Wow, my head is spinning from those parses. How is anyone supposed to read any of that data, there are a million different variables going on there, the numbers mean just about nothing. You basically are saying that if a mage burns over 60% of his mana, with a merc healer going nuts, they can survive a double pull. Ok that's fine, but is a little obscene for just trying to get some exp against group mobs, no?? I don't know if you are getting desperate to show some data, that will grab the attention of a dev? Stepping back a little if you can. Do you really think that nerfing pets will help this game's health? Will it make any other class better? Don't you think this game is mainly casual players who just want to log in and be able to do something? Why are you trying to take that away? You found a bug that was causing incorrect DI for pets. That doesn't mean that pets were overall tanking way better in all situations, then they wanted them to. They fixed the issue and simply needed to re-balance the pets. Re-balance doesn't mean nerf them more, it means bring them back up to where they can still fill the tanking role properly after the change. I think the have done a decent job so far of getting pets back to a reasonable level, even though I am really hoping they tweak them up more, at least the dps and EM difference between pets.