Since PoWar is the main arguement here, I'll throw my two cents as an enchanter as well. Pre Rune adjustment in the first Field of PoWar, I was able to molo with my wiz mercenary, a heal pot per mob, and our rune unity - only hitting it when it dropped. Veil of Mindshadow, our heavy absorbtion rune aa that is built to absorb a portion of hits rather than all of them, will take most of the blows. 90% of the time the aa refreshes before the absorbtion is depleted - if I am pulling single mobs like in this case. I'll basically still be able to do this, and while I agree it's a bit absurd it is in fact doable, I don't believe the entirity is based on my runes so much as it is the first field is extremely low tuned, understandably so. Can I "tank" in the second field? Kind of, but it's incredibly risky and not truly worth it. Now as for how this personally affects me as a raiding enchanter, I'm at a loss for how I'll spend my time now. There are no real raids that require true crowd control. There's Bixie 2, Neriak 2, but even then this is still incredibly mindless cc, or in the case of Neriak 2, incredibly short. The last raid I can think of that required true performance ability was the Pillar of Arcane in Alra, or maybe even Rubak Oseka. In RoF, I'd say probably Heart of Fear 2 being the closest thing to requiring some ability. When I say ability I don't mean standing there mashing two buttons, I mean something that requires thought and precise action, as well as proper gearing to survive. Because of this I took on the roll of a defensive speedbump if you will. Heavy agility, ac improvements where it makes sense etc. I can sustain a few hits and be fine if my healer is good, even if my runes are not active. I used my runes like a taunt to help tanks reposition if things hit the fan. 95% of the time I'd die unless I hit Armor of Experience veteran. Many times my contribution has helped in this way as it doesn't mean the next tank up has to go chasing things down and hope taunt doesn't fail. It's in their range, it's waiting for them. I also considered this control. But again, I'm speaking as a raider. As for the group game, not much will change for me in terms of pulling or "tanking" things. Throw a few more spells into the lineup and it should still be somewhat sustainable, though maybe not as severe as 2-3 mobs at a time in terms of tanking. But this is because of more than one single line of runes. The recast time is not going to prevent the issue of chain casting runes and surviving, there's plenty of subsitutions, it just means more casting time and more mana sadly which means less survivability, but it's still there. Personally I believe simply adding more ranks of Spell Casting Subtley would have removed some of the aggro problem. We haven't gotten any since VoA and they've padded the crap out of runes, makes zero sense to me. I don't see why they dropped the aggro AND raised recast, AND raised mana, AND dropped the amount they absorb all at once. There really aren't many enchanters left and this is incredibly harsh on them, especially in the group game where they don't have the full benefit of heavy defense. We're not wizards and mages, we're supposed to take hits and control the situation. These runes are used to fill the gap between cc like it has been mentioned, and in my case it's used to snap things to me to get them bundled together. These changes aren't really going to ruin our survivability in doing these things people think is overpowered, it just makes it harder. I can see a few of the changes, but doing ALL of them is completely unnecessary and not going to fix the problem of us being able to "tank" a few things. Instead it puts group enchanters at more of a risk for death and one like me in a position of a glorified bard that can't carry a tune. I can still tank and survive group game, because I'm heavily geared. This is fact for most classes. Our way is just different and entirely based on persistency in casting. A tank will drop without heals, an enchanter will drop with interruption, happens more often than not. .5 is not instant, and is still interruptable if there's enough things trying to hug you. I'll shut up now~.