Katori.
    - Monk - Adjusted the proc rate of Fists of Steel, ranks 9-10 reduced by 1-2%, ranks 12-15 increased by 1-4%.
    - Monk - Adjusted Punch Mastery to include more ranks and more closely match the bonuses offered by Kick Mastery.
    - Paladin - Renamed the ability 'Rush to Judgment' to 'Hastened Divine Stun'.
    - Paladin - Renamed the ability 'Fervent Blessing' to 'Hastened Lay on Hands'.
    - Paladin - Renamed the ability 'Hastened Piety' to 'Hastened Hand of Piety'.
    - Paladin - Removed the restriction that prevented Divine Stun from triggering the effects of the Healing Light ability.
    - Paladin - Corrected an issue that prevented 'Extended Divine Call' from functioning as intended.
    - Ranger - Increased the effectiveness of ranks 10-17 Ranged Finesse by 1-3%.
    - Ranger - Refunded ranks 1-3 of Blessing of the Hunter as the mana return offered by this ability was included in ranks 13-15 of Hunter's Fury.
    - Ranger - Refunded ranks 1-3 of Quickened Cover Tracks.
    - Ranger - Corrected the description and implementation of Nature's Reprieve.
    - Ranger - Corrected ranks 1-13 of Scout's Mastery of Piercing to include 2-handed piercing weapons.
    - Rogue - Corrected an error where ranks 10-12 of Shield Block were inaccessible.
    - Rogue - Consolidated Hastened Ligament Slice to be ranks 4-9 and Expertise of Blades to be ranks 10-12 of Ligament Slice.
    - Rogue - Renamed Hasty Exit to Hastened Escape.
    - Rogue - Renamed Enduring Vision to Extended Thief's Eyes.
    - Rogue - Consolidated Hastened Purification to be ranks 2-11 of Purge Poison.
    - Rogue - Consolidated Hastened Tumble to be ranks 3-5 of Tumble.
    - Rogue - Consolidated Hastened Getaway to be ranks 2-6 of Stealthy Getaway.
    - Shadowknight - Consolidated Quickened Scourge Skin to be ranks 2-4 of Scourge Skin.
    - Shadowknight - Consolidated Consumption of the Soul 1-26 to be ranks 2-21, 30-35, and 37 of Leech touch and Hastened Leech Touch to be ranks 22-29 and 36 of Leech Touch.
    - Shadowknight - Corrected an issue where Vicious Bite of Chaos was not reflecting Vicious Bite of Chaos Recourse.


    *** Progression Servers ***

    - Chloroblast and Nature's Touch are available for purchase from Rushka Deklamoor in the Commonlands tunnel and Quelolista Samautia in West Freeport when Velious has unlocked.
    - The Presence of the Mighty aura effect will no longer aggro pets, break invisibility, or break feign death.
    - Thylex will no longer respawn shortly after Vulak has spawned. There is now a random variance on Thylex's respawn time.
    - Secrets of Faydwer tradeskill items will no longer drop on progression servers.


    *** Miscellaneous ***

    - It should no longer be necessary to zone after adding a key to your keyring before you can enter a zone that requires that key.
    - Corrected some Hot Zone targets in Sarith and Atiiki.


    *** UI ***

    - Fixed an issue that caused problems with the advanced loot window and raids when an NPC/chest would drop more than one of an item.
    - - This only occurred when the raid loot mode was set to 'Entire Raid'.
    - Added a save confirmation for saving over existing spell sets, hot button sets, and extended target sets.
    - The current and maximum labels for Heroic Mods in the Stats page of the inventory window will now display the total corresponding heroic stat necessary to increase that modifier in the tooltip when hovering over the label.
    - The item display window no longer displays values for mods that have been changed to Heroic Mods.
    - Adjusted the spacing, layout, and groupings of the stat labels in the Stats page of the inventory window.
    - Changed the expedition window to report whether players meet the requirements needed to participate in an expedition.
    - - Note that requirements for dynamic zones are calculated when it starts up, so there will be a delay before the flagging status is updated on your client.
    - - Additionally, some expeditions are set up in special ways so the Status window may display as blank for these cases.
    - Fixed a bug in the expedition window which caused it to show with status 'unknown' when adding members to an expedition.
    - Changed the raid window to report whether players meet the requirements needed to participate in an expedition.
    - - Flag status can be sorted.
    - - The Dump command in the raid window has been modified to include the Expedition Missing, Task Missing, and Flagged status.


    - Changed -
    EQUI_DynamicZoneWnd.xml
    EQUI_Inventory.xml
    EQUI_OptionsWindow.xml
    EQUI_RaidWindow.xml


    *** Previously Updated ***

    - Liquid Courage - Corrected an issue with the bonus objective where player pets and mercenaries would not increment the bonus counter.
    - Liquid Courage - Corrected a bug that could prevent the Golden Helm of Rallos Zek from being awarded to a qualifying player. Additionally reduced the number of enemies needed to be killed to award this bonus item.
    - Fixed a crash with custom UIs and inspecting items.
    - Fixed an issue with the AA cost column not sorting properly.
    - Fixed an issue where the default UI would report invalid errors in UIErrors.txt when inspecting an item.


    - The EverQuest Team


    We're still working on getting the Test server up at the time of this post.
    Fanra, Xeladom, Sirene_Fippy and 3 others like this.
  2. gotwar Gotcharms

    Is the mind shatter line's inability to stack with itself intentional? When being cast by multiple players, obviously.

    I know there was no mention of this change being implemented, or discussed (that i've seen/heard), and am just curious if there is a plan to implement it, or if it will be left the way it is.
  3. Leifen Augur

    Not sure if it's related to update but game keeps crashing when zoning to Reef of Cornaiv. (Plane of water)
  4. adetia Monkess Wonder, Ruler of All

    Fanra likes this.
  5. Jameses1221 New Member

    Enchanters are unable to cast the Mind Shatter and Bewildering Constriction line of spells on the same mob. They do not stack and overwrite the others'. Is this fix coming? Thanks!
  6. Dzarn Developer

    *Update* - This turned out to be incorrect and will be corrected in the June patch.

    The mana drain component of the Mind Shatter line and the accuracy/magic resistance debuff component of the Constriction line intentionally disallow multiple casters from stacking these spells. At this time the team has confirmed that this intentional and have no plans to change the stacking functionality.
    RPoo and sojero like this.
  7. charc New Member

    DZAM the login servers are down, please get them to reboot/fix
    Yinla likes this.
  8. Sashnia Elder

    I have been checking tank augs with these changes today

    Many of the now preferred heroic agility and High AC tank augs only have mana/endurance on them, any chance of adding hit points?

    Examples: Flamelicked Geode, Token of the Waveswept, Multifaceted Gem of Cowardice
  9. RPoo Augur

    While not the response I had hoped for, thanks for addressing the issue =( any chance I can charm you and use some puppet strings to get you to say what we want?
    Sindaiann and Sancus like this.
  10. Gyurika Godofwar Augur

    What's with the AA changes? Unannounced and completely out of the blue. Random nerfs mixed in with consolidating some lines as well as refunding others. What is the purpose of that?
    Hiladdar likes this.
  11. Talladore Journeyman

    Is Lord Koi`Doken considered one of the Ladies/Lords required to be killed to spawn Vulak`Aerr? If so, then he's not counted amongst them when I checked last night. After I killed all the other Ladies/Lords, Vulak spawned before I got around to killing Koi`Doken. This was in the instanced version, by the way.
  12. Ismel Augur

    I get that you don´t want the debuff from baffling Constriction to stack, and I was under the impression that only the damage part stacked before you changed enchanter dots, But I got to know are there actually raid mobs that change behaviour when they run out of mana?
  13. KaoK Lorekeeper

    The stacking of Mind Storm by multiple Enchanters wasn't a concern (and seemed to work fine) for the year 1/2 it was implemented even with having the mana return. It doesn't directly put a debuff on the mob in contrast to Bewildering Constriction (which is understandable) for stacking there. So, what is the point of upgrading the spell damage-wise to then severely limit usage? The DOT changes actually were encouraging Enchanters to use them again (and no, not b/c of the stupid-insane high mana return). This stacking issue kindof kills the original intention IMO.

    Are you at least going to address the fact that the casters don't get a 'worn off' message when another Enchanter haphazardly overwrites a Mind Storm that is already running?
  14. Prathun Developer

    Checking... and Lord Koi`Doken is not required. The logic in the instance is the same as the base zone. The only changes made to this logic in the past decade were to support differences between progression/Test servers and non-progression/non-Test servers.

    if (Thylex && !Nevedaria && !Aaryonar && !Feshlak && !Kreizenn && !Mirenilla && !Vyemm && !Vulak)
    {
    g.fdebug("JCaraker","Raids","Spawning Vulak");
    npc.depop(Thylex);
    g.zcd_add(list.get(BossZCDsList, 0));
    }
    Sirene_Fippy, Ishtass, Yinla and 3 others like this.
  15. Xikteny Augur

    The 'Mind Storm' line really, truly, needs to stack among multiple Enchanters.

    (I'd also prefer that the 'Bewildering Constriction' line should stack damage-wise if not debuff-wise.)
  16. Talladore Journeyman


    Yeah, I didn't think so, but I figured it was worth asking about. Interesting, so... Aaryonar is the missing link I see. Anywhere I've read they only seem to mention killing Lords and Ladies, with no mention of Aaryonar, hence my confusion regarding Koi`Doken. Thanks for clearing that up.

    I ran the base zone prior to the instance to make sure that Vulak was spawning as intended but killed Koi`Doken before having slain Nevedaria so I never noticed anything peculiar.

    I haven't noticed any other issues with the zone so, that's good. =)
    Prathun likes this.
  17. KaoK Lorekeeper

    Yeah this is why I'm at a loss... do they not want it stacking because it's too much DPS? Then tune the DPS and let it stack. Do they not want all Enchanters on a raid getting mana at the same time? Then (re)tune the mana again. Saying there is a stacking problem because of the mana portion is bogus though since it stacked just fine prior to the damage changes the previous patch...
    Sindaiann likes this.
  18. EQForumAcct Augur

    You're welcome /ragefirebetatestingclub

    RF and LJ will thank you for Luclin+ tho :)
  19. Eanelder Augur

    I can appreciate the desire to consolidate AA lines, but I do NOT like the direction this is going, especially after the issues that were brought up with the Glyph consolidation.

    My main concern is around the "lack of choice" in AA path. Lets look at "Companion's Blessing", when the new expansion comes out we can assume at least least a new rank will come out. In the old system, I could choose to skip over the hastened AA and just directly get the power increase from the new ranks of the AA. With this change, I cannot get the power increase of the new rank until I invest in the hastened AA. So, unless the higher ranks of this AA had the requirement of having all the Hastened lines maxed out, I don't see why these should be combined.

    This feels very much like you telling me I have to eat my vegetables before I can have my dessert, and sorry, I'm just not a fan.

    For AA like Companion's Relocation where a new ranks would unlikely to ever be added, then I dont have an issue with the consolidation.
    beryon, Tlail and Gyurika Godofwar like this.
  20. Asmadeus Journeyman

    I prolly should just get on test to try but even with 'leader only', if an item drops multiple times on same mob and a single player gets multiple then they could only accept one. Workaround was to split the rolls so you'd only roll for a single instance of the items at a time and give player time to pick item up before next one would be rolled.
    I assume that's a different issue?
    (happens in groups as well, but multiple drops/single roll win is rarer there I guess)


    I totally want to know that :D