I feel like you’re talking about things in the abstract that don’t actually reflect the state of the game. I’ve raided on a Magician since Call of the Forsaken. In those six expansions, there was *one event* where fire pets were worth using, and the fact that they were worth using on that one event was likely a bug. It’s unusual for mobs to be weak to fire, and even more unusual for fire pets to benefit from that weakness because of how pets are coded. But even if that happens, so what? We’re the most fire dependent class in the game, we’d be dominant on such an event with or without a fire pet. It’d hardly be a nightmare even if we couldn’t use them, which is dubious. Beyond that, it seems imprudent to keep the pet in a perpetual state of uselessness on the off chance Highly Flammable shows up in a future raid that *also* doesn’t allow for AEing. Regarding the rate at which it casts, I don’t think you realize how weak its spell DPS currently is. Of the ~15k sustained DPS it does on test, only 5k of that is from its nuke. If that nuke were changed to an AE with a 5 target limit, it would still take 4 consistent targets to do more DPS than a water pet (even without ADPS, which would put the water pet further ahead). That’s not to say it wouldn’t need adjustments, especially to smooth out its normal vs FBO DPS, but the idea that the total DPS it’ll do is going to materially alter our overall AE damage profile is fairly uninformed.