Test Update 11/07/16 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Nov 3, 2016.

  1. EQ Dev Elder

    November 7, 2016
    _____________________


    *** Items ***

    - Added the Familiar Key Ring feature.
    - Inspecting a recipe book will now display 'Scribed' if you have learned all of the recipes the book is able to teach you and 'Not Scribed' if scribing the book would teach you new recipes.


    *** Spells ***

    - If you own the Familiar Key Ring feature any illusion spells on summoned pets will persist when the you zone.
    - Corrected a number of issues visual issues related to height and illusion spells:
    - - Applying and removing an illusion after having your height modified should now consistently return you to your adjusted height. Previously 'some' illusion spells would return you to your racial default height rather than your shrunk/grown height.
    - - Players under the effects of an illusion should now consistently appear to be the correct height to other players. This should reduce the likelihood of seeing 6-foot-tall gnomes.
    - The initial damage or healing on certain spells that have a duration can now land critically. Previously, spells that healed a target or dealt damage when they landed but also had a duration would not roll a critical chance.
    - Improved how buffs stack when checking spell effects that modify particular skills. If two buffs use the same spell effect in the same slot but impact different skills they will now be allowed to stack, where previously they would not stack.
    - - Ex: Previously if a Monk had activated Steelfist Discipline (which increases Round Kick damage by 270% in slot 5) and a Beastlord activated Group Bestial Alignment (which increases all melee damage by 30% in slot 5) the Beastlord's effect would not have taken hold on the monk. Under the new rules, the abilities are allowed to coexist because they are modifying different skills.
    - Added the ability for Warlowe Rida in the Plane of Tranquility to help you [remember] your progressive spell progress and make sure you have the highest rank available. If you have lost ranks of these abilities due to race changes or other errors, please consult her.
    - Increased the base accuracy of all pets summoned by spells between levels 101 and 105. This should help them hit NPCs, particularly raid targets, much more often.
    - Ranked pets in these levels now gain much more accuracy per rank than they did before.
    - Boosted the base accuracy of all unfocused pets and the rate of accuracy gain per focus level was also increased.
    - Several buffs that increase the damage of a limited number of spells have been adjusted so that they will only focus spells that deal more than 100 points of damage. This should prevent cases like the Magician Rampaging Servant line of spells from consuming charges from Flames of Power.


    *** NPC ***

    - Added the ability to rename your familiars. To bring up the familiar name change window, use the command /changefamiliar name. This will require the new item Potion of Familiar's Amnesia on the marketplace. Familiars will now also have a tag under their name to indicate their owner if their names have been changed.
    - Beastlord warders who have their names changed will now display their owners.
    - A Grimling Hero in Acrylia will now despawn if he's been up and idle for several minutes.


    *** Progression Servers ***

    - Karam Dragonforge will spawn correctly on servers that have not yet unlocked Secrets of Faydwer. Like Praetorian Myral, he also has returned from his beard grooming appointment.


    *** Miscellaneous ***

    - You may now have a pet and a familiar summoned at the same time. The familiar has been removed from the pet window and the command /pet leave will no longer function for familiars.
    - Corrected a visual bug that could cause some Luclin-PC models to appear to be standing up rather than riding when running while mounted.
    - Statistic buffs have been split from familiar buffs and dismissing a familiar will now also remove the 'Summon Familiar' buff.
    - Fixed an issue where players did not receive a reduced lockout timer when they were invited to an expedition.
    - Addressed an issue that would cause fellowship leaders to sometimes change randomly.
    - Fixed an issue that would sometimes block completion of task elements in Heroic Adventures when they required completing the element multiple times.


    *** UI ***

    - Added the task overlay window. This window is on by default and its behavior is slightly different from other windows in the UI
    - - It defaults to 0% opacity, this can be changed using the right click menu
    - - It defaults to allowing clicks through, this can also be disabled using the right click menu
    - - The window is locked by default, preventing accidental moves
    - - You can click on task names to pop up and hide the full quest window
    - - In addition to /taskoverlay, you can show/hide the window using the EQ button or via a hotkey
    - - Mouse scroll is active on the window to allow you to quickly scroll through your active and shown quests.
    - - Tasks can be shown and hidden easily using the new checkboxes in the quest window.
    - Added some options for the task overlay window
    - - Automatically add new tasks to task overlay, defaulted to on
    - - Show only open steps for the task, defaulted to on
    - - Add most recent to top, defaulted to off
    - Added a slash command /familiar leave to tell the familiar to go away. Also added a button to the Familiar tab in the Key Rings window to tell the familiar to leave as well.
    - Added an "Auto Leave" toggle to the Familiars tab of the Key Rings window to make most familiars automatically leave when you are summoning a familiar or when zoning. This will not affect any buffs that a familiar will provide. Note that certain familiars will not be automatically dismissed even if this is checked (for example the banker).
    - Fixed an issue where the pet window will show a pet's corpse name when zoning.

    - Added -
    EQUI_TaskOverlayWnd.xml

    - Changed -
    EQUI.xml
    EQUI_Animations.xml
    EQUI_KeyRingWnd.xml
    EQUI_OptionsWindow.xml
    EQUI_TaskWnd.xml


    *** Previously Updated ***

    - Resolved some issues with Felwithe, Nagafen's Lair, and other zones that would cause the NPCs to be the wrong size, untargetable, and other random issues.



    - The EverQuest Team
    Mostcus likes this.

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