Are you really going to claim that this change makes melee less reliable on adps? It does nothing to free you from it and only serves to highlight your performance further while under that adps. I have seen quite a few parses from test already. Showing the impacts to overall output from real in game play. Burst is going up at least 15% for melee burst classes, higher in situations or for some classes. This not only boosts your overall sustained but it also reduces the fight duration as well. That's a double whammy to sustained classes. You then get to factor in at least a 30% increase to sustained, higher in some situations or for some classes. This also reduces the fight duration essentially making it a triple hit to value of a sustained class. Or a class that can't offer your burst capabilities and only now offers marginally better sustained but only after to much time passes.