Test Update - 05/15/15

Discussion in 'Test Update Notes and Bug Roundup' started by Hludwolf, May 13, 2015.

  1. Hludwolf Developer

    Please Note. Players with custom UIs will need to merge in the updated xml files or reset their UIs to the default when logging in.

    May 15, 2015
    _____________________


    *** Highlights ***
    - Added a search function for advanced loot filters.
    - Improved the load speed of characters into the world and when reloading UI.
    - Moved the advanced loot settings from the Edit Filters window into a new window.
    - Corrected a problem that caused some events that take place in instanced zones, such as the Arcane Fair for the Wizard step of "An Epic Request", to stop working.


    *** Items ***
    -


    *** Quests & Events ***
    - Calix Quirinus (Raid) - Corrected a bug that caused messaging about Lanys' Area of Effect attack to fail. Cut the radius of her targeted Area of Effect knockback in half.
    - Calix Quirinus (Raid) - Corrected a bug that caused Arc Worker adds to change targets every 5 seconds instead of every 20 seconds as intended.


    *** Spells ***
    - Corrected a bug that caused damage and heal spells having a specifically set chance to perform a critical cast to inadvertently modify the amount for which they crit by that same amount.
    - Spells with 'doom' effects, such as Promised heals and Kron's Maelstrom, should now stack more intelligently.


    *** NPC ***
    -


    *** AA ***
    - AA abilities that place a 'doomed' effect on their target will now stack properly.
    - Fixed a bug that allowed Enchanters to gain full control over summoned animations without purchasing the Animation Empathy AAs.
    - Adjusted the way that the Eyes Wide Open line of AA abilities are granted to be more consistent between ranks. You will no longer be required to purchase any rank at a 0 cost. Additionally, all shrouds and template characters will have Eyes Wide Open granted to them innately so that all slots in the extended target window behave as expected, even in template form.
    - Enchanter - Made the following adjustments to Gift of Hazy Thoughts:
    -- 1. Increased the proc chance from 5 to 8 percent.
    -- 2. The version of Chromatic Haze that is cast by Gift of Hazy Thoughts is now equivalent to rank 6 of the Chromatic Haze instead of rank 1.
    -- 3. The spell can now only be triggered when casting 0-duration direct damage spells with a non-zero cast time, minimum level of 85, and a mana cost.
    - Enchanter - Adjusted Sanguine Mind Crystal and Azure Mind Crystal in the following ways:
    -- 1. Summoning a Mind Crystal now has a 1 second cast time.
    -- 2. Summoning a Sanguine Mind Crystal now has a 5 minute recast timer.
    -- 3. Summoning an Azure Mind Crystal now has a 5 minute recast timer.
    -- 4. The Sanguine Mind Crystals summoned by the AA now share a lore group and 5 minute recast time.
    -- 5. The Azure Mind Crystals summoned by the AA now share a lore group and a 5 minute recast timer.
    -- 6. The mana cost for summoning a mind crystal is now twice the amount of hit points or mana returned by that crystal. In the case of rank 1 this is a mana cost reduction; for ranks 2-4 this is a mana cost increase.
    -- 7. Corrected a typo in the description for the amount of mana returned by Azure Mind Crystals.
    - Monk - Restored the knockback on the spell Dragon Force. The monk skill Dragon's Balance will now prevent Dragon Force from being cast while Dragon's Balance Effect is active.
    - Shaman - Corrected Extended Languid Bite so that it now functions as described.
    - Wizard - The critical chance reduction on Arcane Fusion no longer reduces the critical damage as well.


    *** Progression Servers ***
    - The new Plane of Knowledge vendors that consolidate all tradeskill items have been restricted to The Darkened Sea or later.


    *** Mercenaries ***
    - Corrected an issue that caused mercenaries to remain in their passive state when attempting to set them to other states.

    *** Miscellaneous ***
    - If you die in a load balanced instance of a zone that you are bound in, you will now respawn in your former instance instead of respawning in the base instance.
    - Grouped players who are feared when an NPC that drops loot dies will now correctly see the items without having to re-login or re-zone.
    - Fixed a bug with advanced looting occasionally not updating the window properly for non-master looters when an item is given to a player with many items in their shared list.
    - Removed the 0.2 second weapon delay associated with using the /autofire command.
    - Fixed an error that caused multiple polls to be listed in the incorrect order.
    - Modifying the body type of a combat dummy should now allow combat specific body type effects such as Slay Undead, Assassinate and Head Shot to function appropriately.

    *** UI ***
    - Fixed a crash with check boxes in the advanced loot system.
    - Fixed a client crash involving reloading the UI and changing race.
    - Replaced a few logos and text references to reflect our new company name.

    - Changed -
    EQUI.xml
    EQUI_AdvancedLootWnd.xml
    EQUI_Animations.xml
    EQUI_CharacterListWnd.xml
    EQUI_EQMainWnd.xml
    EQUI_LootFiltersWnd.xml
    EQUI_LootSettingsWnd.xml
    EQUI_MarketplaceWnd.xml


    *** Previously Updated ***
    - Spider's Bite - The additional spiders in Dreadlands no longer leave a corpse, and there is now a limit to how many can spawn simultaneously.


    - The EverQuest Team

    ---------------------------
  2. Hludwolf Developer

    Working on it. There are issues that need resolving first.
  3. Iila Augur

    Another day to see what's going to be breaking my UI?
    Dibab likes this.
  4. Iila Augur

    Patch next week? Not much time left in the workday!
  5. Harris Augur

    Pretty sure it will be Today, just not sure when that Today will be. It will happen Today on the day it is Today as it has said for the past 3 days. if not Today Today, maybe when it is Monday it will be Today that Today.
    Sancus and Iila like this.
  6. Kekenewah Journeyman

    Are you fixing the bugged caster mercs that do not cast at all in balanced mode and only cast in burn mode or burn AE mode?
  7. Smokezz The Bane Crew


    That was hotfixed already.
  8. Silv Augur

    Does Chromatic Haze now also properly work in that the crit/damage mod will always work when it procs? Since that's always been broken since it was introduced...

    Nice adjustments to Arx 5 $$
    Sancus likes this.
  9. Iila Augur

    *Loads spell parser*
    *Search = winter's*
    You've got to be kidding me.
    Kellaer and Sancus like this.
  10. Sancus Augur

    This is my concern as well. The "issue" that this patch "fixed" was definitely not working as intended, but each Chromatic Haze proc was doing less damage than intended on the flip side. I am happy that they increased the proc rate (well not the actual proc rate, but the % proc rate) and crit focus instead of just outright adding a mana cost/casting time, but this part of the ability needs to be fixed as well.
    Silv likes this.
  11. Silv Augur

    Uh oh... what happened?
  12. Iila Augur

    Additional changes not in the patch notes:

    Range on the SK Dire line increased from 150 to 200
    SK Blight line changed from timer 1 to timer 8
    SK Undivided line changed from timer 8 to timer 5 (Does this conflict with spear line now?)
    SK Last Breath line put on timer 8

    Scintillating beam changed how it roots, and max mez levels. Effects ranks were added to the spell names.

    Increased range on mid level bard charms from 30 to 75

    Ranks added to the buff names of the various DI-ish AA spells for druids, shm, and clerics.
  13. Iila Augur

    Nothing, absolutely nothing. They're still not fixed.
    Update Bugs 04/22/15
    At this point, I can only assume someone is Fing with me.
  14. Shorasak New Member

    Well that was short livedlol
  15. Draco Journeyman

    Ok why is Test down now?
  16. Apoc Augur

    “Should be fixed in the upcoming patch.”
    Will this mean arcane fusion will not fire off bucolic gambit also? If not I guess there will be a lot of suicide wizzys.

    Guess I will have to test if I can suicide on raids now when I get home.
  17. cphill Journeyman

    Okay guys...who divided by zero?
    Kaliani64 likes this.
  18. Kaliani64 New Member


    Hey..They could have put in the wrong patch again and decide to play through it. We waited most of the day because the GMs decided to play the Halloween patch..Good times.
  19. guado Augur

    [IMG]
  20. Iila Augur

    [38134] Arcane Fusion
    Classes: WIZ/254
    Skill: Evocation
    Target: Single
    Range: 200'
    Resist: Magic
    Reflectable: No
    Casting: 0s, Recast: 1.5s, Rest: 1.5s
    Hate: -60000
    Crit Chance/Dmg: 15%
    1: Decrease Current HP by 73450
    Text: You are struck by a massive fusion reaction.
    guado likes this.