I agree a very bad "fix" it does absolutely nothing to address the basic issue of zones being laggy due to a player beam kiting as they can move to a different zone or kite mobs that do not summon. It does greatly affect wizards , druids, necro's that rely on root / nuke kiting / dot kiting to solo. mass killing is not the problem. it was the type and scale that causes lag that is the issue. headshot / decap , etc was addressed in a simple manor. a simple solution is to limit the number of mobs affected by beam to 8 mobs same as wiz spell. the dev's reply that root kiting still exists you just have to be careful of which mobs, is not a solution. you have just limited the number of kitable mobs per zone. - which will lead to more friction among players. I wish dev's would work with the community for a fix to issues instead of making "drastic" changes and then telling us to deal with it.