Test Update 12/06/2013

Discussion in 'Test Update Notes and Bug Roundup' started by KevinMcP, Dec 6, 2013.

  1. KevinMcP Developer

    December 6, 2013
    _____________________


    *** Highlights ***

    - Many playability changes were made to the Seeds of Destruction tasks that unlock journeyman mercenaries. For a complete description of the changes, see the "Quests & Events" section below.
    - All EverQuest players who have purchased an EverQuest Next Landmark Founder's Pack now have access to special claim items in EverQuest and EverQuest 2.
    - Many quest items from Veil of Alaris and Rain of Fear are now storable in your bank.
    - Paragon weapons from the Hero's Journey are no longer labeled as Prestige, and can be placed in housing.
    - Tradeskill drops have been normalized across the board. For lower levels, this means fewer will be dropping overall, which should reduce clutter. There is a slight increase to drops at higher levels for certain items.
    - Purity augments are now available as rare drops in Call of the Forsaken.
    - Ethernere Essence now drops regularly in Call of the Forsaken Heroic Adventures.
    - Players can now scribe a spell scroll by right-clicking on it.
    - Alternate Ability Cap Increases in the Marketplace can now be purchased for values up to 20,000. This replaces the previous cap of 5,000.


    *** Items ***

    - All Spinneret Fluids are now properly marked as tradeskill items.
    - Removed Spinneret Fluids that were no longer useful from global drop tables.
    - Unexpanded Tailored Transcendent Pack now uses Ethernere Essence as intended.
    - Recipes "Opal Slush" and "Dristilate" can now be combined in any alchemy tradeskill container.
    - Tradeskill drops have been normalized across the board. For lower levels, this means fewer will be dropping overall, which should reduce clutter. There is a slight increase to drops at higher levels for certain items.
    - Ethernere Essence now drops regularly in Call of the Forsaken Heroic Adventures.
    - The Figurine Collector's Chest: Denizens no longer drops.
    - Moved the dodge mod on the Myrmidon's Skill line and Party Popper nimbus to Slot 6 to prevent stacking issues with Commanding Voice and Guardian Circle effects.
    - Purity augments are now available as rare drops in Call of the Forsaken.
    - Paragon weapons from the Hero's Journey are no longer labeled as Prestige, and can be placed in housing.
    - Distorting Guard, Refraction Tower Shield, and Petrified Wood Shield have had their stats adjusted to be in line with their intended classes.
    - Delectable Dragon Pate can now be placed in your bank.
    - Many rogue-only daggers with Heroic Dexterity have had this stat changed to Heroic Strength.
    - Tick Tock throwing weapons are now classified as Range/Ammo slot only.
    - Blood Drinker's Coating now has a 10-minute recast time, a 3-minute duration, and a description of what the effect does.
    - The Dimensional Warrior Belt now has a Type 7 socket instead of Type 13 and Type 21 sockets.
    - The Decorative Augmentation Sealer can now be placed in personal real estate.
    - Many quest items from Veil of Alaris and Rain of Fear are now storable in your bank.
    - Necromancer breastplate spells Corrupting Power, Malignant Power, Desecrating Power, and Defiling Power have had their damage doubled due to that damage now being added post-crit.


    *** Quests & Events ***

    - A Step in the Wrong Direction - quest updates are now granted to anyone in the group who needs them.
    - Xulous Prime - Templar Gemma no longer disappears once the raid has been defeated.
    - The Brothers Zek - Tallon and Vallon Zek can no longer accidentally die during this event.
    - Eriak's Downfall - Eriak Zek can no longer accidentally die during this event.
    - Tani N`Mar in Neriak: Third Gate will now correctly respawn at 7 p.m. game time.
    - Many changes were made to the Seeds of Destruction tasks that unlock journeyman mercenaries:
    -- Man the Defenses - Lowered the respawn time on Magus Wentior to 5 minutes.
    -- Stop the Contamination - Lowered the required number of players to 1.
    -- Stop the Contamination - All guards and villagers are now player-friendly. They can be healed but not injured by players.
    -- Stop the Contamination - A new wave of enemies will spawn shortly after the current wave has been defeated, or after some time has passed.
    -- Stop the Contamination - A warning is now displayed when supplies are being poisoned.
    -- A Dread Challenger - Lowered the required number of players to 1.
    -- A Dread Challenger - All guards and villagers are now player-friendly. They can be healed but not injured by players.
    -- A Dread Challenger - Guards and villagers now shout for help when they are being attacked.
    -- Freedom! - Lowered the aggro and assist ranges on slavers.
    -- Freedom! - Grohlok no longer regenerates while idle. He will regain full HP if the event resets, though.
    -- Beat the Blackburrow Boss - A single Blackburrow Runestone can now lower the barrier.
    -- Beat the Blackburrow Boss - Raxtor Darkpaw only requires one Blackburrow Runestone at the end of the quest.
    -- Beat the Blackburrow Boss - Clan Chief Vel`tix will HP lock at 10 percent to prevent accidental death.
    -- Invading the Invaders - Lowered the number of enraged gnolls required to 12.
    -- Invading the Invaders - Lowered the number of insignias required to 2.
    -- Summary Execution - Lowered the number of Wrext Mal elites required to 3.
    -- Summary Execution - Lowered the number of Blackburrow gnolls required to 10.
    -- Send the Message - Lowered the number of Blackburrow gnolls required to 10.
    -- Rain of Ruin - It is now easier to get the update for exploring the Dragonheart Regiment camp.
    -- Rain of Ruin - Reduced the number of axes required to 4.
    -- Rain of Ruin - Weapon racks now contain 2 axes.
    -- Rain of Ruin - Lowered the respawn time on weapon racks to 2 minutes.
    -- Rain of Ruin - All weapon racks are now located in the Dragonheart Regiment camp or the nearby camp to the northwest.
    -- Rain of Ruin - For step 11, Pyrrdan now gives your entire group the quest update when hailing him.
    -- Rain of Ruin - You can no longer spawn multiple groups of ambushers when hailing Pyrrdan.
    -- Rain of Ruin - Pyrrdan is now player-friendly. He can be healed but not injured by players.
    -- Rain of Ruin - If Pyrrdan is killed by ambushers, and you speak to him to spawn more ambushers, they now will only spawn once instead of repeatedly.
    -- Rain of Ruin - The ambushers' HP and damage have been lowered slightly.
    -- Rain of Ruin - Reduced the number of supply chests required to 5.
    -- Destroy the Impostor - Fixed the quest summary so the correct descriptions are given for the current step.
    -- Safe Passage - Lowered the required number of players to 1.
    -- Safe Passage - Refugees and guards are now player-friendly. They can be healed but not injured by players.
    -- Safe Passage - Animals empowered by the Obliteration summoners are no longer aggressive toward players.
    -- Safe Passage - The quest will update correctly when Colonel Thalan reaches the passage to Bloody Kithicor.
    -- Safe Passage - Refugees and guards move 50 percent faster.
    -- Safe Passage - The Obliteration ambushers' HP and damage have been lowered slightly.
    -- Safe Passage - Refugees and guards now shout for help when they are being attacked.
    -- Safe Passage - Removed the camp of Obliteration summoners through which the refugees were travelling.
    -- Safe Passage - Refugees now walk single file to hide their numbers.
    -- Safe Passage - The mission now ends at the passage to Bloody Kithicor. A relief column from the Army of Light will escort the refugees the rest of the way.
    -- Safe Passage - Colonel Thalan will send you back to Firiona Vie if you tell him you want to [return].
    -- Bitter Victuals - Lowered the required number of players to 1.
    -- Bitter Victuals - The great black spiders now spawn near the Commonlands tunnel instead of on the other side of the zone.
    -- Bitter Victuals - Removed the Obliteration Army NPCs from the Murkwater camp.
    -- Bitter Victuals - Selkith Wyndvale will send you back to Firiona Vie if you tell him you want to [return].
    -- Vengeance and Deliverance - The Obliteration agents' HP and damage have been lowered slightly.
    -- A Sebilisian messenger - This NPC now drops both of the sealed messages which start a quest. These are now the only items this NPC drops.
    -- Lost and Found - Each dragonslayer will drop 2 Darkblade Longswords.
    -- Lost and Found - Dragonslayers no longer camp your corpse if they kill you.
    -- Lost and Found - Dragonslayers will despawn after 15 minutes.
    -- Parley with Ganak - Increased the drop rate of blood and bones to 100 percent.
    -- Parley with Ganak - Removed and repositioned NPCs in the throne room and chapel to make pulling easier.
    -- Parley with Ganak - The Royal guards' HP and damage have been lowered slightly.
    -- Food Supplies - Increased carcass drop rates to 100 percent.
    -- Food Supplies - Increased the weight of the Chokidai Carcass to 8.
    -- Food Supplies - Reduced the total weight of meat required to 40.
    -- Sarnak Recovery - All - Lowered the respawn time of Sebilisian trackers to 5 minutes.
    -- Sarnak Recovery - All - Lowered the respawn time of escaped sarnaks to 5 minutes.
    -- Sarnak Recovery - All - The escaped sarnaks' HP locks at 10 percent to prevent accidental death. They can be killed if they refuse to surrender or no one is on the quest.
    -- Sarnak Recovery - All - Increased the chance for escaped sarnaks to confess to 50 percent.
    -- Sarnak Recovery - All - Escaped sarnaks will now give quest updates even if the tank fighting them is a pet or mercenary.
    -- Sarnak Recovery - Kurn's Tower - Patrol leaders will now give quest updates even if the tank fighting them is a pet or mercenary.
    -- Raising Cabilis - The bonetroopers guarding the crypt have been spread out so they are easier to pull.
    -- Audience with the Warmaster - Thinned out the population on the top two floors.
    -- The Brood of an Emperor - Thinned out the population in the egg chambers.
    -- The Brood of an Emperor - The rear guard juggernauts' HP and damage have been lowered slightly.
    -- The Brood of an Emperor - Guard Captain Teszk's HP has been lowered.
    -- The Price of Knowledge - The corrupt scholars are now HP locked at 10 percent to prevent accidental death. They will unlock their HP after emoting that they are weak.
    -- The Price of Knowledge - A successful mind reading will take no more than 4 attempts.
    -- The Price of Knowledge - Coercer Gordak will now spawn even if the last beguiler is killed too fast.
    -- The Price of Knowledge - Prismatic Radiance now has a 1 tick duration.
    -- An Impenetrable Shield - Joralus the Relentless's HP and damage have been lowered slightly.
    -- An Impenetrable Shield - Nalasztya Voxenak, Zoffler the Drakeslayer, Sheleszka Voxenak, and Joralus the Relentless no longer aggro players in strange ways. They now see through invis, and they aggro normally.
    -- Korascian Warrens - Zone - Removed a significant amount of the zone population, as it was overly dense. Aggro and assist ranges are lower as well.
    -- Find Your Allies - Lowered the respawn time on the ground spawn items.
    -- Disrupt the Siege - The quest now refers to "catapult operators" instead of "catapult tenders."
    -- Disrupt the Siege - Lowered the number of shocktroopers required to 2
    -- Disrupt the Siege - Lowered the number of marauders required to 3.
    -- Disrupt the Siege - Lowered the number of scouts required to 3.
    -- Champions No More - Lowered the number of Rallosians required to 10.
    -- Whom Frogs Destroy - Lowered the respawn time on thralls.
    -- Whom Frogs Destroy - Hailing thralls will no longer aggro any nearby creatures.
    -- Whom Frogs Destroy - Killing aggro thralls will now also grant an update.
    -- Murdunk's Last Stand - Lowered the number of reinforcements required to 25.
    -- Murdunk's Last Stand - Once you complete the mission, reinforcements stop spawning.


    *** Spells ***

    - Beastlord - The reward set that grants Reflexive Rending and Nak's Maelstrom now correctly lists Nak's Maelstrom in its name instead of Natural Cooperation.
    - Monk - Phantom Partisan has had its recast time and behavior changed to be a better match for and upgrade to Cloud of Fists.
    - Rogue - Knifeplay Discipline now affects all melee skills rather than just Backstab.
    - Pets summoned by NPCs no longer leave corpses.


    *** NPC ***

    - The brown hair and bowl cut is so 1999! Player race NPCs now have a lot more visual variety. Hair is colorfully coifed. Erudites have decorated their domes with jeweled headbands and the occasional tasteful piercing. Some Barbarians have dipped into a bucket of face paint.
    - The Jokester model now displays names above its head where intended. Additionally, players in the Jokester illusion no longer have their cameras reset to invalid locations when melee attacking in first-person view.
    - Updated textures on raptor mounts.
    - NPCs in Crescent Reach and Blightfire Moors no longer drop rusty weapons or cloth armor.
    - Oozoroze in the Dead Hills Heroic Adventures no longer tries to kill itself.
    - Evantil, the Vile Oak - Fear blossoms, snapping vine maws, and some living saps now summon players at 97 percent health. The living saps that summon are now tinted darker to warn of this new ability.
    - Plane of Shadow - Ancient constructs, piles of shadow, and puddles of gloom now summon players at 97 percent health.
    - Valley of Lunanyn - Active farmers, Erillian rangers, and mature oashim now summon players at 97 percent health.
    - Erillion, City of Bronze - Untamed braxi, untamed selyrah, and honest citizens now summon players at 97 percent health.
    - Heart of Fear (all sections) - Turmoil toads, hobgoblins, and samhains now summon players at 97 percent health.
    - Feerrott, the Dream - Lizardman mystics; Tae Ew ritualists, invokers, and disciples; froglok spirits; blighted gorillas; and orbweavers now summon players at 97 percent health.
    - Shard's Landing - Elder naeya, iceclaw and chillclaw wyverns, and greater slatescales now summon players at 97 percent health.



    *** AA ***

    - Druid and Shaman - Lowered the effectiveness of Preincarnation 2 to 40 percent. The Preincarnation buff will now remove itself when it is triggered.
    - Magician - Reduced the effectiveness of the AA version of Malosinete so the spell version can overwrite it.
    - If a player de-levels, the player will now be able to use AAs at the highest rank that their new level permits.


    *** Miscellaneous ***

    - The zone line to the Sepulcher of Order in Shard's Landing is now listed in the Find window. Additionally, the fall to the zone line is slightly less deadly under heavy server lag.
    - The doors in Veeshan's Peak are no longer doubled.
    - Players can now camp or quit immediately in non-combat zones, and the character will be removed from the world immediately.


    *** UI ***

    - Removed confirmation dialog for self-only anchor teleports.
    - When a player that is currently invited to a group has zoned, the "follow" and "disband" buttons will now remain active.
    - Players can now apply a poison from within a container.
    - Players can now scribe a spell scroll by right-clicking on it.
    - The Alternate Ability ID number is now displayed before the Alternate Ability description.


    *** Previously Updated ***

    - Alternate Ability Cap Increases in the Marketplace can now be purchased for values up to 20,000. This replaces the previous cap of 5,000.
    - All EverQuest players who have purchased an EverQuest Next Landmark Founder's Pack now have access to special claim items in EverQuest and EverQuest 2.
    - Fixed an issue that could cause some dynamic zones to hang instead of shut down when they needed to.
    - The Universal Chat Service will no longer force players to reconnect upon zoning.



    - The EverQuest Team
  2. Yinla Augur

    Frostfell !
    Gyurika Godofwar likes this.
  3. Caudyr Augur

    Hammerfell?! Oh wait. Wrong game. :D

    *dons his Frostfell hat!*
    Gyurika Godofwar likes this.
  4. Darchon_Xegony Augur

    Remote Moonfire recast timer finally fixed?!?!
    Tarrin, Iila and Gyurika Godofwar like this.
  5. Miss_Jackie Augur


    You tease. :)
    Gyurika Godofwar likes this.
  6. Gyurika Godofwar Augur

    Hopefully this fixes /testcopy & where in the heck is Jchan? Test is her baby & all these other devs working on it scares me since lately lots of random things are getting broken, no offense intended. It just seems to have a really tricky unique code even more so than Live. Hey Gooshy, stirring up trouble already? =P
    Miss_Jackie likes this.
  7. Darchon_Xegony Augur

    Preincarnation is sadface.

    Where is the Remote Moonfire recast timer fix? Missing yet again:/.

    More nerfs to beam kiters zones of choice. Sadly it makes normal kiting those areas more tedious
    Trashed and Gyurika Godofwar like this.
  8. Wylo-eq New Member

    Testcopy: timed out

    /sadface
    Gyurika Godofwar likes this.
  9. Miss_Jackie Augur


    Nah ah! Liar. :p
    Gyurika Godofwar likes this.
  10. Tarrin Augur

    What is up with making near everything summon everywhere? :(
    Gyurika Godofwar likes this.
  11. Yinla Augur

    - Evantil, the Vile Oak - Fear blossoms, snapping vine maws, and some living saps now summon players at 97 percent health. The living saps that summon are now tinted darker to warn of this new ability.
    - Plane of Shadow - Ancient constructs, piles of shadow, and puddles of gloom now summon players at 97 percent health.
    - Valley of Lunanyn - Active farmers, Erillian rangers, and mature oashim now summon players at 97 percent health.
    - Erillion, City of Bronze - Untamed braxi, untamed selyrah, and honest citizens now summon players at 97 percent health.
    - Heart of Fear (all sections) - Turmoil toads, hobgoblins, and samhains now summon players at 97 percent health.
    - Feerrott, the Dream - Lizardman mystics; Tae Ew ritualists, invokers, and disciples; froglok spirits; blighted gorillas; and orbweavers now summon players at 97 percent health.
    - Shard's Landing - Elder naeya, iceclaw and chillclaw wyverns, and greater slatescales now summon players at 97 percent health.

    You have got to be kidding me? Can't you be content at having mobs which don't snare?
    I may as well delete my Atols Spectral shackles spell & AA as I will no longer be able to kite?
    Way to go at screwing kiters rather than fixing the lag.

    I don't like this patch, can we have another one please?

    No Frostfell. :(
    silku and Gyurika Godofwar like this.
  12. Kaenneth Augur

    Swarming hate, 'grats on nerfing the zones for everyone haters.
    Gyurika Godofwar likes this.
  13. Tarrin Augur

    So thankful I have my aas maxed. With groups sparse, and now..I mean..where can a person still kite period anymore? Thank god druids were given the ability to quad again, just to have everything turned summoned.
    Trashed and Gyurika Godofwar like this.
  14. Explicit Augur

    -Blood Drinker's Coating now has a 10-minute recast time, a 3-minute duration, and a description of what the effect does.

    Why is this being nerfed, of all things? I thought constantly having to recast it for a measly 2% leech was punishment enough,
    Mykaylla likes this.
  15. Brogett Augur

    Sounds like anti-beam kite fix in a round-the-houses sort of way to me. I suspect it'll annoy those who didn't beam kite a lot though, and wizzies of course.
    Gyurika Godofwar likes this.
  16. Tarrin Augur

    in a screw-everyone-else-that-kites sort of way.
    silku, Sinestra and Gyurika Godofwar like this.
  17. Brogett Augur

    Agreed. Wrong fix IMO
  18. Hiladdar Augur

    I think the issue is, that some have been pulling so many mobs on a kite that they were creating so much lag that other groups in the zone were being lagged out. There were instanced where I was trying to pull a mob to the group I was in, and it would take over a minute for that mob to get to the group's camp due to server lag in just that one zone.

    I can think of several other ways this issue could of been addressed this issue, and I believe this is an acceptable, workable solution, which does not in any way curtail classes ability.

    Given that this is the method selected to resolve this issue, I would of recommended using 96%, since that is the player expected percentage at which regular mobs summon.
  19. Caudyr Augur

    No fix to rogue AAs Enduring Vision and Enhanced Thief's Eyes so that they work with Thief's Vision, as well?! :(

    What about proper drops in the CotF zones tradeskill item-wise? Does the 'tweaking' to the drop tables tradeskill-wise include actually making the proper drops drop in CotF zones? Last I checked they were still dropping at best Immaculate pelts/silks...maybe Fantastic pelts/silks...but they were dropping things like Flawless which are way outside of their level range (those are like...lvl 75 or so drops, lol).
  20. Sinzz Augur

    I think it is awesome how 1 in ten of the folks who still play eq can complain about a class and it gets 4 other classes nerfed in the process and people think that's ok, Why didn't they just nerf the beam spell and be done with it so quad kiters, root rotters ,ect if that's the way they like to play could still do it? they could have easily nerfed the beam line to only hit maximum of 8 targets or something.i stilldont like fact im level 100 and a level 60 mob summons me like he ever really would unless he had a death wish , lol.

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