Test Update 2/14/2014

Discussion in 'Test Update Notes and Bug Roundup' started by Elegist, Feb 14, 2014.

  1. Elegist Elder

    The latest updates have arrived on Test. The revised patch notes are below:

    February 14, 2014
    _____________________


    *** Highlights ***

    - Alternate Advancement Ability Auto-Granting: AA abilities are now auto-granted for Gold players who check the opt-in box on the "Alternate Advancement" window. Abilities up to and including level 85 and Underfoot are auto-granted. See the "AA" section below for more details and exceptions.
    - Leadership AAs have been converted to standard abilities. You no longer need to earn separate leadership experience to obtain these abilities. To learn more about the change, you can press 'L' in-game. See the "UI" section below for additional details.
    - Many spells and AA abilities related to fighting multiple NPCs at once have been altered. See the "Spells" and "AA" sections below.
    - Heroic Adventure Rares - Many problematic spells used by rares inside of Heroic Adventures have been changed, and target selection for all of their spells improved. See the "NPC" section below for more details.
    - Heroic Adventures no longer lock, so players can be added to them at any time. Request timers are unchanged.
    - Increased the spawn chance for all rare NPCs in House of Thule.
    - Progression servers have a new poll available regarding the implementation of Alternate Advancement Ability Auto-Granting. You must be level 60 and on a progression server to vote.
    - Perfected Augmentation Distillers are now being sold on the Marketplace.


    *** Items ***

    - The Breakdown in Communication gemstones are now on a lore group. Previously, you could have more than one, though wearing multiples would zero out their stats without giving a message as to why. If you find yourself in a situation where you don't have the highest BiC augment for which you are eligible, delete all your BiC augments and hail Fezbin Fizzles in Abysmal Sea to receive the correct replacement.
    - Increased the drop rate for Xorbb's Caged Hatred from 1 percent to 5 percent.
    - Slightly improved the damage done by the Revenge effect on the Ring of Revenge.
    - The Orb of Calm Tides has gained the ability to clear away stormy skies if it is raining in addition to its original power of calling forth rain showers during clear weather.
    - Reaper Strike and its Recourse, as well as Lich Sting and its Recourse, now fade after their owners deal 800 hits.
    - Leeching Embrace now fades after its owner deals 360 melee hits.
    - Leeching Touch now fades after its owner deals 180 melee hits.
    - Cultural molds, patterns, symbol patterns, and crafting tools are now available for sale from Culturist Devari in the Plane of Knowledge.
    - Fixed an issue where some item ornaments weren't rendering properly.
    - The Ceremonial Elixir of Scholarship is no longer tradable on the Firiona Vie server.
    - Perfected Augmentation Distillers are now being sold on the Marketplace.


    *** Quests & Events ***

    - Heroic Adventures no longer lock, so players can be added to them at any time. Request timers are unchanged.
    - Hate Rising - Raid - Corrected a text error that appears when players are struck with the Spear Throw ability.
    - Hate Rising - Raid - Banshees now properly remove charm from their victims when defeated.
    - Hate Rising - Mission and Raid - Treasure chests no longer spawn in inaccessible areas.
    - Endless War - The cliknar bombers in this Heroic Adventure now stop their attack runs after the fourth step, like other, similar effects.
    - Endless War - The cliknar bombers in this Heroic Adventure now deal roughly half their previous damage, and their damage isn't inadvertently increased by players' AAs.
    - Ritual of Terror - Raid - The duration on the silence component of the Confusing Mists debuff has been reduced to 1 tick.
    - Working Overtime - Nibbling Moles in this Heroic Adventure will no longer leave corpses.
    - Espionage Starts at Home - Fleeing Witnesses in this Heroic Adventure will no longer leave corpses.
    - Dark elves killed during Neriak - Fourth Gate Heroic Adventures now have a chance to drop dark elf Hero's Forge armor ornaments.
    - Ancient Heroes - The raids offered by Old Man McKenzie now allow up to 6 of the same class template to be chosen. Previously, these raids only allowed one of each class to be chosen.
    - Ancient Heroes - The missions and raids offered by Old Man McKenzie now reward a small amount of experience upon completion.
    - All reward sets that grant experience now list an approximate value of the amount of experience given.


    *** Spells ***

    - Greatly increased the proc rate of Life Drain Poison and Soul Drain Poison.
    - The Ire of Marr and Wrath of Marr effects now last for 5 minutes.
    - Beastlord - Corrected effect caps that caused Sha's Reprisal to have unintended results.
    - Cleric - Made several changes to how the Shining Rampart line of spells works:
    -- All ranks now trigger-cast a separate damage absorption buff called Shining Defense, which absorbs 10 percent of incoming melee damage up to a total of 3200 hits.
    -- The Shining Rampart buffs themselves now have a limit of 72 defensive procs before they fall, and will proc less often on creatures that are below the level of the spells.
    -- All ranks of the Shining Rampart spells have had their mana costs increased a bit to be more equitable with the other two priests' lines of spells.
    - Cleric - Added a proc limit of 120 to the Ward of the Divine line of spells.
    - Cleric - Anticipated Interposition should now have a more distinctive icon.
    - Cleric and Shaman - Corrected an issue that could prevent Free or Silver players from properly casting the Preincarnation spell.
    - Druid - Made several changes to the Skin of the Reptile line of spells:
    -- All ranks now last the same base amount of time: 4.5 minutes.
    -- Mana costs are now lower and scale more smoothly.
    -- All ranks have had their proc limit increased to 72 procs.
    - Enchanter - Corrected effect caps that caused Dreary Deeds to have unintended results.
    - Magician - Changed the early ranks of the Burning Aura line of spells to be limited to 48 procs, rather than 240 incoming attacks, to match later spells in the line.
    - Magician - Hulking Bodyguard now fades after 48 hits like later spells in the line.
    - Magician - Added a target limit of 12 to all beam spells.
    - Necromancer - Corrected effect caps that caused Death's Malaise to have unintended results.
    - Paladin - Increased the proc limit on the Ward of Tunare line of spells to 32.
    - Paladin and Shadowknight - Corrected effect caps that caused Helix of the Undying to have unintended results.
    - Shadowknight - Leechcurse Discipline now has a hit limit of 350 incoming hits.
    - Shaman - Made several changes to the Lingering Sloth line of spells:
    -- All ranks now have a limit of 240 defensive procs before they fall.
    -- All ranks now increase in mana cost as their levels increase.
    -- Increased the chances for ranks 1 and 2 of Lassitude and later to cast a healing spell from 30/40/50 percent to 45/47/49 percent.
    - Wizard - Increased the target limit on all beam spells to 12.
    - Wizard - Increased the target limit on the Funnel of Frost line from 8 to 12.


    *** NPC ***

    - Increased the spawn chance for all rare NPCs in House of Thule.
    - Fellowship campfires are no longer targetable and will now be listed in the "Find" window as "Fellowship Campfire - Player Name's Fellowship."
    - Heroic Adventure Rares - All Rares inside of Heroic Adventures now appear in the "Find" window.
    - Heroic Adventure Rares - Messages now appear in the chat window and in pop-up text whenever a rare is spawned inside of a Heroic Adventure.
    - Heroic Adventure Rares - Many problematic spells used by rares inside of Heroic Adventures have been changed, and target selection for all of their spells improved:
    -- Guard Captain N'Mar - The Shield of Foolishness buff now lasts for approximately 2 ticks.
    -- Guard Captain N'Mar - The Punitive Measures debuff is now only cast on one player at a time, and now lasts for approximately 2 ticks. It also has a longer recast timer.
    -- Guard Captain N'Mar - Greater Evocation now only hits one target, instead of all targets in an area, and won't be cast on the main tank in a group.
    -- Firesting - Blazing Venom won't be cast on the main tank in a group, lasts for one more tick before casting Spontaneous Combustion, and deals less damage each tick.
    -- Firesting - Spontaneous Combustion damage was halved, and is no longer inadvertently modified by player AAs.
    -- An Enraged Bixie Drone - Brutal Strike is now only cast when the drone is below 50 percent health. The spell deals slightly less damage and will not be cast on the main tank in a group.
    -- Tleroth the Mistress of the Web - The messaging for the Webstorm spell has been improved.
    -- Princess Honeywing - Scent of the Future Queen had its description revised to better reflect its effects.
    -- Princess Honeywing - Bixie drones spawn less often, drop no loot, and are capped at a maximum of 10 up at a time.
    -- Monarch Deathwing - Monarch's Retribution now lasts for approximately 2 ticks, has a longer recast timer, and cannot remove players, pets, or mercs from the Monarch's hatelist.
    -- Monarch Deathwing - Debilitating Fumes now lasts for approximately 3 ticks.
    -- Gellwing, the Corpse Looter - Brutal Strike is now only cast when Gellwing is below 50 percent health, deals slightly less damage, and will not be cast on the main tank in a group.
    -- Gellwing, the Corpse Looter - Empowered Blade's damage has been reduced to 25 percent of previous damage.
    -- Bloodsucker - Life Leech deals one-third its previous damage, but now heals the caster for damage dealt. It now only lasts approximately 3 ticks, and has appropriate descriptions.
    -- Bloodsucker - Base attack speed has been slowed by 20 percent.
    -- Oozoroze - Prismatic Ooze now only lasts approximately 3 ticks, and its damage scales with the Oozoroze's level.
    -- Oozoroze - Creeping Ooze's damage has been reduced by approximately 50 percent.
    -- Vorovelze - Fungal Cloud now lasts approximately 3 ticks.
    -- Lieutenant Robert Ward - Panic has been renamed to Crippling Panic and no longer has a fear effect.
    -- Jattius Rattican - Infectious Agony now lasts for approximately 4 ticks.
    -- Spirit of the Hills - Crushing Fist's damage was reduced slightly.
    -- Squire Gordon Flock - Panic has been renamed to Crippling Panic and no longer has a fear effect.
    -- Squire Alan Wells - Crippling Blade now silences its victim instead of inflicting a fear effect.
    -- Evoker K`Lexor - The Shield of Foolishness buff now lasts for approximately 2 ticks.
    -- Evoker K`Lexor - The Punitive Measures debuff is now only cast on one player at a time. It lasts for approximately 2 ticks and has a longer recast timer.
    -- Evoker K`Lexor - Greater Evocation now only hits one target, instead of all targets in an area, and won't be cast on the main tank in a group.
    -- Rilen D`Tradis - Resentment now lasts for approximately 5 ticks, and Rilen selects his target randomly from his hatelist.
    -- Rilen D`Tradis - Messaging has been added to clarify the interaction between his spells.
    -- Bloody Tome - Shared Insight now has a cap on the amount of mana an individual character loses.
    -- Plague Bringer - Caustic Cloud now only lasts for approximately 3 ticks.
    -- Plague Bringer - Has a new ability called Plaguetouch.
    - Fixed issue where some NPCs were not scaling to the appropriate player's level in Heroic Adventures.
    - Fixed an issue where some NPCs were not dropping certain loot in Heroic Adventures.


    *** AA ***

    - Leadership AAs have been converted to standard abilities. You no longer need to earn separate leadership experience to obtain these abilities. To learn more about the change, you can press 'L' in-game. See the "UI" section below for additional details.
    - Auto-Granting of AAs for Gold Subscribers:
    -- A checkbox has been added to the AA window which will allow players to choose if they wish to participate in the auto-granting of AA abilities when they meet the requirements for those abilities.
    -- For Time-Locked Progression Servers, the Call of the Forsaken expansion must be open before auto-granting becomes available.
    -- All AA abilities up to and including level 85 and the Underfoot expansion, except those noted below, are auto-granted.
    --- Excluded AA from auto-grant:
    ---- Alchemy Mastery
    ---- Arcane Tongues
    ---- Baking Mastery
    ---- Blacksmithing Mastery
    ---- Fletching Mastery
    ---- Fletching/Bowyer Mastery
    ---- Jewel Craft Mastery (Enchanter)
    ---- Jewel Craft Mastery (Non-Enchanter)
    ---- Poison Mastery
    ---- Pottery Mastery
    ---- Tailoring Mastery
    ---- Tinkering Mastery
    ---- Spell Casting Subtlety
    ----- Spell Casting Subtlety has been removed as a requirement for other "Silent Casting" abilities so players may choose to purchase them as desired.
    - Berserker - Decapitation - Changed all levels of this ability to function on enemies at the purchase level minus 1. Reduced the proc rate to approximately 2 per minute for a raid geared player.
    - Berserker - Decapitation - Created 3 new ranks of this ability to bring its maximum effective level up to 99.
    - Cleric - Divine Retribution will now fade after 40 procs.
    - Enchanter - Changed the buff icon for Deep Sleep to avoid confusion with mesmerization effects.
    - Enchanter - the First Spire of Enchantment now has a proc limit of 24.
    - Ranger - Headshot - Changed all levels of this ability to function on enemies at the purchase level minus 1. Reduced the proc rate to approximately 2 per minute for a raid geared player.
    - Ranger - Headshot - Created 3 new ranks of this ability to bring its maximum effective level up to 99.
    - Rogue - Anatomy (Assassinate) - Changed all levels of this ability to function on enemies at the purchase level minus 1. Reduced the proc rate to approximately 2 per minute for a raid geared player.
    - Rogue - Anatomy - Created 3 new ranks of this ability to bring its maximum effective level up to 99.
    - Shadowknight - Mortal Coil now has a hit limit of 1320 incoming hits and will trigger Mortal Residue more often. Mortal Residue's duration has been extended.


    *** Progression Servers ***

    - Progression servers have a new poll available regarding the implementation of Alternate Ability Auto-Granting. You must be level 60 and on a progression server to vote.
    - Hero's Journey achievements that award armor or weapons are now restricted on progression servers.


    *** Collections ***

    - All Heroic Adventures now spawn 4 Collection items every run. That number was previously randomized in some adventures.


    *** Achievements ***

    - The Underfoot requirement for opening the "Achievements" window has been removed.


    *** Miscellaneous ***

    - The doors leading from Lower to Upper House of Thule now appear in the "Find" window and no longer prevent players from entering. On progression servers, Call of the Forsaken must be active on the server for at least one month for the restriction to be removed.
    - The doors leading from Upper to Lower House of Thule now appear in the "Find" window.
    - The zone line leading from Upper House of Thule to Morell's Castle now appears in the "Find" window and no longer prevents players from entering. On progression servers, Call of the Forsaken must be active on the server for at least one month for the restriction to be removed.


    *** UI ***

    - "EQ" buttons can now be made into hotbuttons. Click and hold any "EQ" button to create a hot button that can be used in any hotbar.
    - In the "Edit Social" window and chat windows, putting a '#' symbol before a command will now ignore the rest of that command. This can be used in socials for "commenting" or for ignoring a line without needing to clear the line.
    - Right clicking on AA hot buttons will now take you to the correct AA in the "Alternate Advancement" window.
    - Leadership abilities were removed from the "Leadership AA" window. The abilities are now built into normal game function and are available without having to spend points.
    -- The Leadership abilities window has been removed.
    -- Any hotbuttons that were made for these abilities retain their functionality.
    -- Leadership abilities are now available without having to spend Leadership AA points.
    -- Removed the "Fast LA Purchase" checkbox from the General options.
    -- Press 'L' in-game to read a description of the new functionality and to see where to access the abilities.
    - Fixed the positioning of the "Player Studio" icon and "Created By" label to properly anchor to the bottom of the preview window when the "Marketplace" window is resized.

    - Changed -

    EQUI.xml
    EQUI_AAWindow.xml
    EQUI_Animations.xml
    EQUI_EQMainWnd.xml
    EQUI_FindLocationWnd.xml
    EQUI_GroupWindow.xml
    EQUI_MarketplaceWnd.xml
    EQUI_OptionsWindow.xml
    EQUI_PlayerWindow.xml

    - Removed -
    EQUI_GroupMentorWnd.xml
    EQUI_LeadershipWnd.xml


    *** Previously Updated ***

    - In the Heroic Adventure "Royal Access,” the bookcase within the parlor will now disappear when clicked.
    - The ornate chest within the Heroic Adventure "Royal Access" now contains either a key or a note when opened.
    - The Heroic Adventure "Life After Death" will no longer become gated if you give Brother Estle more than 3 items of Bear Bile, Sapling Resin, or Sapling Charcoal.
    - Player corpses in the Dead Hills raid "The Legacy of Bayle" will now collect near Adana Baxter if Bayle's troops regroup.
    - Defeating Brood Mother Visziaj in Crystallos will now also unlock credit for and items belonging to Chief Researcher Entharr, as long as he remains... absent.
    - Corrected an issue that prevented players from obtaining the bonus reward for the Erollisi Day quest "The Perfect Companion."
  2. Kursack New Member



    Am i to assume that HoT floors are unlocked now? Unsure what the above means" these doors no longer prevent you from entering"? please be more specific
  3. Elegist Elder

    Yes, the floors are unlocked now.
    Gyurika Godofwar likes this.
  4. Kursack New Member

    Thanks =-)
  5. EverChanter Augur

    Sooo, are you keeping perfected augment distillers on the vendor or locking these behind marketplace only purchases?
    Gyurika Godofwar likes this.
  6. airforce60 Journeyman

    What about the "EXPERIENCE BONUS" for "LOW AA COUNT" ??
    I don't see it listed. How and where is it activated. It was said that this had to be done before the "Auto Grant" option is selected.

    Thank You :cool:
  7. Aghinem Augur

    Greetings,

    To be short and frank - I am against the idea of making the Tier 3 and 4 content of House of Thule available to those who haven't earned it through progression. As a hobbyist developer, I appreciate the time anyone puts into developing this game, but is this EverQuest or EverEntitled?

    If you look at the pattern for the last several expansions, it seems you reward people for waiting for the next expansion - and they can have everything handed to them. Take VoA for example, I worked my tail off to get to 99 language proper through questing and hardwork. When I found out that the language would be easily attainable through a simple quest in Shard's Landing of the yet to be released, Rain of Fear; I was extremely frustrated. Frustrated by the fact that I felt my time was wasted, and there was not even a special achievement for those who acquired said skill level pre-RoF as a form of acknowledgement of efforts - but how much of a wasted effort it became for those who took the time to design the beautiful zones that VoA had to offer.

    By establishing the simple partisan quest in Shard's Landing to gain 100 Alaran, you have removed any logical reasoning for any player to experience VoA for what it was. Yeah, people still go to VoA every now and then to get spells and do some grinding - but they don't rely upon the missions, tasks, or quests any longer. What a waste of talent and work in my opinion, and the same goes for House of Thule. I told my fiance it was a special privilege to be able to experience HoT Tier 3 and Tier 4. It was a reward for taking the time to explore and progress through the content. Same with Korafax in SoD and Convorteum in UF. Anyway, I again appreciate the time and effort being put into the game - but I really feel this would do nothing but take away. Thank you for taking the time to read this.
  8. Yinla Ye Ol' Dragon

    WE Beastlord bugs....I think it is just the char but who knows.

    Killed a treant in Blightfire Moors - got disconnected
    logged back in tried to loot said treant - got disconnected
    logged back in and tried again to loot - got disconnected
    Logged in wizzy and blew up a tree in Blightfire Moors was able to check for loot - stayed connected
    Blew up a few trees until I found one with stuff on it
    Logged in beastlord tried to loot - got disconnected.
    Thought it may be an issue with trees, killed a bog rat - stayed connected
    Tried to loot bog rat - got disconnected
    Logged back in - I had a roll back and I was back where I started at the trees
    Tried zoning to Crescent Reach once I finished with the loading screen I was still in Blightfire Moors back at the trees
    OK not to be beaten tried origin, the zone screen told me it was loading Freerott, interesting I thought as my home is Crescent Reach
    Finished with the loading screen, where am I? Blightfire Moors at the trees.

    I know WE like trees but I would like to go to other places......please.

    Thought I'd try one final time with the PoK book - Yay zoning PoK - Where did I end up? Blightfire Moors at the trees.

    Everything was fine yesterday did 21 levels with no issues.
  9. Yinla Ye Ol' Dragon

    Thought this maybe due to opting in to Auto AA Grant towards the end of my session yesterday, maybe by trying to grant something when I zoned that I'm not entitled to get. But I cannot opt out!

    Opted out then logged off to force a save, but when I logged back in it was switched on again.

    /sigh
  10. Rainbowdash Augur

    Most anniversary events still aren't in. Many of the old ones and all of the new ones (PoWar etc) are missing. Idk if anniversary was even really supposed to go in with this (in reality the last) patch but I really kinda hope not cause if they were that means Test's anniversary time is ticking away with most of it not present :p

    The lag spikes still seem to occur.

    Creating a new character, every single class/race combo allows the option of selecting "The Feerrott" as your starting city. The description of this starting city is an Unknown DB String. Creating a character with this selected appears to force a Heroic Character. You'll appear in The Feerrott (the hoT one, not the original one) with "Heroic" (mostly Hot T1) gear equipped and 2 big bags, 6 pure powersources (5 to click, one already equipped) and a raptor mount. You are not auto-leveled and are still spawning at level 1, unable to use your gear. It seems to set Feerrott as your bind and home city (wonder how that would work for something like Shard's Landing mission/raid...). Selecting Crescent Reach or the race's actual home city will create a character as normal, no heroic gear etc. Spawns where expected. Wood elf Beastlords and Froglok Monks, atm, HAVE to select The Feerott and be Heroic characters. They cannot select anywhere else. Given the nature of Heroic Characters having to be paid for on a live server....I sincerely hope this is not intentional.

    Wood elf beastlords still don't have pets. Casting a pet spell on a beastlord whos race is wood elf results in nothing happening. Not even an error message. Pets still work on other beastlord races just fine.
  11. Riou EQResource

    Phathom said in the wikia chat that anniversary events would happen around end of february this year, and each years would activate over the course of like a month or something, the year of everquest press thing mentioned powar (and prob all 15th year) not activating until end of march or so
  12. tarquinn21 Elder

    Here's the main problem: As the expansion grows outdated, it becomes increasingly difficult, borderline impossible for people to do the group missions to get those achievements because of the lack of people going there/doing it.

    When I "came back" to EQ after the VoA release and got some-what caught up, I didn't have access to HoT zones and even then I found it challenging to find groups to do progression and I eventually had to start an alt, level up and get -some- AAs and a j5 merc just so I could at least 2box/2merc the majority of it just so I could access the zones and even then I had to get some help on some of them for which I stood around and waited until someone bit on my plea for help. At this time, HoT was barely even 3-4 months "old" and it was still a challenge.

    VoA is what, 2 or so years "old" now. People only really maybe XP in some odd zones killing alaran, maybe hunting Argath a bit, or go to Valley for the HoT zone. Good luck getting anyone together to do Argath group missions which would be daunting at best to try to box yourself. After Argath it only gets worse trying to do alone.

    I _personally_ extremely enjoyed the VoA expansion and the group missions and would still like to get people together and go through Sepulcher. I found it a fun zone to crawl, challenging, and the missions to be pretty cool. It is sad to me that that entire expansion of content is basically barren but this is how the game goes now so you just move along.
  13. Potawatomi Augur

    Most of the Expansion have this happen once they get old enough.
    Gyurika Godofwar likes this.
  14. Fanra https://everquest.fanra.info

    NOTE: I don't work for SOE and, as always, my answers may be wrong. But this is what I have gathered from what I read here.

    It seems to me judging from the patch notes that Perfected Augmentation Distillers will now be able to be obtained both through loyalty tokens and station cash.

    The Devs have answered these questions several times. See EQ Resource: February 13, 2014 - EverQuest Developer Chat Transcript.

    To sum up for you, if you choose to accept the Alternate Advancement Ability Auto-Granting, you will have more than 4000 AAs and thus you will not receive any experience bonus. That is, the auto-granted AAs count toward the number calculated for the bonus.

    It is for this reason, among others, that you can choose not to accept the auto-granted AAs. If you wish, you can not accept them until you have earned 4000 AAs, and thus gained full advantage of the experience bonus. Then you can accept them at that time if you wish.
  15. Pickleweasle Journeyman

    I totally understand why "some people" are upset about this. As "some people" continually take advantage of their progression by charging guild members for help and task-adds, this might hit "someone" in the plat-purse. I am all for changes like this when it allows people to hunt in older content they may otherwise never see. I recently left FV because nobody groups or progresses there unless there is some sort of monetary gain or when it is required for raiding the content. On FV everything is bought, not earned. Raid gear is either transferred over on toons from other servers to be sold, or it trickles down from raid guilds on the server. I deserted all my toons and items over there and came back to the real game. Starting over from scratch will allow me to re-live all of the old zones I love so much. I place no judgement on the FV server, the ruleset has created the economic monster with different focus on the game than other servers have. The acquisition of gear and power are the same on all servers, but how it is gained is different.

    I say to anyone who would take advantage of guild members by charging them for progression help, instead of respecting and helping them, should be ashamed. This kind of "person" knows who he is.

    (I was in Lateralus / Knights of Infinity....I know exactly what I am talking about)
    Gyurika Godofwar likes this.
  16. skipee New Member

    I /resetaa on my level 100 ranger and then checked the box to do the autogrant. I seem to be unable to buy any of the aa that require knowledge of veil of alaris. I had done the quest in shards landing so my knowledge is maxed. I traveled to VOA and did the 1st quest from altaris or whatever his name is and am still unable to buy the ones with the language requirements.
  17. Waring_McMarrin Augur

    There seems to be a bug with reset AA that is causing the knowledge of alaran aa's to also be reset
  18. Vitr New Member

    The same thing happened to me, so I deleted that copy and waited 8 hours and recopied. I just accepted the grant the next time.

    Resetaa left me with more aa than I could spend at 95 anyway.

    Two issues.
    1) AAs were granted up to 90 not 85
    2) Decapitate is now activated

    Is that working as intended?
  19. Waring_McMarrin Augur

    I just tested again and I did not receive any HoT AA after I reset my AA. Also I think the decapitate is now fixed.
  20. Izcurly Augur

    Testing the test/beta-only /resetaa command shouldn't be the goal here. Testing the features without that command would be far more useful.