People "quit" - at least their class, as you said - when they are dissatisfied with something they care much about too. When too many players of a class decide they want to main-change, it's just as hurting (the guilds and the game as such in extension) as if they totally quit - though the impact might be somewhat less. Take a guild that is not blessed with a lot of healers for example - which are many, especially the "lower" the guilds are. This nerf to QM especially is BAD. And even though i could take and "win" I am one of the people that you mentioned that box a cleric. And i can see how many a cleric will be QUITE dissatisfied with this timer change and mana-requirement to QM especially. But more than on an individual basis, this change hurts whole guilds - mainly those that are still at the reaper stage in EoK. like one on our server - whether or not the cleric quits or mainchanges. The few times i played my cleric on a raid now, of course he died lots. Until this "patch" goes live, that hasn't been too much of an issue - he could get back into the fray almost right away, and even be "fed" along the way by his colleagues. Now, that is no longer an option. Self-QM is no longer possible, because of the mana-requirement. Other clerics feeding him is not likely going to happen, at least not while the guild is not immune yet. And even our long-time immune main clerics are already posting it's unlikely they will QM now in an event - at the very least hardly as "liberally" as until today. The "lots of deaths" events like Queen, Vault and Reaper have just become that much harder just by this one change. I just don't understand why they make things harder for the "stragglers" all the time. Kind of makes "race the expansion before they tune-up the events" a necessity... Frankly, with "across the board nerfs" like this, they are adding small stones. People can adjust to a lot of things and learn to adapt, to cope. But them nerfing classes (many classes in this single patch even), only to then "retune" some events to make them beatable again just makes no real sense now, does it? And these "little stones"... They add up. The MAIN thing keeping players in the game is the social ties, not their class abilities. But add ongoing issues like the chat-lag (most but not exclusively noticeable on AB), and major changes like this single patch alone - and without a communication of "where do we want to go with this"... If things happen too closely to each other, people might re-think their personal choices on how exactly to spend their free time. Sometimes i really wonder what the goals of the devs are - do they want to get rid of EQ to get more dev time for "greener pastures" or something? Sure looks that way when they're ignoring the situation on a server for months and instead of fixing it, apparently spent time on "developing" nerf that REALLY hurt - and the "latecomers" or "underachievers" the most. Above all, this is supposed to be a game. A game's "legitimation" is to provide a FUN experience. Take the fun away (only to re-sell it in two month's time perhaps?) and yeah.. people might just reach their individual points of where they think that the "fun" isn't worth their money anymore.