Test Update 08/13/2019 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Aug 13, 2019.

  1. EQ Dev Developer

    August 13, 2019

    *** Items ***

    - To alleviate confusion with the "Purified Nest Water", we updated the item not needed for progression to have the name "Potable Nest Water".
    - Added equipment slots to Stone Eye of the Guardian from Stillmoon Temple.
    - Added Drakkin to many classic game items. Added Vah Shir to Hynid-Hide Bag and Tarnished Halberd.
    - Fixed lore errors in The Burning Lands subsumptions and transmogrificants
    - Fixed some item spell descriptions that reported zero effect.

    *** Tradeskills ***

    - Fixed many inconsistencies found with the spelling of recipes and items associated with those recipes.

    *** Quests And Events ***

    - Savage Lord's Totem (Beastlord Epic 1.5) - Moved the rares in Siren's Grotto that shared an encounter with the Ailing Walrus to a different encounter table and different spawn points. This should prevent rare spawn bonuses from preventing the Ailing Walrus from spawning.
    - Origins of the Curse - It's no longer necessary to have a single character loot 4 Fragments of Zebeker's Bone Chips. They can be handed to Zebeker one at a time by anyone in the task.
    - A Goblin's Escort - Made the following changes:
    - - After a 13 year hiatus, Higglin Diggerchop has returned to the highest level version of this mission.
    - - The escort NPCs are now PC friendly.
    - - The escort NPCs now stop at their destination to prevent soft locking the task if they walked away before you interacted with the next escort NPC.
    - - Increased the movement speed and health of the escort NPCs.
    - - The task now updates when you confirm with an escort NPC that you are ready for them to move, and not on their hail.
    - End the Return - Made the following adjustments to the steps that involve using the Glob of Oil or Burning Ember.
    - - Increased the range at which these items will work on a nearby target by about 50%.
    - - The check for closest valid target will now skip any targets which have already been affected.
    - - The Z axis is no longer taken into account when determining nearest target.
    - - Widened the valid area in Tomoko's room where the objects can be used so that it no longer says you're not in a valid area when up against the south wall.
    - - It's now necessary to oil all the tools before any of them can be burned.
    - - Burned tools now disappear.
    - - Fixed the bug where you could burn multiple tools with one use of the ember but only get credit for 1.
    - Restored the darkwater piranha spawn in Nektulos Forest so that Roary Fishpouncer's Kerran Fishing Spear quest can again be completed.
    - Night at the Museum - Added a spec fix to prevent the situation where multiple waves spawn simultaneously.
    - Breakdown in Communication - It is now possible to complete the quest to receive another Stone of Entry from Councilman Sislono Nislan if you have deleted your Stone of Entry, but don't have credit for completing the Qinimi execution event.
    - Rogue Epic 1.0 - Made some changes to Renux Herkanor's dialogues so that they can all be reached and some of the more obscure ones can be found more easily.
    - Pyrique Redwing - It's no longer possible to identify the real from the fake Pyrique's Shadow by considering them.
    - Destroy Marnek's Wand - If somehow a character with this quest that has handed in the wand has lost their Suncrest Isle instance, the fisherman will give them another one.

    *** Spells ***

    - Fixed a bug that was preventing some NPCs from summoning their custom pets.
    - Magician - Call of the Hero (including AA versions) can now only be cast on other players.

    *** NPCs ***

    - Bathouse Manager Hakvar is now Bathhouse Manager Hakvar, because he manages a house with baths and not a house for bats.
    - Restored two missing rare spawns from the Broodlands.
    - Removed the dragorn box and dragorn chest that would sometimes spawn upon killing an NPC in The Bloodfields.
    - Made 1,052 NPCs immune to charm. These are "rare" NPCs and those with very long respawn times.
    - The Bloodmoon Orcs that harry Gnome Memorial Mountain will now give positive faction hits with the Gnomelikes when the orcs are in their were form.

    *** Collections ***

    - Removed an unreachable collection location in the Empires of Kunark version of Droga.
    - Corrected an error that was preventing half of the collectibles in Skyfire (Ring of Scale) from spawning.

    *** Miscellaneous ***

    - Keeper's Imbalance Achievement - Fixed the description for this achievement to match the actual requirement. You only have to push the keepers out of balance by 20 percent.

    *** UI ***

    - When inspecting a spell on an item, it will now correctly display the spell at the correct item level.
    - Corrected an issue where augmentation procs would not display the correct damage when viewed inside another item.
    - Fixed the issue that broke the ability to invite someone to your DZ or task by clicking on their name in chat.
    - Corrected an issue where leaving an item on a corpse would display an unformatted NPC name.
    - Made the following changes to the Spell Display Window:
    - - - Added directional AE degrees, reflectability, and focused spell duration.
    - - - Added text samples of what is seen when the spell lands on you or others.
    - - - Increased precision of focused cast time.
    - - - Fixed a bug where Gift of Mana caused focused mana cost to display incorrectly.
    - Cleaned up the tribute related windows. The current tier of a tribute will now be highlighted to clearly indicate which one is available. Each tier will also display information more clearly, much like the item display window.
    - Adjusted the default location of the Mercenary Management window and the Tutorial Help window to not overlap with the Task Overlay window.

    - The EverQuest Team
  2. Metanis Bad Company

    Why would there be a problem using Call of the Hero on a merc? Healer mercs especially have a habit of wandering off and it was always handy to just coh them.
  3. Arrk Augur

    Cause DBG doesn't know what it is doing. They nerf charm gating all because 1-2 expansions on a TLP and forget that 95% of the rest of the game it does not matter... Instead of flagging those handful of mobs to start.... (which theyu turn around and did anyway)... they just screwed the pooch
  4. Monkman Augur

    If you place a merc on passive it will leash back to you quickly. Been doing it forever without needing CoTH
    jeskola and Winnowyl like this.
  5. Cailen Augur

    Thanks again TLP
    Gyurika Godofwar and Raccoo like this.
  6. Absor Developer

    All rares in modern content are set to be non charmable. There is no reason not to apply those standards to the entire game.
    jeskola and Ghubuk like this.
  7. ShadowMan Augur

    Everything fitting inside a neat little box based on whatever the status quo was at the time was not what made this game great. The TLP is basically as far as you can get from what it was actually like at the time so most of these constant changes are pure wastes of time.
  8. Piemastaj Augur

    However, was this a necessary change? I fail to see the need to make it so you can not CoH mercs, it still takes time for the spell to go off.

    I feel like with everything wrong with this game, removing the ability to CoH mercs seems fairly low on the list of things that should? change. Going to assume there was a silly exploit with it, but still a dumb QoL change.

    Guess we were due for our regularly scheduled mage nerf at this point anyway.
  9. Monkman Augur

    The change was made to prevent people from CoTHing charmed mobs on the TLPs, Mercs were an unintended victim.
  10. Wulfhere Augur

    The interesting thing is that DBG is mainly spending resources on TLP services each patch. That implies that LIVE is working fine and 15 year old issues are worth money. Or something.
    Moldar, Brohg, Sancus and 1 other person like this.
  11. svann Augur

    What a boring patch.
    At least nothing important got broke!
  12. Yinla Ye Ol' Dragon

    That we have found yet....
  13. Moege Augur

    So they will now give gnomelike not iron legion faction. What about the iron legion faction that some are kill on sight to ?
    Ssdar and Duder like this.
  14. YellowBelly Augur

    Thanks TLP. It’s nice knowing we can depend on you destroying more of the old game every patch day.
  15. Raccoo Awaiting Bobbybick's next forum video reply

    Group COH would also cause regular pets to lose agro. You could buff block your pet if you didn't like it though.
  16. Brontus Elder

    It wasn't the rank and file normal player causing the problems on the TLP servers. It was the Krono farmers and botters that caused the problems. Thankfully DGB fixed the problem by making named mobs non-charmable.
  17. Allayna Augur

    That'll get nerfed NEXT patch...

    Reading patch notes this month was depressing. Not because anything major got taken away from any one class or some event was altered drastically...
    But because 90% of it pertained to people who choose to live in the past.
  18. strongbus Augur

    the tlp servers should have been setup like test and the old mac servers. completely removed form live servers so any chances wouldn't effect live
  19. Sumteengex Journeyman

    i stoped reading patch notes if i dont see ROGUE in there, cause 98% of the time it pertains to those ' vannilla EQ is the Bestest , but change everything about it' people ..lol
    Xeladom, jeskola, Duder and 1 other person like this.
  20. Baldur Augur

    There's no reason they can't change CoH to be just players AND mercs. Isn't that the whole reason there's a discussion thread? So they can catch repercussions of changes that they didn't think of?

    The level of TLP hate isn't healthy.
    Xianzu_Monk_Tunare likes this.

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