Test Update 07/12/2022 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Jul 12, 2022.

  1. EQ Dev Developer

    July 12, 2022
    _____________________


    *** Highlights ***

    - The Miragul and Phinigel servers have merged into Vox.


    *** Items ***

    - Trinket of the Far Frozen Wastes will now teleport you to a less dangerous location.
    - Frightening Food Flask and Ashen Ampule will now give stacks of 20 food and/or drink items per use.
    - Fixed an issue with "Raediva Nostrum" displaying the wrong lore text.
    - Updated the spell Sympathetic Minion attached to Faded Orb of the Magus, Glowing Orb of the Magus, Splendid Orb of the Magus, Brilliant Orb of the Magus, and Radiant Orb of the Arch Magus so that it summons swarm pets.
    - Suffix titles for Ogre and Feir'Dal Heritage crates will now show correctly in reward previews.


    *** Quests & Events ***

    - Shei Vinitras Raid and Mission: Slightly reduced the height of the Auras on the sweepers datiar xi tekar in this event to reduce the likelihood that players on the raised platform will be hit.
    - The following achievements have been temporarily removed while we investigate issues with the underlying quests:
    - - The Hero's Journey - Ak'Anon Quests - Tinmizer's Fabulous Compactor
    - - The Hero's Journey - Cabilis Quests - Blood Ink
    - - The Hero's Journey - Cabilis Quests - Illweed Parchment
    - - The Hero's Journey - Neriak Quests - Death of Lyda Nasin
    - - The Hero's Journey - Oggok Quests - Craknek Hero
    - - The Hero's Journey - Surefall Glade Quests - Gnoll Paws
    - Additionally, the following achievement now indicates that the quest as written is meant for Paladins - The Hero's Journey - Erudin Quests - Fisherman Convert.


    *** Spells ***

    - Magician - Fixed an error with the body type of pets summoned by Monster Summoning spells that prevented Reclaim Energy from working as expected.


    *** AA ***

    - Archetype - Sympathetic Amplification - Added a new 7-rank passive AA available to Druids, Enchanters, Magicians, Necromancers, Rangers, Shaman, and Wizards that increases the base effectiveness of spell-triggered magical effects from equipped weapons and augments by a percentage. Rank 1 of this new AA can be purchased at level 80, if the Underfoot expansion is unlocked, and all ranks are eligible for auto-grant.
    - Bard - Focus - Troubadour's Synergy - Fixed an issue that prevented Troubadour's Synergy Effect from removing Troubadour's Synergy upon triggering. Also fixed an issue that caused Troubadour's Synergy to interact unexpectedly with Necromancer's Necrotize Ally.
    - The Bard and Shadow Knight AAs Funeral Dirge and T`Vyl's Resolve have seen unsustainable growth over the last several expansions. As a result, both spells are now notably more powerful than is healthy for overall class balance. The following changes have been made to bring these spells back in line.
    - - Funeral Dirge
    - - - Increased the maximum duration of the base spell at max rank to 66 seconds
    - - - Made the base spell unresistable
    - - - Reduced the incoming melee damage debuff of the base spell at ranks 23-26 to 22%
    - - - Increased the fade damage of the Shrieking Death proc across ranks 1-22 to a maximum of 35,000 damage
    - - - Reduced the fade damage of the Shrieking Death proc across ranks 23-26 to a maximum of 75,000 damage
    - - T`Vyl's Resolve
    - - - Reduced the reuse time of the base spell at max rank to 8 minutes
    - - - Increased the damage of the initial melee skill attacks across all ranks to a maximum of 900 damage per attack
    - - - Made the Weakness proc unresistable
    - - - Increased the incoming melee damage debuff of the Weakness proc at ranks 1-2 to 16% and 18%
    - - - Reduced the incoming melee damage debuff of the Weakness proc at ranks 4-7 to 20%


    *** Overseer ***

    - Fixed an issue with the Overseer Quest, Recruit Bimbalicus the Soulbleeder, that caused Bimbalicus to be a required agent... when recruiting Bimbalicus.
    - New Achievement Category
    - - "Overseer" has been added as a new achievement category
    - - Achievements in this category are "World" achievements, meaning they can only be completed once per world for a given player account - As a result, all rewards granted by these achievements either apply to every character on a given account and world or can be traded between characters on the same account and world
    - New Achievement Types
    - - "Special" achievements are for collecting Overseer Agents from outside of the Overseer feature, such as Fippy Darkpaw (more on him below)
    - - "Holiday" achievements are for completing seasonal Overseer Quests - The first achievement in this category is for the Scorched Sky event but expect more soon!
    - - "Faydwer Agents" are achievements for collecting the current set of non-special, non-holiday Overseer Agents
    - - "Faydwer Quests" are achievements for reaching higher levels in each of the main Overseer Quest categories; Plunder, Military, Stealth, Crafting, Harvesting, Research, Diplomacy, Trade, and Exploration
    - New Achievement Rewards
    - - Achievements for completing Holiday Overseer Quests and collecting Common, Uncommon, and Rare Overseer Agents grant Sealed Tetradrachm Coffers, which are Heirloom items that can be consumed to gain a large number of Tetradachm currency
    - - Achievements for collecting Elite Overseer Agents grant several unique rewards; the Gnomish Hovering Transport mount, the Visage of the Bixie Worker illusion, and 10 Flame-Scorched Ornaments
    - - Achievements for reaching higher levels in each main Overseer Quest category grant numerous Agent Packs
    - - Achievements for reaching max level in multiple Overseer Quest categories grant 3 exclusive Elite Overseer Agents; Avatar of Anashti Sul, Avatar of Luclin, and Avatar of Quellious
    - New Quests
    - - Several new Overseer Quests have been created for each of the new Elite Overseer Agents, including recruitment quests that become available once their requisite achievements are completed
    - Starter Bundle Changes
    - - The Overseer Starter Bundle, when purchased from the marketplace, now completes the new Overseer - Special - Collect Fippy Darkpaw achievement, which in turn grants the Overseer Starter Bundle item
    - - This change lets a player who has already purchased this bundle gain the purchased item on every world where they have a character, including the world they originally redeemed the item
    - - Additionally, Fippy Darkpaw now has his own recruitment quest that becomes available once the Collect Fippy Darkpaw achievement is completed


    *** Progression Servers ***

    - Expedient Recovery can no longer be used in combat enabled zones on level locked servers.
    - Enabled /pickzone in Jaggedpine Forest.


    *** Miscellaneous ***

    - Corrected an issue with targeting offline characters from the group window.
    - Disabled Bloom Lighting by default.
    - Added the /memspellslot command which allows memorizing a spell into a specific spell gem slot. The command accepts two parameters: the spell gem slot and the spell's name or ID.
    - The client will now always launch in windowed mode rather than fullscreen.
    - /tar, /con, and social emotes like /dance and /hug should now work with pet names and %m.
    - Added a default of fellowship auto-consent for corpse dragging. This can be changed by setting AutoConsentFellowship=0 under Defaults in a character's .ini file.


    *** UI ***

    - Fixed the weapon ratio in the Item Display Window to be updated correctly for players below the recommended level.
    - Added additional options to /advloot to allow for setting an option for all loot in the window. Example: "/advloot shared setallto leaveall". See the Advanced Loot help window for more details.
    - Fixed the advanced loot window getting into a bad state after the /kickplayers raid command is used.
    - Updated the Target Window to no longer require Target_HPPercLabel to be present.

    - Changed -

    - EQUI_Animations.xml
    - EQUI_Templates.xml


    *** Previously Updated ***

    - Agents of Change - Fixed the minimum level check to enter AoC instances on Vaniki.
    - Vaniki: Added a version of the Ireblind Imp for the berserker epic that will spawn in Agent of Change instances of Fear before Omens of War launches.
    - Vaniki: Lowered a level check made by Kelkim Menkia for the bard epic.
    - Vaniki: Lowered a level check made by Elder Animist Dumul for the beastlord epic.
    - Vaniki: Increased the global rare spawn chance on Vaniki by 50%.
    - The Level Locked Progression challenges that grant titles now grant 999 quantity.
    - Fixed a zone crash related to Divine Intermediation and similar effects.

    - The EverQuest Team
    Dre., MasterMagnus, Hobitses and 2 others like this.
  2. Timmyboi Dunning Kruger Award Winner

    And there was much rejoicing
    Nennius and Hobitses like this.
  3. Sancus Augur

    I hope there are additional balance adjustments to come that bring melee (and wizards) more in line DPS-wise with their non-wizard/cleric caster/priest counterparts.

    I actually think these AA changes make a lot of sense in a vacuum, but they have the unfortunate net result of further increasing the caster/melee disparity that ToL created.
  4. kizant Augur

    I agree with Sancus. This was a good and reasonable change after the recent proc nerf and the percentages per class make sense to me. However, overall class balance is a bit of mess right now so hopefully additional balance related adjustments are being considered.

    Wizard specially are probably in a decent place. I'd focus something on the few classes at the high end and some melee that are now at the low end.
    minimind, ChiiChii and Sancus like this.
  5. Oakenblade Former ForumQuest Champion

    Concur
  6. Hobs Elder

    As of now the first 5 ranks of Sympathetic Amplification are autogranted. For some reason the 6th rank is set at 110 level req but TOV expansion so it's not autogranted. I'm not sure if that's intentional or an oversight.
    minimind likes this.
  7. Captain Video Augur


    Whose bright idea was this? Some of us with larger and higher-res monitors have gone to a lot of trouble to set up optimized (for us) UI layouts based on the assumption we can launch the client in fullscreen. Now once a character is selected, everything is out of place, and even after going into the display options and switching back to fullscreen, things have to be re-arranged. Not cool. This is something that should be user selectable in the client .ini file; in fact I thought it already was!
  8. Goratoar Elder

    Currently, the Sympathetic Amplification 7 is listed as a 7% increase in damage from worn sympathetic procs. I have not tested it to see if that is true, but it seems fairly small at the moment.
  9. Dega Elder

    they should just leave it as it is now we have a choice and i am gonna get fed up really fast with having to adjust my ui over and over everytime i log in
  10. Troutfest Augur

    - The client will now always launch in windowed mode rather than fullscreen.
    Questions on this also. As is now when client launches in full screen my UI is just how I like. At times if client launches in windowed mode it messes up my ui as I play full screen on one of my 2 monitors. This occurs on game crashes, switching to another window while game loads and probably some other times. Does this mean now when I want to play full screen I have to reset my UI each time? As is I have a saved UI setup just called full_screen that I copy each time the client goes to windowed. For some reason the game won't save my characters full screen UI after it crashes, loads as windowed. Or has this issue been fixed and even if game loads as windowed my UI will save my characters settings and come back how I like it?
  11. Jumbur Improved Familiar

    Is there any advantage with windowed mode if you don't box, use thirdparty tools or alt-tab all the time?

    I mean, doesn't fullscreen mode have better framerate?

    I hope you are not giving up on Bloom, it looked great in the zones that were made with it in mind. How about a "disable bloom in old zones"-option instead?
  12. MasterMagnus The Oracle of AllHigh

    Thanks! If there are any old school macro-ers left beyond me, we all thank you!


    Why is this a top line 'highlight'? They haven't been merged yet, and this is a test update.
  13. Captain Video Augur


    I have tested this on the Test server, and it is deleting every character's fullscreen UI file when that character is launched. I have a saved UI template file as well, but it's still an extra step to copy it back in each login, plus I have tweaked my default layout for a couple of classes so all that needs to be redone. I can't think of a single other game I've played that has tried to be this draconian about windowed vs. fullscreen. Please revert this change!!
    ChiiChii and Troutfest like this.
  14. Zanarnar Augur

    WHAT?!?!?! WHY? If i wanted the game in windowed mode, I'd pick that. So every time I log in after this patch I'll have to set it BACK to full screen? Why not... oh I don't know...make it a configurable option in the ini file? Oh wait.. it WAS?

    If this goes through... well I guess I am finally done with live EQ. I can't see myself wanting to have to fix my UI every time I log into the game because .. well I have no idea why they are changing this... like I and others have said, its already an option. IF you want to play windowed you already can set it that way.

    Said it before when they pointlessly changed all the body types; its extremely clear they have all kinds of time to work on things. Don't take that as an excuse from them when they spend time on crap like this.

    edit and its deleting our full screen config files too? holy poop on a pole; are they trying to drive away their player base?
    Moege likes this.
  15. Velisaris_MS Augur

    Seriously...you added an achievement for spending money in the store? Really?
    Hobitses, Moege, zleski and 2 others like this.
  16. kizant Augur

    It's based on how much your class was impacted by the proc nerf. Druid/Enc/Shaman were all minimally impacted compared to say Rangers/Wizards.
    Sancus likes this.
  17. zleski Augur

    This is a great change and not only because I play an Enchanter, Necromancer, Ranger and Shaman!

    I would quite like to see Wizards get another rank (or two) of this beyond the other INT casters. I hope it's not so costly, but if it is, maybe our Wizard friends can get a discount on those extra ranks.


    This one is super painful, but I expect people saw it coming. In an era where many are decrying the shift of damage balance towards casters (see above for my classes), I worry that this will exacerbate the problem; the timing of this tuning is perhaps unfortunate optics. I really hope the next expansion can twiddle the knob a little for our melee friends.
    Hobitses, minimind and Sancus like this.
  18. zleski Augur


    This is REALLY tactless and a bad look, Daybreak.
    -----Cinexa----- likes this.
  19. Highwizard Augur

    Kizant 7% is not going to boost us by much what maybe 3-5k total output? Seems like a waste, our mimium damage is terrible, even with full adps we di not parse thaaaat high. Out best mages usually double my dps even in same adps groups and I parse in the 1 mil range. This seems like a waste to me, maybe you have better insight. Oh and they gave it to every caster....... mages and necros surely needed this
  20. kizant Augur

    Wizards are getting 50%.