Test Update 11/09/2021 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Nov 9, 2021.

  1. EQ Dev Developer

    November 09, 2021

    *** Items ***

    - Fixed a bug where selling a stack of items via barter would sometimes only sell partial stacks.
    - Fixed the recourse spell in Claws of Velious Bard breastplate click effects.
    - Lore items can no longer be removed from the shared bank if they are in a parcel already, to prevent them from disappearing from a cancelled trade.

    *** Tradeskills ***

    - Corrected multiple issues with the success chance label on the Tradeskill window.

    *** Quests & Events ***

    - Quests with rewards that will result in a lore conflict will now return your items.
    - Priests of Luclin no longer require soulstones to complete their tasks. Speak with them instead.

    *** Spells ***

    - Enchanter - The proc portion of Night's Endless Terror and Night's Perpetual Terror now have a unique buff icon. The illusion portion retains the standard illusion icon.
    - Corrected an issue where a combination of Troubadour's Synergy and Evoker's Synergy would proc Ignite Blood.

    *** Overseer ***

    - Corrected an issue where all available Agents would not always be listed when starting a new quest.
    - Fixed a bug that caused Overseer quest stats to sometimes be incorrect after zoning.

    *** Progression Servers ***

    - Found the missing Agents of Change on Phinigel and made them get back to work.
    - Cazic Cenobite will now have a chance to drop Rubicite Boots on Progression servers while in-era.

    *** Miscellaneous ***

    - The 500 free DBC reward will no longer display "Add Time" for Lifetime accounts as the default.
    - Fixed the issue where an angry eqgame.exe process would hang around in the background after exiting the game.
    - Fixed a bug that could cause a client crash when casting spells.
    - Added several new zone loading bar messages.
    - Corrected an issue with items being removed from the Advanced Loot Window prior to 15 minutes.
    - Corrected a bug that could cause the client to crash when zoning.

    *** UI ***

    - Fixed a client crash that could occur when clicking on an achievement link in an item's lore tab if the achievement does not fully exist yet.

    *** Previously Updated ***

    - Corrected an issue where translocate spells resulted in a message about the destination zone not being ready.
    - Fixed an issue with the Vex Thal Key Shard drops.
    - Corrected an issue where NPCs could strike through a riposte even under the effects of a 100% avoidance discipline, such as Deflection or Deftdance.
    - Corrected an issue where the Adventurer's Perk experience bonus didn't apply to AA.
    - Corrected an issue where the Merchant's Perk would sometimes display that you got a bonus tradeskill skill-up, but the skill-up chance had failed.
    - The Yxxta riddle should function in Avatar of Change instances.

    - The EverQuest Team
    RPoo, Skuz and Shindius like this.
  2. fizzlesticks New Member

    - Priests of Luclin no longer require soulstones to complete their tasks. Speak with them instead.

    Why were the vendors completely removed for this change? That's where I get most of my tradeskill items from.
  3. Zipe The Healer

    - Fixed the recourse spell in Claws of Velious Bard breastplate click effects.
    Rashari, Tweakfour17 and Nniki like this.
  4. CatsPaws Devil's Advocate

    this blows. Same here - I use those vendors ALOT. Poor little magus is going to be overloaded now and since that is also where you pop out from your guild halls they have created mass lag with the players trying to sell her stuff too
  5. Nennius Curmudgeon

    "Fixed the issue where an angry eqgame.exe process would hang around in the background after exiting the game."

    This makes me curious. What process is this and why is it angry?


    "Quests with rewards that will result in a lore conflict will now return your items."

    Thank you.
    minimind likes this.
  6. Dre. Augur

    What a great ide......

    Xianzu_Monk_Tunare, Yinla and Skrab like this.
  7. Svann2 The Magnificent

    Is this a typo or what was wrong with the chest recourse?
  8. niente Developer

    code-zero, Nennius, Svann2 and 2 others like this.
  9. Risiko Augur

    Just going to get out in front of this issue before it happens.

    I hope you have tested to make sure that having a lore item in the shared bank doesn't cause handing in all but the lore item to cause the NPC to hand you back all your items AND the lore item that you did not hand to them.
  10. Slasher Augur

    please put the vendors back in. Why would you remove them ? Now everyone in the GL will go to the magus and that will create massive lag. You need people to have other options to go to.
    Wdor, Fanra, Shindius and 6 others like this.
  11. Skrab East Cabilis #1 Realtor

    Please put the vendors back in. They’re one of the most highly used vendors in the game.
  12. CatsPaws Devil's Advocate

    Many of us are requesting these NPC be left in game. What would be the reason to remove them? Just cause they no longer sell the stones? BS

    IIRC there was a similar issue years ago that an NPC was going to be removed but due to forum outcry they left him in the game. Do we need to get a "save the guild hall vendors" movement going?

    Please reconsider this

    Unless your replacing them with parcel merchants?
  13. Velisaris_MS Augur

    Assuming it's not some sort of coding bug that automatically removed them when the stones became useless, this kind of change is just another example of people who don't play the game making decisions for the people who do.
    Wdor and Barton like this.
  14. Waring_McMarrin Augur

    I would wager they got removed because soulstones are the only thing those merchants sell outside of what is sold to them. Guessing that once they had no items on them it was decided that they are no longer needed though it could be an issue with merchants that sell no items.
  15. Aanuvane Augur

    It would be cool to turn those former soulstone vendors into copies of Caden Zharik - small inventory and parcel....
    Wdor, Ozon, Hegsheoshed and 4 others like this.
  16. Velisaris_MS Augur

    Which is why I suggest that maybe it's a bug based on the way the coding is set up. If it's NOT a bug/coding issue, then the decision to remove 2 of the 3 vendors in a high population area is just idiotic and demonstrates how out of touch the devs are with the player base. They could just change those inventories to something like an NPC in a newbie area (water flasks, iron rations, bandages, etc.) instead of just outright removing them.
    Fanra, Barton, Marton and 2 others like this.
  17. Waring_McMarrin Augur

    It is a bug because they might have removed a vendor that sells no items and would only have what players sold in the future? If anything it sounds like a design decision not a bug and I am sure there would be bug reports with people noting that the vendor had no items on it on a server up.
    Skuz likes this.
  18. Marton Augur

    Yes please!
    Wdor, Fanra and Thunderkiks like this.
  19. Hegsheoshed Augur

    Mayhaps the Werlikanin's have a relative that could bring solvents to the lobby too.
    Wdor and Skrab like this.
  20. Nennius Curmudgeon

    It is the holiday season. Time for relatives to gather together and bring gifts.